Berserks01 - Always War Cultural (Round 2)

Okay, so build the faith(s) and crack a few walls. Cool. Nothing complicated there...

Turn 0: We're losing 80 gold a turn. Oh boy. I did a fast review of the forces...I moved a crossbow and gave it medic, as it seemed the grenadiers in earshot could use it. Oh, and I made a Cherokee Priest a Artist.

Turn 1: Got Education, and retreated to 60% science, so we're in the green by seventeen. Liberalism only costs one more turn, so its now due in 4. Oh, and the sturdy English has captured the barb city as expected - so my grenadiers move in for the kill. In the south, my sieging of Hun begins, and I waste two trebs to start. I then manage a few amzing odd battles, aand...Thebes falls.

Turn 2: Moved a few troops deep into Egypt. Should be a fast capital crush. Yawned a bit too.

Turn 3: Bombed the Egyptian capital, going to whip a temple...and my foolhardy charge vs pikes with a pikeman succeeeded. Go 48% odds.

Turn 4: I got tired of waiting and whipped temples in Cherokee and Madrid. Solved the unhappiness in Cherokee. Also, as it occured to me that our last two pests are beyond weak atm, and therefore, a revolt to US is in order to buy some of those temples we sorely need.

Turn 5: Conducted a few swift attacks and took out (again) Hatty northern city and razed it. I chose to get Cavalry with the Liberalism tech so we can qucikly raze all remining (but 1) outposts and move directly to culture production. Revolted to Free Speech and US.

Turn 6: After coming out of anarchy, I decided we needed to put Hatty down...six feet deep. So, I started by doing this. The capital fell with minor lossses and was razed.

Turn 7: The Taj was complete! And, as the GA had Constituion ready in 4 instead of 10, I decided to move back to that endevour for a bit. I bought a Cathedral, and ready to buy a Synogogue in Cherokee soon. War was quiet, and I spent my time moving troops for the next attacks.

Turn 8 & 9: A bit more posturing, and a Mace surived a battle against a Grenadier. 5 turns left in the GA, and we popped an artist.

Turn 10: Won a pitched battle at Liverpool with light losses and closed out the turn set with our armies poised for two more seiges in both England and Egypt.

My advice would be to wrap up Constitution, and then Democracy. Then, a Pacfism switch would be in order along with a short cash horde so, you can buy religious building quickly. Also, many opf our towns, including Bibracte and Cherokee need Banks/Market/Grocers, if not only to produce money, but to quell unhappyness and unhealthyness as well.

Will upload pics tomorrow, and here's save.
 

Attachments

Nice warring, but I looked at the save and those workers are still idling when there's forests at Bibracte to convert to cottages: Ozbenno can you take of it?
 
Nicely played :goodjob:

Roster
berserks01 -
frankcor -
GreyFox -
vra379971 - {just played}
Ozbenno - UP
Swiss Pauli - {on deck}
 
I played but was interrupted heavily by RL so apologies for the brevity and the fact this probably makes no sense.

A quick review shows things looking good. I change the sliders to 60 research and 20 culture.

Judaism has spread round but we need to word on Buddhism and Hinduism.

Bibracte is unhappy. Well we have left it undefended with Egyptian troops three squares away, I'd be unhappy too :lol:

First IBT a previously unknown Egyptian caravel sinks our trireme off Athens and a knight kills our wounded sole knight down England way :confused:

Constitution comes in and Democracy is pre-selected as our last tech although Optics is now needed to ensure we have artists at Athens.

I manage to sink the wounded caravel with our trireme, if another turns up I'll research Optics (Compass is a 1 turner at the mo).

We have Judaism spread to 9 cities. Synagogues are being built in Bibracte and Cherokee. Bibracte completes its with the cottaging of prime forest areas and I buy Cherokee's when I can afford it.

A GG is born and sent to Ectabana.

An English caravel turns up at Athens , so Compass is selected. Both it and Optics are 1 turn techs.

Oxford is razed.

Buddhism is spread to Ectabana and a monestary built.

Memphis is razed. It had plenty of towns so the pillaging is sweet, as well as Hatty's last metal. She is down to one city.

Our English forces are outside Warwick, which may or may not be worth razing.

We have a buddhist monastery in Madrid and Ectabana, producing missionaries. My attempt at Ulundi failed :mad: but another is in the area.

Ulundi built a university and castle during my set, Bibracte Jewish Synagogue and monastery, Cherokee Jewish Synagogue and monestary and a university (bought last turn), we should be able to buy the uni at Bibracte next turn.

We still need two temples for third synagogue (madrid and nobamba).

Democracy next turn, we can probably turn off research after this. A swap to Emancipation would be good as well.

http://forums.civfanatics.com/uploads/88650/AWC_AD-1840.CivWarlordsSave
 
Bibracte completes its with the cottaging of prime forest areas
Woo!:lol: Got it. Will probably switch to Emancipation/Pacifism when Democracy is learned. That will rule out whipping cathedrals in Bibracte and Cherokee, so I'll probably save some cash to buy-rush them. I'll get Hinduism spread, too (we have the shrine, so I'm surprised we've been spreading Buddhism).
 
I'll get Hinduism spread, too (we have the shrine, so I'm surprised we've been spreading Buddhism).

:blush:

Damn, I actually looked but thought we had the Hindu shrine, was probably among the (approx) 3,678 times my 3 year old daughter asked why the elephant ran over the man and was he all right :lol:
 
:blush:

Damn, I actually looked but thought we had the Hindu shrine, was probably among the (approx) 3,678 times my 3 year old daughter asked why the elephant ran over the man and was he all right :lol:
:lol: My 9 months old daughter would just try to click everywhere and laughing while I'll play. Needless to say, I've declared war plenty of times where I don't mean to :p
 
:blush:

Damn, I actually looked but thought we had the Hindu shrine, was probably among the (approx) 3,678 times my 3 year old daughter asked why the elephant ran over the man and was he all right :lol:
Didn't look at the save so maybe you did spread Hindu and wrote Buddhism, but it's no biggie either way given Madrid lacks the commerce multipliers.

I will play tonight and I was thinking about Slavery versus Emancipation. On reflection, I think it would be best to run a sort of 'Binary Culture' approach where we maximize the culture slider most of the time (80-90% depending on cash at hand), but then turn to zero when we start a cathedral in Bibracte/Cherokee to get the cash for rushing.
 
Damn, I actually looked but thought we had the Hindu shrine, was probably among the (approx) 3,678 times my 3 year old daughter asked why the elephant ran over the man and was he all right :lol:

Thanks. I just spit coffee all over my keyboard and monitor.
 
IHT - See that Vicky is threatening the homelands with a Gren and a Musket. With Madrid completely undefended (:eek:), a couple of knights get upgraded to Cavs, an archer is dispatched from Eccy to Madrid, and the Cavalry is recalled from the siege of Warwick; no sense in using a sledgehammer to crack a nut.

Unsure of Vicky's strength I delayed the civics switch until turn three, but turned off research on turn 1 to focus on culture. We're trundling through Rep Parts FWIW.

Vicky's interlopers were mopped up as she only sent a Horse Archer in addition the troops sited outside Eccy/Susa. Goodnight Hatty:

civ4screenshot0219ik4.jpg


Assigned a crazy amount of specialists in Athens, which paid off as we got an Artist (78% chance) and then got supremely lucky when Ulundi generated another Artist (low 20s) on the very next turn. Ulundi should only run artist specialists from now on in the hope we get lucky again. There are three Artists flouncing around the streets of Cherokee, awaiting their fates.

Cherokee has just ruch-built a Stupa and there are three Hindu temples under construction that can all be rushed next turn (I think) to allow Bibracte to start its Mandir. The city summary:

civ4screenshot0221se9.jpg


As you can see, Cherokee is the weakest link but is already at 300 culture per turn. With 160 turns left, it will make it in time at the current rate, even without Culture Bombs.

The only thinkg that can stop us is winning by Domination which is unlikely, but let's not found any more cities, just to be safe.

http://forums.civfanatics.com/uploads/96651/AWC_AD-1860.CivWarlordsSave
 
Sweet!!! Great job, SP :goodjob:

I've got it. So we're settling those 3 artists in Cherokee, or are we waiting to bomb them?
 
For Cherokee, Bombs are better value. Right now, it's about equal at Bibracte, so we might as well save them all. I just decided to move them from Athens to be closer to the target cities.
 
Hold off on cashing in those artists. Take a look at Athens. It has more culture than Cherokee. It's possible, with more artists, that it can beat Cherokee.

All the tutorials say to wait until you're certain which city will need the most help before burning Great Artists. I vote that we wait.
 
Take this comment with a grain of salt (or two) but hasn't this game turned into a conquest victory where you don't kill the last few cities of the opponents, but rather culture up?

I'd assumed that you were trying to win culturally while withstanding an AI onslaught (or was that the first attempt?).
 
I think it was fairly inevitable that it would turn out this way. Some AIs simply had to go in order to make a win possible. Hatty could have lived, but we'd won by that point, so her presence on the map didn't mean much. Six AI trading merrily with one another are too many to hold off by defense only.
 
Haven't you heard "Offense is the best defense", ruff? :lol:

Seriously, I can't see how this game could be done differently without lowering the difficulty. All AW game you have to hit AIs hard and fast to not let them recover.

If this variant were to be attempted again, one can artificially set a rule like "No troops outside borders after 1000AD" or something akin to really test the hunker-in-while-developing culture theme.

But I don't think tech trading is enabled in this game, Pauli.

--
 
I'd assumed that you were trying to win culturally while withstanding an AI onslaught (or was that the first attempt?).
Honestly I don't know what to assume when this variant started, but after our miserable failure in the first attempt I think we decided that we needed to make a more commanding military presense before we could grapple the culture part (as GreyFox has pointed out on several occassions).

But as Fox mentioned, in order to satisfy the variant you're assuming we'd need to add a clause stating "No razing/capturing of AI cities". That would be just TOO much, me think :eek:
 
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