This is how handicap currently is:@Toffer90: I don't recall your reasons for wanting to differ these scales of progression. Do you want to remind me what the logic for that is here so that I don't overlook your reasoning?
Units - Buildings - Techs (from Settler → Deity)
40 ▬ 40 ▬ 40
60 ▬ 60 ▬ 60
80 ▬ 80 ▬ 80
100 ▬ 100 ▬ 100 (Noble)
100 ▬ 100 ▬ 100
100 ▬ 100 ▬ 100
100 ▬ 100 ▬ 100
100 ▬ 100 ▬ 100
100 ▬ 100 ▬ 100
Only the AI is adjusted like this:
Units - Buildings - Techs (from Settler → Deity)
130 ▬ 124 ▬ 115
120 ▬ 116 ▬ 110
110 ▬ 108 ▬ 105
100 ▬ 100 ▬ 100 (Noble)
90 ▬ 92 ▬ 95
80 ▬ 84 ▬ 90
70 ▬ 76 ▬ 85
60 ▬ 68 ▬ 80
50 ▬ 60 ▬ 75
I think it's important that the AI is not boosted too much in tech directly because the unit and building boost (combined with other handicap benefits) indirectly boost tech progression; and I don't think high difficulty should mean the AI is always far ahead in tech. I believe that progression difference provides a more fun experience on the higher difficulties.
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that scenario, where player is less advanced one.