I will continue to wipe out camps too close for comfort, but I fully intend to pull a Tyrion/Tywin Lannister and bribe and cajole clans to look the other way and attack my neighbors instead. I also really like the idea of CS conversion. To be honest, I feel like all city-states should start like this.
It would have been perfect if the clans had historical names to represent cultures that didn't make it as full Civilizations in the game and that have been historically regarded as "barbarians". It'd be great to have the Goths, the Visigoths, the Angles, the Jutes, the Huns, the Alans, the Vandals, the Ostrogoths, etc.
I thought about this, too, since it was in an earlier version of Civ (III or IV, it's been too long since I played either one of them) but there are two major (potential) problems with it.
On the one hand, many 'barbarian' groups are potential Civs: Huns and Goths spring to mind immediately. That could require extra fiddling to 'convert' them into the game as Civs if you've already got them as 'pure' Barbarians.
On the other hand, no matter how obscure, whichever group you label as Barbarian, somebody will pipe up saying "My 20 times Great Grandfather was a Visimoth, and he weren't no Barbarian!" there is an infinite capacity for being insulted out there in Internetland, and no company wants to give any of the nimrods any ammunition.
On the other hand, they could do something graphically with 'Barbarian Skins' to differentiate the 6 Clans.
Think North American Native warpaint, with bright red, black, white, yellow markings on men and horses, or blue-green tattoos ala Celts, or 'horse-tail' standards for the Roving mouned warriors
Or my favorite, the Harii tribe of Germans during the Roman Early Imperial period, described (by Tacitus) as painting their bodies black and then attacking at night to scare H**l out of their enemies
While I'm sure it won't be implemented in this game - I think a mode where you start as barbarians and have to work into getting enough civilizing points would be really fun. Or a civilization like the huns that could do that (like a land maori almost). It would kind of be like humankind's opener, but more within the systems civ has already.
If this was to be really fleshed out - you could use the tech/civic tree (maybe you have to research agriculture and some precursor techs as well as code of laws and a few precursor civics) as a measure of civilizing*. A civ would need to reach both conditions to be able to convert their first encampment into a city. Potentially they could also be required to build a palace. The only things a civ would be able to build are warriors/slingers/palace/civilizing project (just provides small amounts of culture/science/gold/faith).
This could potentially even be an intermediate phase, and leave you as a city state until you research early-empire; allowing you to build settlers.
Early game eurekas would need to be reworked, but only really the ancient era ones.
I thought about this, too, since it was in an earlier version of Civ (III or IV, it's been too long since I played either one of them) but there are two major (potential) problems with it.
On the one hand, many 'barbarian' groups are potential Civs: Huns and Goths spring to mind immediately. That could require extra fiddling to 'convert' them into the game as Civs if you've already got them as 'pure' Barbarians.
On the other hand, no matter how obscure, whichever group you label as Barbarian, somebody will pipe up saying "My 20 times Great Grandfather was a Visimoth, and he weren't no Barbarian!" there is an infinite capacity for being insulted out there in Internetland, and no company wants to give any of the nimrods any ammunition.
On the other hand, they could do something graphically with 'Barbarian Skins' to differentiate the 6 Clans.
Think North American Native warpaint, with bright red, black, white, yellow markings on men and horses, or blue-green tattoos ala Celts, or 'horse-tail' standards for the Roving mouned warriors
Or my favorite, the Harii tribe of Germans during the Roman Early Imperial period, described (by Tacitus) as painting their bodies black and then attacking at night to scare H**l out of their enemies
I'm getting a feeling the best thing will be to develop the barbarians into city states as soon as possible.
Another idea - suppose barbarian clans developed into actual civilisations (not already in the game)? If a barbarian clan gets eagle warriors, it might turn into the Aztecs in full fig! That would be fun!
In that case, here's a small list of potential Tribes: Greek Dark Age Tribes (Ancient Era):
Aetolians
Arcarnians
Argives
Atintanes
Chaonians
Eleans
Locrians
Lyncestai
Malians
Minyans
Molossians
Phoceans
Thesprotians Illyrian/Thracian Tribes (Ancient-Classical Eras)
Albanoi
Amantini
Ardiaei
Daors
Iapyges
Taulantii
Agrianes
Bithyni
Edones
Kikones
Getae
Odysae
Sapaei
Sithones
Triballi German Tribes (Classical Era)
Alemanni
Ambrones
Batavi
Bructeri
Burgundi
Cherusci
Cimbri
Frisii
Geats
Ingavones
Jutes
Nervii
Suevi (or Suebi)
Teutoni German Tribes of the Migration Period (late Classical Era)
Angles
Franks
Gepids
Heruli
Lombardii
Ostrogoths
Rugians
Saxones
Scirians
Tervingi
Thuringi
Vandali
Visigoths West Slavic Tribes (Medieval Era)
Dregovichs
Drevlyans
Krivichs
Polans
Radimichs
Severians
Tivertsi
Ulichs
Vyatihs Central Asian Tribes (Classical - Medieval Era)
Alkhan
Aorsi
Asli
Bashkiri
Cimmerians
Cumans
Ghorids
Goturks
Guishuang (Kushanas)
Iazyges
Karluks
Kimaks
Kipchaks
Kucha
Kyrgyz
Parni
Patzinaks
Pechenegs
Roxoloni
Siraces
Tokharoi
Xianbei
Xionites
Yarkand
That should be enough Tribes for the hill, forest, and Rover Clans without even delving into the Baltic, Scots, Britonic, East and Southeast Asian tribal groups. And North American Native Tribes alone is a list twice as long as this one, even if you leave out the famous ones!
I'm getting a feeling the best thing will be to develop the barbarians into city states as soon as possible.
Another idea - suppose barbarian clans developed into actual civilisations (not already in the game)? If a barbarian clan gets eagle warriors, it might turn into the Aztecs in full fig! That would be fun!
I think the 2 big strategies will be either to keep the camp around, raiding it every 10 turns, as a source of gold, or convert it ASAP and hope it ends up being a big CS for you. I guess the 3rd option is to use it as personal encampment to buy cheap units every 10 turns. As someone else said, I expect a lot of that will depend on where it is - if it's a spot I will want to settle later, then probably farming it and only clearing it when your settler gets near might make sense. Or, alternately, play as Germany, nurture every barbarian camp to develop into a CS, with your goal to crush them all and absorb them into your empire.
In that case, here's a small list of potential Tribes: Greek Dark Age Tribes (Ancient Era):
Aetolians
Arcarnians
Argives
Atintanes
Chaonians
Eleans
Locrians
Lyncestai
Malians
Minyans
Molossians
Phoceans
Thesprotians Illyrian/Thracian Tribes (Ancient-Classical Eras)
Albanoi
Amantini
Ardiaei
Daors
Iapyges
Taulantii
Agrianes
Bithyni
Edones
Kikones
Getae
Odysae
Sapaei
Sithones
Triballi German Tribes (Classical Era)
Alemanni
Ambrones
Batavi
Bructeri
Burgundi
Cherusci
Cimbri
Frisii
Geats
Ingavones
Jutes
Nervii
Suevi (or Suebi)
Teutoni German Tribes of the Migration Period (late Classical Era)
Angles
Franks
Gepids
Heruli
Lombardii
Ostrogoths
Rugians
Saxones
Scirians
Tervingi
Thuringi
Vandali
Visigoths West Slavic Tribes (Medieval Era)
Dregovichs
Drevlyans
Krivichs
Polans
Radimichs
Severians
Tivertsi
Ulichs
Vyatihs Central Asian Tribes (Classical - Medieval Era)
Alkhan
Aorsi
Asli
Bashkiri
Cimmerians
Cumans
Ghorids
Goturks
Guishuang (Kushanas)
Iazyges
Karluks
Kimaks
Kipchaks
Kucha
Kyrgyz
Parni
Patzinaks
Pechenegs
Roxoloni
Siraces
Tokharoi
Xianbei
Xionites
Yarkand
That should be enough Tribes for the hill, forest, and Rover Clans without even delving into the Baltic, Scots, Britonic, East and Southeast Asian tribal groups. And North American Native Tribes alone is a list twice as long as this one, even if you leave out the famous ones!
I think the 2 big strategies will be either to keep the camp around, raiding it every 10 turns, as a source of gold, or convert it ASAP and hope it ends up being a big CS for you. I guess the 3rd option is to use it as personal encampment to buy cheap units every 10 turns. As someone else said, I expect a lot of that will depend on where it is - if it's a spot I will want to settle later, then probably farming it and only clearing it when your settler gets near might make sense. Or, alternately, play as Germany, nurture every barbarian camp to develop into a CS, with your goal to crush them all and absorb them into your empire.
Bottom LIne: This mode gives you a bunch of new strategic options and alternatives, and which one you use will depend almost entirely on the in-game situation" where you start relative to the Barbarians/Tribes and other Civs, where you want to expand, what you need at the moment (cheap unit, cheap Settler, annoyance to your Civ neighbor, Space, a dependent City State, etc)
More alternative strategies and options is Always A Good Thing in any game.
In that case, here's a small list of potential Tribes: Greek Dark Age Tribes (Ancient Era):
Aetolians
Arcarnians
Argives
Atintanes
Chaonians
Eleans
Locrians
Lyncestai
Malians
Minyans
Molossians
Phoceans
Thesprotians Illyrian/Thracian Tribes (Ancient-Classical Eras)
Albanoi
Amantini
Ardiaei
Daors
Iapyges
Taulantii
Agrianes
Bithyni
Edones
Kikones
Getae
Odysae
Sapaei
Sithones
Triballi German Tribes (Classical Era)
Alemanni
Ambrones
Batavi
Bructeri
Burgundi
Cherusci
Cimbri
Frisii
Geats
Ingavones
Jutes
Nervii
Suevi (or Suebi)
Teutoni German Tribes of the Migration Period (late Classical Era)
Angles
Franks
Gepids
Heruli
Lombardii
Ostrogoths
Rugians
Saxones
Scirians
Tervingi
Thuringi
Vandali
Visigoths West Slavic Tribes (Medieval Era)
Dregovichs
Drevlyans
Krivichs
Polans
Radimichs
Severians
Tivertsi
Ulichs
Vyatihs Central Asian Tribes (Classical - Medieval Era)
Alkhan
Aorsi
Asli
Bashkiri
Cimmerians
Cumans
Ghorids
Goturks
Guishuang (Kushanas)
Iazyges
Karluks
Kimaks
Kipchaks
Kucha
Kyrgyz
Parni
Patzinaks
Pechenegs
Roxoloni
Siraces
Tokharoi
Xianbei
Xionites
Yarkand
That should be enough Tribes for the hill, forest, and Rover Clans without even delving into the Baltic, Scots, Britonic, East and Southeast Asian tribal groups. And North American Native Tribes alone is a list twice as long as this one, even if you leave out the famous ones!
I think It's great, it will create cool surprises...if say Aztecs or Mayans with Conquistadors happend I will just pretend that unit is led by Gonzalo Guerrero https://en.wikipedia.org/wiki/Gonzalo_Guerrero
I was wondering about that, since there is the well-known bug consisting of too many city-states & free cities. Fortunately, I play mostly standard, sometimes large. I don't have the patience for huge maps.
No, if going by the precedent set by the Heroes already in the game. It needs to be taken from myths and legends, not from a character from 1930s fiction.
While I'm sure it won't be implemented in this game - I think a mode where you start as barbarians and have to work into getting enough civilizing points would be really fun. Or a civilization like the huns that could do that (like a land maori almost). It would kind of be like humankind's opener, but more within the systems civ has already.
If this was to be really fleshed out - you could use the tech/civic tree (maybe you have to research agriculture and some precursor techs as well as code of laws and a few precursor civics) as a measure of civilizing*. A civ would need to reach both conditions to be able to convert their first encampment into a city. Potentially they could also be required to build a palace. The only things a civ would be able to build are warriors/slingers/palace/civilizing project (just provides small amounts of culture/science/gold/faith).
This could potentially even be an intermediate phase, and leave you as a city state until you research early-empire; allowing you to build settlers.
Early game eurekas would need to be reworked, but only really the ancient era ones.
This sounds like fun. Even if not an option in the full game, I’d like to maybe see a scenario using a similar mechanic, with all players starting as a barbarian camp. With the aim maybe to unite your tribe and be the first to reach civilisation (or CS) status.
I can't see myself clearing barb camps with this mode on very often. The potential benefits a city state can provide (via envoy investment or conquering for yourself) is far greater than the benefits to clearing barb camps - even if you have to wait a long time. The only time I can really imagine clearing a barbarian camp is if I needed the era score for a golden age, or if they would majorly mess up city/district placement.
No, if going by the precedent set by the Heroes already in the game. It needs to be taken from myths and legends, not from a character from 1930s fiction.
AND they'd have to be very careful not to use any 'Barbarian' name that they might need later for a Civ - what were considered historically 'barbarians' have shown up as Civs too often in Civ games : see Civ V's Huns, Civ VI's Scythians, and many Barbarian-like Leaders - see Harald Hardradda in Civ VI - show up as Leaders for Civs already. I suspect as a result they are either going to find very obscure 'barbarian' Leaders or use completely fictitious ones (Atlatl the Hun, Gonad the Barbarian, Ydvig the Viking) - but not any that might be in copyright or trademark, like ones already in use in popular media.
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