Beginner Problems

civplayer3

Chieftain
Joined
Jan 8, 2013
Messages
2
New to Civ VII & having some issues. Appreciate any help. First, I get diplomacy messages to pay diplomatic points to join to in efforts, but I cannot initiate the same to other leaders. How can I make offers? Second, I am restricted as to where I can build walls. Can I over ride this? Find it very frustrating. Finally, is there anyway the game can inform me as to the location if invaders in my territory. Very time comsuming to check every city each turn.
 
For Diplomacy, you are limited to doing each thing 1 time until the clock runs out on that Civ - so if you farmer's market with Carthage, you have to wait the 10 turns(?) until you can do it with Roma. A little annoying, but workable. I usually let them hit me up as often as initiate - then say yes for 0 points if I don't care one way or the other - I rarely just flat out say no.

For walls - you have to do your palace/city hall first, then you can do adjoining districts. You can't wall in Wonders and you can't build walls on districts that are separated from the main mass of your settlement by a resource, river or wonder - so plan accordingly

For Invaders, I just keep a unit in my city on sleep mode so it wakes up when one or a hundred come along - or I leave the city undefended so that the game prompts me that a settlement is undefended
 
In regards to Diplomacy. Each leader has 2 attributes from the list of Militaristic, Scientific, Cultural, Expansionist, Economic, and Diplomatic. The 2 attributes determine which type of Endevour you can ask of the AI. If you are Catherine the Great, which is a Scientific Cultural leader, you can initiate Endevours that boost science and culture per turn. As TheGeoffey said, you can only have 1 of each up at a time. They can both be with the same leader or seperate leaders.


Keep your units in Alert mode, not Sleep mode. In sleep mode they dont do anything until you tell them to. In Alert mode they will become active and ask for orders if an enemy unit enters attack range.
 
First, I get diplomacy messages to pay diplomatic points to join to in efforts, but I cannot initiate the same to other leaders. How can I make offers?
Screenshot 2025-07-11 at 10.07.50 AM.png


When you click on a leader's banner in the upper right, you should be taken to this screen. Here, since I'm playing as Lafayette in this game (who is a Cultural/Diplomatic leader), I have the options to propose Cultural Exchange (which comes with the Cultural leader attribute) or Local Festival (which comes with the Diplomatic leader attribute.) I also have Reform as an option, which is specific to Lafayette. If you don't have enough influence to propose an endeavor, or already have that endeavor running with any leader, the option will be greyed-out. As a note, Ben Franklin can run each of his endeavors with two leaders at a time, and while Civs have attributes associated with them, those do not open endeavors for you (instead, they'll give opportunities to earn points in the appropriate attribute trees as you play.)


Second, I am restricted as to where I can build walls. Can I over ride this? Find it very frustrating.
As TheGeoffrey said, you have to build walls in your City Center first, and then any additional walls from there must be adjacent to existing walls. They also must be on Urban Districts (so none around rural districts, unimproved tiles, or wonders.) As another note: It's entirely possible to build the Byrsa wonder and get zero walls out of it, since the walls it gives you have to be on coastal tiles, and if you have no coastal districts adjacent to existing walls, and/or your City Center isn't coastal, all you'll get is the wonder itself.

On the chance that you're talking about the Han Great Wall improvement, though, I'll note that Unique Improvements can only be placed on top of rural districts which don't have a resource on them. (So, like, if you build a farm or woodcutter or what have you in order to expand your empire, but the tile isn't a resource itself.) This can take a little getting used to, especially in the case of the Great Wall UI.

Finally, is there anyway the game can inform me as to the location if invaders in my territory. Very time comsuming to check every city each turn.
I try to always keep a unit (usually a slinger/archer) stationed in every settlement on Alert for this purpose, but the game will often send messages like "Settlement undefended" or I think "Settlement under attack" or something like that, when enemy units from IPs or AI Civs are invading. When this message pops up, click "Take me there" and it will bring you to where it's happening, but if you keep a ranged unit on alert in your settlements, it'll wake up as soon as there's a valid target to shoot in any case.

Hope this helps!
 
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