best game advice u ever got?

I consider Ramesses as one of the better leaders for the higher difficulty levels. (Not the best, but by no means bad.) I don't know where anyone would get the idea that he wasn't good.
 
Quit wasting your life on that damn computer and get a job you bum!

You speak the language of blashempy!

Seriously though the best advice was...
1. Use seige
2.cottage spamz
3. Save before you declare war!
 
I got another one. This pertains to a civ in Caste System / Representation and a city that has all :) modifiers.

If you forget to check your happy caps for a while and end up with a :mad: citizen simply from population, take off all the tiles except 1 :food: heavy tile. Put all those citizens to work as scientists (or whatever that city specializes in). Starve the population down to the happy cap.

This not only boosts your GPP temporarily, but it gives you a short burst of extra :science: or :gold: (or :culture: I guess, but that's specific to cultural victories IMO).

Oh yeah, don't forget to start feeding those people once your pop is back down to the :) cap! I've done this a couple times and it sucks having to do the opposite (use specialists to grow the city back to :) cap lol)
 
I got another one. This pertains to a civ in Caste System / Representation and a city that has all :) modifiers.

If you forget to check your happy caps for a while and end up with a :mad: citizen simply from population, take off all the tiles except 1 :food: heavy tile. Put all those citizens to work as scientists (or whatever that city specializes in). Starve the population down to the happy cap.
Hmm, not sure if this is a good idea in many situations. Firstly, you should really not be letting your cities grow that unhappy... you don't have to micromanage every turn, but a quick sweep of your empire every few turns will cover your bases. :) Secondly, assuming you have unhappy cities, rather than starving them it's better if you can secure additional happiness from some source (the culture slider is even a potential temporary option if nothing else is available).

This not only boosts your GPP temporarily, but it gives you a short burst of extra :science: or :gold: (or :culture: I guess, but that's specific to cultural victories IMO).
The boosted GPP production will be next to worthless in all but your GP city, just because of how the GP mechanics work. The short boost of science/gold/etc is nice, but in my opinion it's nicer to find additional happiness and keep the cities larger. :)

Oh yeah, don't forget to start feeding those people once your pop is back down to the :) cap! I've done this a couple times and it sucks having to do the opposite (use specialists to grow the city back to :) cap lol)
Ouch... yeah, whatever you do, don't do that. ;)
 
Never trust Montezuma. Proven true as once he was friendly with me and I still got backstabbed!

And also: Cottages are very important. It got me able to at least be able to succeed on levels higher than settler.
 
"Y'know. Civ would run a lot better with more memory.

We take Visa."

:mad:
 
Settlers and cities don't win games, Axes on the other hand does:D
 
Never trust a man who ,if left in a room with a tea cosy, doesn't try it on

Please, for those of us lacking in -- I guess -- Britishness, will you let us in what a tea cosy is?
 
Please, for those of us lacking in -- I guess -- Britishness, will you let us in what a tea cosy is?

Ooh, I know this (and I'm not even a Brit). A tea cosy is a knitted thing that goes over a teapot. Why? I dunno. People usually get nice teapots and then cover them with some horrible knitting; it makes no sense.

Why anyone would want to try one on, that I cannot answer.
 
Oh, and on-topic:

Dot-map your cities.
Ensure your city sites have enough food.
 
How do you dot map?

pressing f11 will bring up the global view perspective. The interface has a drawing tool. Basically, you consider city locations based on the map: resources, aI, your cities, etc.
 
Hmm, I have never tried dotmapping before. It might prove to be better orgnize a game. I am going to try doing that and see if it has a greater effect than placing cities wherever sees fit at the time.
 
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