I hope you two aren't losing your nerves because of my continuing flow of ideas...
1) The Garrison unit could be named "Homeland Defence Force" Or "Homefront Reserve Guard" or "Citizen defence force" ? Or just "reserve infantry division"..
2) Im unsure about this one, but wasen't Tank Destroyers in real live defencive tanks? They had a big gun, low armor, really bad turret manouverability (if at all any turret manouverability angle), they were also slow and plainly just relyied at ambushing the enemy with their big gun and getting to fire first..? Did I remember correctly ??
3) So what if they would be cheaper, lower hit points (like they now have), attack not as good as normal tanks, move 1-2, a ok defence value, range0-1 and ranged damage 2-30 ??
4)Infantry would be more cost effective defending and could be drafted unlike tank destoyers, but some Tank Destroyers could hammer enemy positions with their range 1 big gun but have a ranged damage of 2-4. They would take the role of siege armor. Other tank destroyers would have a range0 and ranged damage of 5-8 and the role of defencive support armor in the game. The later war big behemoth Tank Destroyers could even be so good that they would make a 30-40 ranged damage? So they should be damaged/destroyed from the air.
5) The range0 support armor tank destroyer ( great at
ambushing rushing/attacking enemy tanks with their big gun ) would be realistic and fit the role they had in real live (if I remember correctly their role..
).
6) Did the German "rockethalftracks" have a longer/lower range than normal artillery ? The German "rockethalftrack" is still missing..
7) The scenario still lacks a artillerysystem how you can bombard enemy cities farther than their normal artillery [range2] can counter fire. The idea of a fortress gun would fits that strategic slot but in real history fortressguns/shoregunemplacements were more used on the western front not on the eastern.. and did artillery advance troughout WW2 like rockets did ? If so there could be a range 3 artillery far in the artillery tech tree.
8) Later war German tanks had a superior range. Could a King Tiger fire relatively accurately to 3km ? If so the later war German tanks could have a range1 and small ranged damage to simulate the range advantage against Russian cheaper fast tanks ?
9) When you add the 88mm-antiairguns/Russian anti-air/tankguns will you make them immobile and only movable by trucks ? Or do they have a move of 1? If armor would be *wheeled* then there could be created a new unit type trucks/halftracks.
Trucks/halftracks could only move foot units (only infantry and emplacements guns) Road movement could be changed back to 3 and long distance unit movements would be done by motorized units wich would disembark the units inside before battle (or maybe be ambushed by a invisible special unit..or maybe invisible special units are a bad idea even if they coulden't occupy cities...
) or better yet the convoy could be attacked from air if enemy air reconnecance finds the convoy moving somewhere deep inside your territory..
10) Trucks/halftracks would be wheeled units and must deploy infantry before moving across rough terrain/mountain passes. The infantry could go on foot to the mountain passes and engineer battallions could construct roads so the wheeled units could get across.
11) Trucks/halftracks could carry some immobile invisible "mines" and plant them on key roads or where ever they want. The mines would be invisible, have a range of 0, a ranged damage of 10-20(?), a defence of 1(?) and only one hitpoint.
Only Engineers/Pioneers could see invisible units. If a engineer/pioneer "platoon/regiment/batallion" sees a minefield from the range of 1 squares the minefield could be destroyed by any aircraft/artillery what can kill/destroy units. Or the engineer/pioneer "platoon/regiment/batallion" could make their special 1 range damage 2 ranged attack called disable minefield. Disabling minefields could be really slow but giving a engineer/pioneer "batallion" more ranged damage could make it too good in bombing enemy cities (even if it hasen't mines..
)
12) That could be fixed by combining the heavymortar regiment and the engineer/pioneer "batallion" into one batallion type.. THE SUPPORT BATALLION
They could build roads, bridges, see mines, disable mines and bombard enemy units with heavy mortar fire from the range of 1 with a damage of 8(?).
A Minefield would be disabled in one/two turns of disabling and using a ranged attack against enemy cities/units would be realistic.
13) There could be in the tech tree a path to improve fortifications/mines. This way it would be realistic how the Germans could in real live at the end of the war build really good mines. There could be a path to improve artillery as well.. if you wanted to better your artillerys range/targeting/damage.
14) Germany should have a few universities in some of its cities. Effectively making it little more likely Germany will gain better tech equipment to the end of the war and and Russia have better production capasity. If someone has won Russia by March 1942 there is something really wrong in the balance..
15) It could help if Russia would get more production capasity, really cheap infantry units (like the [6.6.1] conscript infantry costing 30-40) and/or hills under Moscow (so Moscow woulden't fall easily)
16) Even if Germany should start with some universities in its cities. There should be a possibility that the Russian player would builds so much "weapon improvement research facilities" that it could bypass Germany in techonogical development. So many buildings that make researching even faster. Don't lower tech cost. All players keep the research % as high as possible because upgrading with the money is too expensive. So to make a difference in players who want to use resources on research there could be expensive research facility buildings. It would take time to build them from unit production so a new layer of strategy would be created. How much does the player spend valuable constructiontime on research buildings. Please, don't lower tech cost, add buildings
17) Does the Propaganda Office say it makes 3 happiness when you press the right mouse button over it ? If I remember correctly it dosen't.
18) Im having difficulty uploading the map..? It says invalid file type..
Again a lot of new suggestions.. I hope you two like 'em. You two are making a really great scenario.