Well, that is the greatest flaw in your argument.Longasc said:There is also no point in arguing now that Civ3 is basically a good product, I think everyone here likes the game!
I am with kokoras, I cannot accept the reasons that are named why they should not patch Civ3 anymore. They are meaningless. If they ship a game with buggy submarines, they have to fix it. They should not even HAVE to fix that...
Perhaps you cannot compare the car industry with gaming software companies, true. The industry is basically customer unfriendly. Take a look at console games. They cannot be patched so easily, they run much better right off the box.
OK, they are often not as complex as Civ3 perhaps.
I think it is really not acceptable to support the position that it is a waste of time and money to patch a game to the end for different economical reasons.
I think most of this thread is a diatribe, so you're not alone.mad-bax said:I think it might do more than that. Let's look at the cost of poor quality attributed to Civ3. There are parts of the game that are broken. Leaving them broken will cost Firaxis and Atari money. It will depress sales in C3C. It will tarnish the reputation of the company, which will impact sales of new releases - particularly Civ4. Traffic through the website will decrease and so will the fan base. There will be other factors that also come into play that I am too thick to be able to think of. The extent to which these things happen will depend on how bad the current product is, (the quality loss can be modelled rather well as being proportional to the square of the deviation from nominal (in this case perfect or bug-free) product. It is easy then to calculate whether the money spent on improving the quality of the product is worth spending.
In this case, resources have been taken away from patching (improving) the software, towards completing another product. In this day and age it is not good enough to merely move your resources to where they are most needed. It is very short sighted and impacts directly and always negatively on your bottom line. Of course it's an opportunity cost, and the money you are stripping away from the owners of your business is easily camouflaged because you never had it to lose. The management team gets away with it.
I may be wrong, but the decision made looks dubious to me. Either it was never a good decision to patch C3C past 1.22 or it still is a good idea (in my view). Either way the decision looks poor and does not fill me with confidence for future releases and software support.
Taking our money and running may work once or even twice. Eventually however they will be taking money from fewer and fewer people, and that only ends one way.
This turned into a diatribe. Sorry.![]()
Trip said:Well, that is the greatest flaw in your argument.
As I've said in posts past, the game industry is an industry. People are out to make money. If you don't make enough, then you go out of business and can't continue making games. Companies cannot throw economic concerns to the wind and do things just because "they're right" or "they should." If it were possible to do that, then I would think of all companies, Firaxis would be one of the ones to do it.
Trip said:Everything revolves around the large consumer base. They are the ones that buy the game the most, and they are the ones with all the cash. They rarely download patches, so patches aren't a priority for game companies.
Trip said:[...]
Well, I would imagine that there was a design document for Civ 3 prior to Reynolds and Co. departing, or perhaps it was relayed verbally, or perhaps the function or even the existence of the FP was not determined by the time they had left (always a possibility).
[...]
warpstorm said:Why? This is where they find out what their fans really want. This is where they can check the pulse. This is where they get their testers and their new employees. (Yes, they want to know who you are on these sites when you apply for a job there. Everything you say on these forums can come back to haunt you).
Well, I'm assuming that you're talking about the gaming industry's tendency to not support products after release and care about their reputation.Sukenis said:While I will not go into detail and give examples (which would make my point more valid), most every industry that had acted like the gaming industry (nd software industry in general) does collapsed. The companies that were the exception to the rule with customers were the ones that livved though the collapes and made all the money after it.
In the end, the business that recognizes that customers can go elsewhere does better than those that do not. Unless you are an industry tht the government will bail out (airline, steel, ect.), you must either change to fit customer expectations or fall (unless you are Microsoft, which Firaxis/Atari are not).
And Trip, I do not think he said that there was not a gaming industry. Maybe I misread it though.
That is correct. And it is true for all games, not just Civ.Sukenis said:Are you saying that the majority of Civ players are still playing with the "out of the box" version? If so then Civ 4 will not sell much at all (I would think). Out of the box, there are SO many issues that would prevent consumers (well, at least me) from ever trusting the company again.
Do you mean that the average player does not know when patches are being worked on (or know when they are promised)? I am not wanting to put words in your mouth so can you please explain what you mean by this?
Trip said:That is correct. And it is true for all games, not just Civ.
The vast majority of players never download a patch. I've heard rough figures that around 10% of all sales every download a single one.