BAT Mod for Mac

Thanks for that info Alan, very helpful. I knew to look for the NIController thingy and anything saying Animation but it's very handy to be able to interpret more of those entries.

Oscar, I loaded your saved game with MAC BAT 2.2 (I simply renamed the folder, .ini file, and entry within the .ini file to MAC BAT 2.1) and I played as far as 1900 without issue. Well, except for handing many of your cities over to the Dutch and Romans and ruining your economy :P

This is good news because it means that it's extremely likely that crash was fixed in 2.2 (always a small chance that my actions up to 1812 caused the crashing culprit not to happen) and also you can finish your game if you wish by temporarily renaming 2.2 as 2.1 as described above.

If the crash does reoccur anyway under 2.2, please post a save from 1810 or thereabouts and I'll have another look.
 
Im not sure if my problem lies with the same roots as Oscar's but I am getting a crash to desktop in my current game every so many turns. Im running MAC BAT 2.2 with a custom map, a gigantic earth map. I don't think its my system because Im running on an Intel 2.8Ghz processor with 4GB RAM, although it could be. I received only one memory allocation error which was because I was doing too much at once and I stopped that.

I have played with the gigantic earth map in vanilla BTS before with no problem until I added it to this mod. I like the MAC BAT mod but if I can't use it because of the map its fine let me know.
 

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Welcome :wavey:

It's another crash with the same symptoms as Oscar's. A NIF file is failing to animate. Since you are running BAT 2.2, it must be a bug that wasn't fixed from 2.1.

What's so special about BAT that you feel you need to suffer all these problems? Surely it's just eye candy, isn't it? ;)
 
Yes it is, I just like the increased graphical quality, one reason I have the computer I have. But I converted my game back over to vanilla BTS so I can keep playing uninterrupted.

And thanks for the welcome.
 
Great mod!

I would be the happiest man on Earth if you could had a Future Era Expansion to this mod. Something like in the BtS "Extra" mod.
 
Im not sure if my problem lies with the same roots as Oscar's but I am getting a crash to desktop in my current game every so many turns. Im running MAC BAT 2.2 with a custom map, a gigantic earth map. I don't think its my system because Im running on an Intel 2.8Ghz processor with 4GB RAM, although it could be. I received only one memory allocation error which was because I was doing too much at once and I stopped that.

I have played with the gigantic earth map in vanilla BTS before with no problem until I added it to this mod. I like the MAC BAT mod but if I can't use it because of the map its fine let me know.

I'd need a saved game, preferably the turn before a crash happens, to track the crash down. I'm pretty sure that with 2.2 there are no more crashes related to city or improvement graphics, meaning that this crash was most likely related to VD8.0 (component that gives cultural unit graphics). Unfortunately this component is a nightmare to debug and hasn't been updated by the author for some time :(

Great mod!

I would be the happiest man on Earth if you could had a Future Era Expansion to this mod. Something like in the BtS "Extra" mod.

I won't add a future era expansion to BAT as the mod is intended to have unaltered gameplay and be multiplayer compatible. I did look at making such a component into a optional module but unfortunately it won't work effectively without maintaining a completely separate version of BAT.

However, I am in the process of making my own mod that is based on BAT and I would like to eventually add a future era expansion to that. I hope to have a beta out by the end of this month, though it probably won't have a future era at first release.
 
Okay, I enjoy this mod. However, the tank and modern armour sprites are killing it for me, even the mechanized infantry. Now, how do I add in the generic units?
 
However, I am in the process of making my own mod that is based on BAT and I would like to eventually add a future era expansion to that. I hope to have a beta out by the end of this month, though it probably won't have a future era at first release.

I'm looking foward to play your mod.
 
Okay, I enjoy this mod. However, the tank and modern armour sprites are killing it for me, even the mechanized infantry. Now, how do I add in the generic units?

The files you need to edit are in MAC BAT 2.2/Assets/Modules/Varietas Delectat/XML/UnitArtStyles&CivInfos/VD_Civname_CIV4UnitArtStyleTypeInfos.xml

In these you'll see a list of entries that look something like:

Code:
<StyleUnit>
		<UnitType>UNIT_MODERN_ARMOR</UnitType>
		<UnitMeshGroup>
			<EarlyArtDefineTag>ART_DEF_UNIT_T80U_DESERT</EarlyArtDefineTag>
			<LateArtDefineTag>ART_DEF_UNIT_T80U_DESERT</LateArtDefineTag>
			<MiddleArtDefineTag>ART_DEF_UNIT_T80U_DESERT</MiddleArtDefineTag>
		</UnitMeshGroup>
	</StyleUnit>

Deleting such entries will cause that particular Civ to use the default graphics for that unit.

Incidentally I am deliberately going to be doing minimal unit variation on modern vehicles in my mod. It's just not worth the performance hit.
 
I obtained a CTD with error message when trying Earth3.py the new version in mapscripts forum this new Earth3.py is nice...

Why Smartmap can, and not Earth 2 or Earth 3 (new version) ?

:confused:

I'm used to have 18 Civs in same time since the start in Standard Size Earth 3
 
I obtained a CTD with error message when trying Earth3.py the new version in mapscripts forum this new Earth3.py is nice...

Why Smartmap can, and not Earth 2 or Earth 3 (new version) ?

:confused:

I'm used to have 18 Civs in same time since the start in Standard Size Earth 3

When does this crash happen? While the map is generating or during gameplay? And does this crash occur when using this mapscript on BTS with no mods? Trying to work out if this is related to MAC BAT or not.
 
When I was porting BUG I looked at SmartMap, and it crashed every time, because it made Python called to the Windows registry. I didn't have time to fix it and it wasn't a critical component of BUG, so I left it as it was. Has it since been fixed? Maybe Earth 2 and/or Earth 3 have similar problems.
 
I am also getting a crash to desktop in my current game every so 4-5 turns. I'm running MAC BAT 2.2 with a "Planet generated map". I don't think its my system because I'm running a bran new MacBook Pro, although it could be.
 
To be honest I've never even tried most of the mapscripts that come with BUG/BAT so it is possible they are not Mac compatible. The only one I know for sure I've tried is Tectonics and that seems to work fine. I don't know how a mapscript could cause a crash while playing the game however, I'd assume if they'd simply crash during the generation phase.
 
SmartMap certainly used to crash as soon as it was selected at the start of the game, as the Windows registry calls were used during initialisation.
 
To be honest I've never even tried most of the mapscripts that come with BUG/BAT so it is possible they are not Mac compatible. The only one I know for sure I've tried is Tectonics and that seems to work fine. I don't know how a mapscript could cause a crash while playing the game however, I'd assume if they'd simply crash during the generation phase.

It does, on generation phase :sad:
 
It does, on generation phase :sad:

Well that's an incompatibility with the mapscript then and unrelated to MAC BAT. If it's calling the Window's Registry then I'm afraid that's something I don't know how to fix.

Next version of MAC BAT I'll test the included mapscripts and remove any that aren't compatible or fixable. Added to known issues.

I am also getting a crash to desktop in my current game every so 4-5 turns. I'm running MAC BAT 2.2 with a "Planet generated map". I don't think its my system because I'm running a bran new MacBook Pro, although it could be.

This sounds unrelated to the mapscript. Is the crash replicable? If so, could you post a saved game a few turns before it occurs?
 
Here is a saved game in witch I crash to desktop every 4 or 5 turns. I've tried to reload several times and it doesn't seem to happen always at the same time.

I would appreciate if anyone could test it, so I will know if it's a bug related to my system or not.
 

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