Since i've had a couple of people confused about classes i'm posting this list.
List of Character Classes
Medic: Faction Limit: 1. Bonus: +2 to all defense. Ability: Can heal friendly units on battleground. Starts battles with one Team Medpack.
Scout: Faction Limit: 3. Bonus: +5 to stealth. Ability: Can scan enemy defensive positions.
Commando: Faction Limit: 1. Bonus: +5 Stealth +5 Awareness. Ability: Can
Sneak Behind enemy lines and perform sabotage.
Spy: Faction Limit: 1. Bonus: None. Ability: During base stage a Spy can try and perform a mission to get enemy Intel, if successful there Faction gets a +10% combat bonus in next battle. Note this action will consume the entire base phase for the character, they will not be able to heal injuries or train stats.
Fighter: Faction Limit: 16. Bonus: +2 to all combat stats. Ability: None. Starts with Force Armor.
Engineer: Faction Limit: 3. Bonus: None. Ability: Can build light turrets and barricades (one per battle).
Once a Faction has lost one of there Characters of a certain class there is no getting them back so be careful.
List of Soldier Specialist
Explosives expert: Ability: Can plant explosive on objects IE Defensive positions and mission objectives. Can lay Landmines as traps for attacking forces. On defense starts with three Landmines, on offense starts with three bombs.
Sniper: Ability: Can provide long range cover for squad mates. Starts with Sniper Rifle
Vanguard: Ability Can Handle Heavy Weapons. Starts with highest standard weapon and armor.
And also Health Is Standard At 200, No Points Can Be Put Into It.