Beneath the Jade Moon (pre-NES)

Spoiler Possible Sizes of the House :
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Spoiler The Four Expeditions :
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Note: The Expeditions marked are more exaggerated "Murder Kill Raid Loot Pillage" funfests which scattered Esuark power and lured fighting men away from their homes as the Solemn Age begins (which might be, along with the century-long meteor shower, one reason the Priests were successful in establishing the Solemn Age). While Essil is romping through Esuark country massacring group after group of them, more conservative homesteads and households were established closer to Serepenia or, by the Great Expedition, Essildell.

Also, where the expeditions intersect I would think it would be for a reason: good ports? established frontier forts? supplies for a permanent winter camp? They came up almost naturally (Each arrow can be thought as a single strenuous effort at a time) and might be useful in placing PC/NPC places of interest.
 
Looks good on my end Dright, I'll edit mine when I get to it.

Not to start a debate or anything, but a king is not necessarily a sovereign, especially where emperors are concerned. And some kingdoms were tiny or merely titular.

Any idea's for the 3rd Republic? I'd like to meld with someone else, but given that the Third Republic is so decentralized, it might only be a minor role.
 
A small foretaste of something I have planned for the NES.

In Their Shadows

Prologue:

My name is Marten Karlas. I am the fifth son of Derrick Karlas.

I do not know why I am writing this. Perhaps it will make the strange happenings of my life seem more real. If I ever have a son and heir, I may pass this writing down to him, so that he might not hate his father for the choices he has made.

I was born and came of age in the Solace Shore. I remember windswept fields and green hills extending to the horizon, the gentle lapping of the endless seas, young girls dancing around flower poles for the spring festival. Warm summers, soft winters, and a comfortable, if not wealthy life was my childhood.

It does not seem real to me now, looking down at the calloused hands which write this testament, as the snows fall deeper, ever deeper, outside my window slit with its pane of yellowed glass. That world is now so distant, it might never have existed.

But it is where I begin.

House Karlas. Two falling stars over a calm sea. Our words: Truth is the Guidestar.

My grandfather, Baron Sedgin Karlas, fought for the Lost One in the war, or so they say. A great lord, my father said to me. After his death in the war, our high seat was taken, and our rights to rule over the low folk of the Shore. We were left with a small manor house, a fishing village, and a swamp. And five sons to squabble over all this.

I was seventeen when my father summoned me into what passed for our solar, a great room with rotting timbers. I remember the fire popping and hissing with wet logs. “Count Tarquelin has not forgotten our house’s disloyalty.” said my father grimly. “Though the truth of it is that his trading fleet was scattered to the winds by pirates last season, it matters not. Our tithe is doubled.”

Despite the inborn respect whipped into me from an early age, I cried out, “He cannot!”

“He can. But I cannot squeeze Selver and its folk any more than I already have. Families will starve. No, the burden must fall upon us.” He looked down, his mouth a grey line. “I cannot keep you, Marten. You must make your own way.”

I had prepared for this, but as a noble son I did not let the shock show. I stood, straight and tall, accepting my burden. “I will seek my fortune as a knight of the realm,” said I.

He looked at me, long and hard, as if weighing a decision in his mind. “Lord Sedgin, my father…you know of his passing?” Then he looked somewhere else entirely, as if remembering the clash of arms and the shriek of horses long past. I had never seen my father so sad.

“I only know he died in battle,” I said softly.

“He died defending the Pale City. Defending the Forgotten Emperor. It is said that…that when…when all others fled his side…he refused.” My father’s voice, always firm and unyielding as a good sword, trembled slightly. “All others but one…Lord Dyre too remained.”

Whatever decision he was mulling over in his mind, he made it. He pressed down on the wood of his great table in a peculiar way, and an unseen door opened with a click. My father kept secrets, I realized with a thrill. He was something more than a sad, aging country knight. He took out a small bag of velvet, dark as night. Walking over to me, he placed it in my hands. It was as heavy as the stone weights that the fishermen used to anchor their boats. Suddenly it seemed like one of the great tales had intruded into my monotonous young life. I still remember the thrill of it, for all young men yearn to play their part in the great tales, until they are broken, or killed, or worse yet, live to see the consequences of their success twisted in ways they had not foreseen.

“You are the bravest of my sons, Marten,” said my father. “I give you this in hopes that you will make the right choice. My father had the same hopes for me. But I have fled from it, torn between conscience and duty.”

My father was not given to emotion, but I sensed a certain weary sadness coming from him. I took his arm reassuringly. “You are not a coward, father.” I said. I almost believed it.

“Hiding need not be your fate, Marten. You are unbound, as I am bound, by the need to save our house.”

I moved to open the bag, but he grabbed my arm. “No,” he said. “It is not for your eyes.”

I stood, silently. Suddenly the world, by turns exciting and alluring, seemed terrifying and endless. “But…what is it? Where do I take it?”

“It belongs in the hands of two men. One is the Emperor of the Aulesiri,” he paused, thin lipped, “…blessed be his blood. The other is the son of your grandfather’s companion, Lord Varat Dyre.”

“Gods, father, the Emperor?”

My father looked away again, his expression tight and unreadable. “You may take Roas. He bucks every rider but you.”

I would not cry, and neither would he. We were both men, after all.

There was not much doubt as to where I should take the bag. Some, but not much.

I took Roas east.
 
I decided to richly detail this region to give Starlife a bit less work to do. It is fully peopled with interesting houses and conflicts. This region's history intersects with my own; it was once, but is no longer, part of my demesne. Red circles are primarily towns and cities, black squares are primarily castles. (Towns and cities may have fortifications of their own, and castles may have attendant castle towns) There are also numerous small villages left unmarked.

The Shorelands

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The Solace Shore, commonly called the Shorelands, is a settled and productive land. Extraordinary fishing grounds in and just beyond the Mariner’s Solace are supplemented by the fertile floodplains of the Tyne and Esot Rivers, producing rice in quantities seldom surpassed elsewhere in the realm, and sufficient quantities of grain as well. Signs of intensive agriculture and irrigation canals crisscross the lowlands, interspersed with gently rolling hills, small forests, and occasional rocky escarpments.

[1] Naïs – Duke Verelle Tarquelin

The greatest city in the Shorelands (and perhaps all the west) is the ancient and famous metropolis of Naïs on the Tyne Delta, home to somewhere between forty or fifty thousand souls. This vast number makes it one of the largest cities in the realm. The lifeblood of Naïs is its shipping business, with arms in fishing, shipbuilding, and most critically exports. Rice and salted fish are the two largest bulk goods shipped, mostly to the Pale City, but other goods include timber and tea shipped down from the upper Tyne, as well as iron, silver, and raw jadeite in smaller quantities.

Naïs was founded some time after the Aulesiri migration as a great shrine to Delylani, who performed the miracle there of lowering the tides and leaving a great bounty of fish lying on the sands for the starving migrants. Around the shrine a small town grew, until the town became a city. The religious component never truly left the city, however, as it was ruled directly by powerful priests of the Order of the Moon as an ecclesiastical fief. Merchant guilds scraped and capered to do the Order’s bidding to gain trading rights while the poor suffered, crammed into a sweltering, stinking district of mud-brick dwellings called the Midden. Smaller lords in the outlands generally paid respect, if not direct tribute, to the Priest-Lord.

The Priest-Lords of the city struggled mightily against the ending of the Solemn Age, and fought fiercely on the side of the Forgotten Emperor during the civil war. Artavin Dyre was awarded the title of Priest-Lord at some point during his wars on the Emperor’s behalf. Initially popular, Dyre’s war taxes infuriated the common folk, and an opportunistic merchant, Verelle Tarquelin, who already had granted significant loans to the Emperor-to-be, incited a revolt that expelled Dyre’s forces. It also resulted in an orgy of looting and the murder of many Order priests seen as corrupt.

The new Emperor obviously abolished the title of Priest-Lord following the defeat of his brother, and reorganized the Shorelands, placing the newly-ennobled House Tarquelin at the head of a new dukedom, granting him numerous lands and subordinating all local lords directly to his rule. This understandably did not sit well with some of the smaller lords, some of whom retain private sympathies for the return of the Priest-Lords, and others who just hate Tarquelin for being merchant scum. But Tarquelin is rich, canny, and powerful, so his house may yet endure.

The Duke retains a family liaison and a factor in the Pale City to manage his business affairs, and visits the imperial city once every several years to pay his respects at court.

House Tarquelin – A golden hand on an argent field.

[2] Sarvene – Count Roche Tarquelin

Sarvene is an extremely large and imposing citadel which guards the only bridge over the Tyne Delta. Originally a strong fastness under the Priest-Lords, a second outer wall and barbican was recently built by Duke Tarquelin, who has handed it over to his younger brother Roche. Its seaward connection with Naïs makes it extremely difficult to take by siege, unless the stone bridge was destroyed or the city itself cut off from the sea. Unfortunately Roche himself (unlike his brilliant brother) is a wastrel and a whoremonger, and a recent hike in bridge tolls has upset many in the countryside. The fact that Roche is also the Duke's main tax collector from the smaller lords has further inflamed opinions against him, but if nothing else, he is a competent warrior, the de facto enforcer of his brother's authority.

[3] Yeorn – Lord Jan Kalyesi

Yeorn is an old castle atop an old hill, once a Rayakiin hill fort according to local custom. The house that occupies it is old as the hills as well, House Kalyesi. They are known for relentlessly protecting their lands from banditry. Being deeply alarmed by the degree to which the Order of the Moon was purged in the countryside, and resentful of the reorganization of the province that did not put him in charge, Lord Kalyesi has aligned himself as the opponent for all of Duke Tarquelin’s ambitions. They have very good relations with a large number of farming villages and can call a surprising number of levies if need be, though alone they are no match for the Duke and so maintain their grudging loyalty for now.

House Kalyesi – Two crossed spears on a red field.

[4-5] The Daughter Bright/The Daughter Dark – Mercenary Castellans

Originally twin ancient monasteries on neighboring hills, the Daughters were expanded throughout the Solemn Age. Following the local purge of the Order of the Moon, Duke Tarquelin assumed control over the Daughters, and established a toll road passing between them from Sedgwick-on-Tyne to Naïs itself. He then fortified and garrisoned them with his mercenaries, to serve as border posts against potential Dyre incursion. The fortification of the Daughters (very close to the border with House Haften, a Dyre retainer) with obvious hostile intent has not sat well at all with the Priest-Lord in Godsjaw.

[6] Korsrill – Viscount Ikonis Magas

Ostensibly a well-fortified market town with concerns in mining and horse selling, Korsrill has become a center of organized banditry. The Viscount Magas, having apparently exhausted all other sources of revenue, has begun organized raiding and pillage of the lands around him in order to continue to upkeep his household. Magas has been crafty enough to avoid hitting Tarquelin’s holdings directly, instead attacking mostly his retainers. Up until now the Duke has failed to bring his wayward lord to heel, but as Magas’ raids escalate, the unwarlike merchant prince may find his hand forced. In the meantime Korsrill has attracted a large quantity of local undesirables who have made their way onto the Viscount’s payroll.

House Magas – A yellow jacket on a black field.

[7] Leyturi – Lord Merrick Silven

Lord Silven is your average traditional country lord, but also manages a ferry crossing, the only regular crossing along the (unbridgeable) lower Esot, the greatest river in the realm. This makes him slightly more powerful. House Silven has been bearing the brunt of Magas’ raids, and with appeals to Naïs falling on deaf ears, has been aligning itself more closely with House Kalyesi. Castle Leyturi, renowned for the beauty of its towers, is rapidly expanding into a town as refugees from Magas’ raids take up residence in the shadow of the walls.

House Silven – A grey tower on a blue field.

[8] Orison – Baron Joche Artrey

Castle Orison is located on an impressive set of windswept cliffs facing the western ocean, a commanding location further improved by tunnels leading to an excellent bay below. Baron Artrey is a marcher lord traditionally responsible for the prevention of piracy, as pirate captains (and even pirate lords) often take up residence on the islands to the northeast. However, the pirate raids have been getting worse lately. Unbeknownst to his neighbors, Artrey has colluded with the pirates, turning a blind eye as they attack the Duke’s shipping for a cut of the profits. The Baron is also alarmed by Magas’ raids, but remains tentatively neutral for now.

House Artrey – Three goshawks on a green field.

[9] Duskport – ?

Duskport is a smuggler’s port that owes allegiance to no lord. Pirates fence their stolen goods here, and many ships seeking to trade without paying the proper taxes at Naïs dock at Duskport as well. Many of the inhabitants pay some sort of tithe or protection fee to a pirate leader of some sort, but his identity as well as his location is unknown. Two years ago Duskport was viciously sacked by Duke Tarquelin and his fleet, but the town quickly recovered, and this only led to the intensification of the pirate raids. It seems like it will continue to be a thorn in the Duke’s side until it is conquered once and for all.

[10] Sedgewick – Lord Alric Gerant [Lady Velina Gerant]

Sedgewick is an old, rambling castle, almost an extended manor house, which once belonged to House Karlas, along with the numerous small fishing villages around it. After the great war, however, it was confiscated by the Duke and granted to one of his mercantile partners, Alric Gerant, in order to shore up his support among the local lords of the region. Gerant has proved a well-intentioned but mediocre leader, preferring to tend to his mercantile concerns in Naïs and leaving his wife in charge of the demesne.

House Gerant - A ship upon a stormy sea.
 
Thank you, Thlayli. That both made my life easier and served as a good read. I wish we had another capable player around you (say, in "region 4" or even in the hills south of you), but I do think you've set up enough intrigue to create interaction (read: conflict ;)) with players who are not geographically adjacent. In other words, you certainly won't be bored.

Plus, I like that you said "Towns and cities may have fortifications of their own, and castles may have attendant castle towns". I had been meaning to point this out after wording was a little odd in some proposals. To all: what is labeled on the map is the primary point of interest for a given location, but does not negate the possibility of there being a small fortification or castle town alongside that locale.
 
I appreciate the compliment. :) I'm also doing my best to recruit people. Matt and Crezth have both indicated some tentative or cursory interest that you could certainly encourage.

Doing little writeups of the climate, resources, strengths and weaknesses of the remaining regions you want people to occupy might help too. The resources map might be slightly out of date after the geography changes.
 
Updated my post (page 7)

The monarchical ruler of Chibor is known as a Promontor (instead of king). The office is still known as the Crown of Chibor.
The interrelationship between Chibor and Tenday circa 700 has been iron out.
The Third "Conccessional" Republic has been given a history.
Chibor's role in The Pale War has been remade.
The apocryphal imperial marraige has been rectified.
Changed Ildra heraldry

If someone wants to incorporate their history into mine, or vis versa, I can always edit more.
 
What is the relationship between the Promontor and the Emperor?

(Sorry if I'm curt. I came down with a nasty stomache bug today.)
 
If you move the families' involvement in the Esurkish wars to 808-846 area, it would fit right into Essil Esurk Slayer's Expeditions and the Second Surotsi Migration.

I will edit more semi-settled stuff in here as Bomb and I come into agreement. My full proposal is slowly fitting together! :D
 
Still don't see how this republic could effectively function so seemingly isolated from the Emperor while so close geographically to the Pale City and its influence, or why some of the bloodier conflicts in that region were not resolved (or participated in) by blessed blood, and why finally the republic was effectively dissolved after three iterations after such a period of un-interaction, only because of sidelined political intrigue. Nonetheless, I like your general idea of a "feudal republic" of sorts existing in that region --vaguely reminds me of Russian city-states or somesuch. While you have indeed crafted an interesting and suitable scenario for you and NK, (and to a lesser extent Azale) to play out, I'd like a little bit more integration with general imperial affairs earlier on (history; whether that was overt string-pulling from the Pale City, or just general tribute and grovelling, something makes more sense than nothing, given proximity). Basically, it makes more sense to me if you have less and less autonomy throughout history, and now dramatically less, thus creating an odd sort of tension (less autonomy surely than Novgorod, and thus not a working, independent republic free from the restraints of the surrounding and presumably overbearing socio-political conditions, but rather a republic in name and pride and tired family connections only; read: you are putting yourself into too wide and taut of a bubble).

Also, it might just be nitpicky of me, but I still don't like referring to that position as a "Crown", as it implies a supreme regal authority (in most common preconceptions of that nomenclature). It is also highly likely that your term "promentor" will be discarded and replaced with one of the standard terms we hammered out some time ago. But don't worry yourself about that.

Keep up the good work. :)
 
What is the relationship between the Promontor and the Emperor?
Familialy, none. The Promontor is in fealty to the Emperor. Currently, there is a conflict of relationship, in that the Promontor is distrusted for the dishonor of his father, the Lord Protector of the Third Chibor Republic, and his ties to the False Stone. However, The Promontor is relied upon as he was empowered to subdue the power of the local petty lords and their independently minded republican traditions.

Still don't see how this republic could effectively function so seemingly isolated from the Emperor while so close geographically to the Pale City and its influence
The Timbered region of Handerholt, Cruxford, and Dysaunn-Gor, along with the dereliction of Awaaji mean that it is not so easy to access from the imperial city as it seems. That being said, its still very close.

or why some of the bloodier conflicts in that region were not resolved (or participated in) by blessed blood, and why finally the republic was effectively dissolved after three iterations after such a period of un-interaction, only because of sidelined political intrigue.
Well, I'm kinda hoping for more interacted-ness, but I am hesitant to namedrop other players. I'm hoping for others to pitch in once I get some basics down. Will there be some conflict over Sarrel? or Imperial interdiction in a regional war? Perhaps during The Pale War Moose marches a giant army right down my gullet, and is met in Chibor by resistance from someone else. NK, Opitcal, Azale, I got mai eyes on you!

As a vassal of The Pale, The Republic, or the Crown, is in fealty, but its own executor in the will of the Emperor. The ability for the Chibor government, as a monarchy or a republic, to execute the will of the Emperor has not always been consistent. On the one hand, it was my impression, that the Emperor was not such a direct player in the politics of regional governments, but in the case of the side-line politics, the Republic showed its spectacular incompetency in being that executor of one Emperor's will or another in a time when the emperor(s) needed them most. It was not so much that Chibor was on the sidelines during the war, or any war for that matter, but that the Republics of Chibor were internally focused. That means there is plenty of space for outside influences not yet mentioned or conceived. I'm leaving holes intentionally to allow for further adaptations.

Nonetheless, I like your general idea of a "feudal republic" of sorts existing in that region --vaguely reminds me of Russian city-states or somesuch. While you have indeed crafted an interesting and suitable scenario for you and NK, (and to a lesser extent Azale) to play out, I'd like a little bit more integration with general imperial affairs earlier on (history; whether that was overt string-pulling from the Pale City, or just general tribute and grovelling, something makes more sense than nothing, given proximity). Basically, it makes more sense to me if you have less and less autonomy throughout history, and now dramatically less, thus creating an odd sort of tension (less autonomy surely than Novgorod, and thus not a working, independent republic free from the restraints of the surrounding and presumably overbearing socio-political conditions, but rather a republic in name and pride and tired family connections only; read: you are putting yourself into too wide and taut of a bubble).
I agree on all aspects of this, I just have not dealt with it yet. I do enjoy other takes on it though. It helps me gather my thoughts.

Also, it might just be nitpicky of me, but I still don't like referring to that position as a "Crown", as it implies a supreme regal authority (in most common preconceptions of that nomenclature). It is also highly likely that your term "promentor" will be discarded and replaced with one of the standard terms we hammered out some time ago. But don't worry yourself about that.
I am mostly looking to create a contrast between a series of republics juggling internal decentralization, and a monarchical power lacking in sovereignty but conveying the antithesis of delegation of power. Duke, seemed to declawed for such. What about Prince?

Where did you hammer out these terms? I must have skimmed that.

I very much want to make the Unitary v Federal culture war an aspect of Chibor, specifically since the region has a tradition of being unified bilaterally instead of by wars of conquest or delegation from sovereignty. It gives all sorts of avenues for intrigue.

Thus there are many sources of conflict in Chibor:
Centralization v Decentralization
Lack of trust between the Imperial Court and Ildra
Regency issues
Claims of foreign lords.
Claims of local lords on Sarrel (maybe)
Religious and political support for The False Stone
Unincorporated vassals
 
The Timbered region of Handerholt, Cruxford, and Dysaunn-Gor, along with the dereliction of Awaaji mean that it is not so easy to access from the imperial city as it seems. That being said, its still very close.

Granted: geographically close, and somewhat geographically isolated, but the isolation I speak of is a socio-political one; the realm is filled with tight nooks and crannies and varied regional features/barriers, yet from the migrations and through the Solemn Age, these were (largely) unified by a "glorious purpose". Now that the realm has been settled and properly "Aulesirized", the central religious and political authority somewhat diminished (or at least embattled), and those seemingly "mystical" aspects of the world but a flurry of myth in the tombs of long-dead ancestors, there is now more precedence for those geographical boundaries to spark loyalties and propel new or preexisting (and now less difficult to act upon) ambitions.

In other words, you are kind of moving backwards: more autonomy in the past, and less now. This is totally fine, because things are never black and white, and it is a different story from the "subservient before, not so sure now" one. I understand your reasoning thus far, I just think it could be refined. No pre-modern republic (well, no republic ever) is completely isolated and so neatly arranged and executed within its own confines and problems. I think the situation you desire is a good one in principle, but that we can all work together to make it more transparent and interconnected from settlement onward.

So, basically, I like the general set-up you have for the start of the NES (in that the region itself is divided in its loyalties, with localized, small lords being somewhat "backward" and perhaps leaning to "the old ways", with the wealthier, dominant lords being swayed by imperial power), but I think your history could be a bit more externally involving (I know it is appealing to have an isolated, xenophobic region, but I don't see you making a good case for that region to be such a place, despite the geographic barriers that I argued above would be largely moot given the situation [though not altogether unimportant!]). And, like you said, making history is up to other players as much as it is yourself. At any rate, I'm glad you are having fun with it.

It does make sense for the Pale City to reach out more to that region in a consolidation of power, especially if small, backward lords are suspected of the old ways. I just think something is... missing. 600 years of "minding your own business" seems incredibly extreme to me.

Where did you hammer out these terms? I must have skimmed that.

My apologies. We discussed those terms in #NES a while back. Once I have more free time, I can post updates on everything, including those terms and which players they apply to.
 
Starlife said:
Well, I'm kinda hoping for more interacted-ness, but I am hesitant to namedrop other players. I'm hoping for others to pitch in once I get some basics down. Will there be some conflict over Sarrel? or Imperial interdiction in a regional war? Perhaps during The Pale War Moose marches a giant army right down my gullet, and is met in Chibor by resistance from someone else. NK, Opitcal, Azale, I got mai eyes on you!

The personality and ambition of House Mabun necessitates interacted-ness, my liege :c5faith:
 
I will hereby start the probably failed attempt at cataloging every single major post in here, for both the lulz and for usefulness.

I am currently on page: 8. Word of Starlife will be bolded. Italics shall be more questionable posts (i.e., quick tests, single posts, ect)

All
Beneath the Jade Moon OP: Posts 1 (Overview, Brief History),2 (Proposal Details),3 (Mechanics, Ruleset),4 (House Notes, Profiles), 5 (Other)-Starlife
Faiths of the Jade Moon-Starlife
The House of Luseysi-North King
Finished Proposal Template-Starlife

Southern Jyotnun
House Reinar Proposal-alex994
House Dyre Proposal-Thlayli
House Jaysiri Proposal-lord_joakim

Northern Jyotnun
House Godhart Proposal-Azale
House Aakzid Proposal-Yui108
House Anlan Proposal-Luckymoose
House Ildra Proposal-Devercia
Thoughts on the Chibor Republic-Deverica
House Derfennisy Proposal Take 1-theDright
History Proposal-Deverica
House Derfennisy Proposal Take 2-the Dright

Western Jyotnun
Brief-Thlayli
The Shorelands-Thlayli

Central Jyotnun
Pale City Intro-North King
House Cyir Proposal-Son of Erdrick
House Eyiniyas Proposal-Optical
The Cyirlands-Son of Erdrick
House Tonul Proposal-The Strategos
Retainers of House Eyiniyas-Optical
Retainers and Neighbors Galore-North King
Test Interactive Map-Starlife

Islands
House Haerasii Proposal (Obsolete)-Massive Attack
House Haerasii Part 2-Massive Attack
Lumi Islands-bombshoo

Surotsi
House and Frontier Location-Starlife
House Qáhiriyün Proposal-Kraznaya
House Sotulyn Proposal-bombshoo
Map: Qahiriyun and Eastern Surotsi-Kraznaya
House Ranof Proposal-Owen Glyndwr

Other
Names, House Migrations, Timelines-Starlife
Are Priests Celibate?-Starlife
Retainers-Starlife
(Outdated) Map and Player List-Starlife
Foghead Preview-bombshoo
Most Recent Geo Map-Starlife
Claims Map-Starlife
Map Extravaganza-Starlife

My Random Stuff
Note: I made this, so I can change it to my benefit if I want! :p
Essil Hauros overview
Essil Esurk Slayer, his Expeditions, and the Second Surotsi Migration
House Essil's Role in the Civil War
Random Maps
 
It's map extravaganza.
Trade map and all of its subsidiaries are subject to change. :)

Biome Map link
Spoiler :
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Trade Map link
Spoiler :
trademap.png


Claims Map link (sorry, it's kind of messy)
Spoiler :
jademoonclaims.png


I have the primary game map as well, but that can wait. Geo feature name map is earlier in the thread, or you can just take a look at the biome map.

For New Players

Region 3 could be interesting in that you are already surrounded by players. You are on the coastline. I imagine Massive Attack's house to be somewhat bitter at this moment, and in a feud with Alex's house. You might experience blow-back from any conflicts that erupt there. I imagine a climate similar to southern Italy or Greece, lowlands with some hills and benefiting from wine and barley trades. I also imagine some sort of interesting situation happening with that river flowing into the sea south of the Prophet's Deed... perhaps a major shipbuilding industry could flourish, or a waypoint trade city, or somesuch.

Regions 1 and 2 are of similar climate, though being separated from Region 3 by The Jaws, I would think of them more southern-Spain-feeling in their climate. I imagine the easternmost area of Region 1, where River Hanin pours from East Godspire, could be an incredibly interesting and strategic location, as you would control that pass / valley (feel free to rename "Hanin", too). Promises a lot of "getting in the way". ;) Region 2 would be a bit more isolated from other players. The climate there could be compared to north Africa/south Spain. You'd have the cult-like Lords of the Vein to your west, Thlayli's fortified house to the northeast, etc. Controlling access points through Taulesu's Undulation could be interesting, or having a link point to the richly detailed region that Thlayli described earlier. Settlements at the Fork could be important.

Regions 4 and 5 are colder and more grim than the Tyne / Solace Coast settlements (Region 5 especially). I imagine they experience a fair bit of snowfall further inland. I suppose I had imagined these places to be country backwaters of sorts, with scattered villages and no real power base. Care to change my mind?

Region 6 could be incredibly important for obvious reasons, being near somewhat important lords and entities, and with a good access point to the sea / potential trade and shipping link between Jyotnun and Surotsi via the Lee and Optical's house, or could simply be a regional shipping hub with important shipbuilding properties.

Regions 7 and 9 I had imagined to be much like 4 and 5, in that I was going to pepper them with countless farming villages and lesser lords, with maybe an important city or two serving as nothing more than crossroads / worn path sort of places. Care to change my mind? Please note that I imagine the houses of these areas to be especially old, and more actively tying a lot of their lore and history to the migrations (still). Climate would be cold and flat and forested.

Region 8 could be immensely interesting (ditto to the old comment above) in that you would control the Green Neck, and most-likely have some intriguing history to boot. Climate would be cold, with frosts and freezes common, but you would be in a situation where you could host harbors as well as be a crossroads between separate regions of Jyotnun (presumably, a lot of trade and deals and travel are done by the sea from Luckymoose/Yui's houses, so you might not be incredibly important at this point, but sometimes people need to travel by land). I imagine a house sort of set in lore and myth, enduring the cold, stubborn, attached to location, but with a host of lesser, loyal lords surrounding. A lot of ways to make this region interesting.

Region 10 is much the same, minus the hold of the Green Neck, and even colder than Region 8. I imagine a very old house.

I also need to come up with religious sites. I apologize for the poor quality of these descriptions, but I'm in a hurry.
 
Well I'll lay "claim" to region 1. I promise something different, I hope.

I will also say, to make sure it is Ok - that I'll consider region 1 rather "newly" populated, as it is very separated by mountains and hills, thought still massively populated, mostly from people escaping the wars (that I assume were far more waged in the east). Anyway... The houses I'll put there will have the word "new" is a good description. (Obviously not new last year thou, new more like the past century).
 
My post is all done. Feel free to quote/link to OP and change as needed. Will be updated whenever I feel like it. :)0
 
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