best game advice u ever got?

In my very first civilization iv game, I found myself squeezed between Ghandi and Montezuma. I was new and defenseless and not really sure how to play the game well.

Ghandi declared on me first! He's the evil one! :satan:
 
I want to change my best advice ever to:

PLAY THE MAP.... ALWAYS PLAY THE MAP

moved me up 2 levels of difficulty
 
Yes, examine and play accordingly.

It means adjust your strategy to whatever map you get. If it is food heavy, consider a strong SE. If it is food poor, a CE would be more appropriate. Settle cities according to maximizing how you use the map.

Play to the map... not to your traits. Let your traits boost the map. Let your traits boost your economy. But play the map.

Regen if you don't like the map.

But play the map ;)
 
Yes, examine and play accordingly.
Thanks for the clarification. :)
Couldn't agree more with your advice. Even so, I like some amount of role playing. So, I'll generally tend to "play my traits" to some extent.
 
Or if your land is food poor find land that isn't and take it by whatever means necessary
 
Oh, of course ;). I just meant don't rush the 'Mids and push for an SE just b/c u have a PHI leader. If you don't have food rich land, forget 'Mids and start laying down cottages.

That is some very good advice. A lot of times, I get trapped by my leader's traits and try to build stuff that might not be optimal.
 
If you have a 95% chance to win a battle, you still have a 5% chance to get your War Elephant mutilated by a Scout.

Taught me much.
 
on playing the map--

dont open borders. not unless your ready for war. AI uses open bordes for 2 things. settling your lands and scouting your army. use spies to observe enemy army, OB when 2 criteria arre met.
1. AI wont settle/war you. normally they are far away.
2. you found enough rivals to know the diplo scene. then OB with your future-diplo triangle. the less OBs you have, the less (stop trading with civX) you will see.

ALWAYS scout around you, there is bound to be a good city or 2 somewhere. and when you get a resource tech (animal husbandry, bronze working), examine again to see if a horse or copper popped up somewhere.

on REX--

when REX (rapid expand) dont worry about your slider. worry how many BEAKERS. once libraries and courthouses and cottages are running, you will be much happier. 500 beakers at 40% slider with 8 cities is BETTER than 500 beakers on 100% slider with 3 cities.

edit-- too many plantation-requirement resources and no calender any time soon? dont be afraid to farm/cottage them or at least chop the forest on them to make plantation come down faster. milking a tile for what you can get NOW and changing to plantation LATER is a good thing to do.
 
edit-- too many plantation-requirement resources and no calender any time soon? dont be afraid to farm/cottage them or at least chop the forest on them to make plantation come down faster. milking a tile for what you can get NOW and changing to plantation LATER is a good thing to do.
Good tip! :goodjob:
 
The best advice I ever got? Tricky to choose... there's a lot of good advice out there! :)

But one thing that sticks in my mind to this day:

Stop building so many wonders!

That was actually from my Civ3 days, but it still applies very well to Civ4. ;)
 
"A civilization without currency cannot build a specialized economy nor support a growing empire."
 
If you chase 2 rabbits, you will lose them both.
 
The good effects of stopping city growth at the right times.

The "Stasis Rush" or whatever it was called...parking a few good units outside somebody's too-close capital early on, keeping the AI from expanding, and basically expanding on your own terms and biding your time until you have enough firepower to crush them.
 
The "Stasis Rush" or whatever it was called...parking a few good units outside somebody's too-close capital early on, keeping the AI from expanding, and basically expanding on your own terms and biding your time until you have enough firepower to crush them.

This is borderline exploitive, considering how poorly the AI reacts to such a situation.
 
This is borderline exploitive, considering how poorly the AI reacts to such a situation.

Sometimes they react by sending one of their archers they have out scouting around to come into your cultural borders and kill the warrior guarding your capital.
 
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