@Raxxo,
How much did you adjust and change the Individual Air and Water Pollution "buildings", ie the Smog (Global warming, Ozone, and Acid rain chains) 1 , 2 and 3 for Air pollution and the Groundwater ( River pollution, Coastal Pollution, Redtide chains)1, 2 and 3, etc. for Water pollution? They were balanced for the 2000 upper limit. They would come into play when the Air or Water levels hit 400. And they were staggered from least to worst. I can't put up a pic of my hand drawn graph paper final charts. And I'm not going to invest in Microsoft Excel again either to do so.
After my Game speeds were unceremoniously dumped, I threw out several note books on what I did to make my Game speed balanced. Why keep something that the Team disrespects?!! But yet same Team members admitted, as did multiple players, that it was the best balance the Mod had maybe ever had. So this might give you an inkling of why I can get brusk and combative over certain subjects. You were not around when my work was flushed down the drain. So you have no idea the sting and pain of rejection I went thru over work that I pour my soul into for a Mod that I love and have been a part of since it's very inception. Tossed out like the evening trash to the curb for pickup in the morning
Now they all just got 50% higher entry points.
That lowest is unlocked at 600 and highest is unlocked at 3000.
Other than that I didn't change them yet.
Also there are free alternatives of excel like open office or libreoffice.
Your balance system was dumped because calculations of research cost were BROKEN - small maps and easy handicap or big maps and hard handicap meant, that research was much cheaper on small easy side and expensive on big difficult side than it should be.
Also handicap and map size were acting as game speed modifiers - that is Immortal+ players and Huge+ players could get more buildings built in single era than Noble Standard players.
This meant you couldn't really balance entire spectrum of handicaps map sizes and game speeds, just select combinations.
Now all speeds/handicap/size combinations are equally easy to balance without destroying balance in other places.
That is balancing handicaps equally affect balance on all sizes and vice versa.
That is Thunderbrd made severe mistake back in 2016 or when he decided to add two modifiers to each other and it exploded, when we were checking why buildings were effectively cheaper on big maps and.hard handicaps compared to research costs.
I guess if I came earlier and pointed him, that he can't add apples to bananas (research map size and handicap modifiers were added to each other), then fire would be avoided.
You were wondering why your speed and construction cost modifiers don't quite align blaming hidden modifiers.
Also this was reason why players wanted gigantic maps - to build more buildings and units in single era.
Its like you were using Newtonian physics near black hole, where you need general relativity.
You still could balance properties and civics despite revolution in handicaps, sizes, speeds and eras.
Its known, that buildings completely swamp properties, civics, and traits for now - that is some of their effects are very weak in cities, that have all buildings depending on era and on wonders.