YetiHunter84
Chieftain
Currently playing my first deity game. Arabs, standard, pangaea. Sejong got a ridiculous sub-200 SV, but I was having so much fun fighting my way to domination of my quarter of the continent that I decided to play on. This, plus that reddit thread about the thousand-year Civ 2 game, got me thinking: What civs, religions, wonders or other strategies give an advantage that endures into the long endgame?
Science doesn't matter; everyone's at future tech.
Culture doesn't matter; policies are filled out or mostly so.
Faith might matter - depending on your religion and its spread
Great people are way too expensive by this time, too.
Production? Everything's probably been built. No civs get a general production bonus anyway.
UUs? None of them are available into the future era, and no matter how careful you are eventually someone's going to nuke your carefully preserved battalion of jaguar-mech-infantry and make you cry.
Gold is pretty much the only thing that stays useful indefinitely, but even then, why rush-buy when you have dozens of cities cranking out a unit every couple of turns?
So which civs actually have an enduring and endgame-useful UA? My list:
Arabia - extra gold from trade routes does add up after a while! Double oil equates to double navy during endgame (only units not obsolete in info. era that still use oil I think??)
Songhai - Triple gold from pillaging - does anyone know if this scales with AI wealth? - plus amphib promotion for land units endures into Info. Era
Huns for quick razing
Bismark - 25% cheaper (ie bigger) army
Russia - double nukes
Ethiopia - AI colonises desert islands therefore will definitely have more cities than you until you've broken through
Japan - obviously
Inca - city-takers aren't slowed by hills, therefore almost always take cities from five tiles away.
Ottomans - only civ who can build ship capturers into info. era
Looking through that list, the only one that strikes me as seriously OP is Russia. Nukes and GDRs are basically the only thing that can seriously break a stalemate, and Russia gets double.
Does anyone else play like this? And what do you think are the best setups for long lategame?
Science doesn't matter; everyone's at future tech.
Culture doesn't matter; policies are filled out or mostly so.
Faith might matter - depending on your religion and its spread
Great people are way too expensive by this time, too.
Production? Everything's probably been built. No civs get a general production bonus anyway.
UUs? None of them are available into the future era, and no matter how careful you are eventually someone's going to nuke your carefully preserved battalion of jaguar-mech-infantry and make you cry.
Gold is pretty much the only thing that stays useful indefinitely, but even then, why rush-buy when you have dozens of cities cranking out a unit every couple of turns?
So which civs actually have an enduring and endgame-useful UA? My list:
Arabia - extra gold from trade routes does add up after a while! Double oil equates to double navy during endgame (only units not obsolete in info. era that still use oil I think??)
Songhai - Triple gold from pillaging - does anyone know if this scales with AI wealth? - plus amphib promotion for land units endures into Info. Era
Huns for quick razing
Bismark - 25% cheaper (ie bigger) army
Russia - double nukes
Ethiopia - AI colonises desert islands therefore will definitely have more cities than you until you've broken through
Japan - obviously
Inca - city-takers aren't slowed by hills, therefore almost always take cities from five tiles away.
Ottomans - only civ who can build ship capturers into info. era
Looking through that list, the only one that strikes me as seriously OP is Russia. Nukes and GDRs are basically the only thing that can seriously break a stalemate, and Russia gets double.
Does anyone else play like this? And what do you think are the best setups for long lategame?