Missed this post for some reason, sorry! Thanks for the feedback.
And I must tell I-m enjoying so much the new music, it-s amazing how it changes the game experience {at least for me}.
It's great isn't it? Music for the Scythians and Armenians is coming in the next update. (They currently share the Kushan and Hittite music, respectively).
Sometimes the AI offers me to trade... nothing. Just and empty box. Also sometimes they break an agreement of... nothing.
I've not seen this before. If you could post a saved game where it occurs, would be helpful.
Sometimes they offer to trade a resource, and I decline. But then I check the trade dialogue and the same resource they offered is not available to trade.
What for they wanting for the resource? Will help me narrow down where in the code to look.
Now the AI considers to have the same source multiple times, or to offer one source to you multiple times. That-s new, and if I-m not wrong it can be useful only when some of the sources provides you Great Prophet points. Not sure if is it intended.
I'm not sure I understand this. What do you mean by 'source' ?
I take benefit of a little tricky: to sell one resource {sometimes they pay more than 100bucks for it} and after 10 turns I break the agreement and re-sell the same source for 100 bucks again. I feel this action a too easy financing way, maybe it should be limited.
Was this possible in previous versions of HR or just in this beta?
I lack a lot of information about the new trade and politics agreements. I-m looking for the pedia entries of those mechanics.
Still to come. I need to finalize the mechanics a bit further before I can write it all up.
Sometimes one civ keeps on a very repetitive dynamic: share embassy, now I eradicate the embassy, now I would like again to share an embassy again, now I eradicate again... don-t know how to prevent this.
Which leader? This is (mostly) determined by leader personality and is easily adjusted.
For my taste the new diplomacy options sometimes makes you dedicate too much time to micromanage the diplomacy. I would do the diplomacy just a little bit more consistent or simple.
It definitely needs to been streamlined more than it is atm. Which aspects do you feel need to be trimmed/refined most?
I-ve played a game were the Thai horsemen ride pink horses... never seen this before.
Pink indicates a missing texture. Fixed for next update, cheers.
I-ve played one game with the Diplomatic trait and I-m not able to see if the good opinion bonus is applied... I-t didn-t seem to me.
It's applying but not displaying or being counted in the UI for some reason. Investigating.
About K-mod there-s only one thing I don-t like: the AI easily let-s the city undefended on the starting game. I mean, sometimes I declare war on the first turns {when they only have one warrior defending the capital} and the warrior sometimes comes to my encounter and let-s the capital with no defences at all. It-s a very small thing, and maybe is not easy to prevent this behaviour... don-t know.
Not something I know how to solve, sorry.
Somebody already said: now the game is too peaceful, AI hardly declare wars.
Yep, working on it.