Beta Build Update Incoming...

Bug: The replay map is broken in both single and multiplayer.

Could you please post a replay file for your broken single player game? Or the save for 1 turn before the end? Thanks!
 
Originally Posted by dshirk
Looks like you found one. It has to do with playing Washington specifically, and finding an Archaeology site that does not belong to anyone (it sits outside of anyone's borders). Completing the dig can cause a crash.

Originally Posted by Grifftavian
I had a similar problem, playing as Washington when game locked up at end of turn. I was able to load the auto-save and end the turn and have it ask me to decide what I wanted from an Archaeological Dig Site, which was outside of anyone's territory. Attached is that autosave file for your reference.

Has this bug been fixed?
 
Yes, in the August 21 hotfix:

"• Fixed a crash when attempting to unlock the Raiders of the Lost Ark achievement. This affected only human Washington players who were completing an Archaeological Dig in neutral territory."
 
-Great Prophet randomness burning Faith. Religion is a gamble already, but when your GP appears 10-20 turns later than expected and also nullifying all faith accumulated in that time is just unnecessary.

Oh, I forgot about how much this annoys me! I'm just guessing, but it seems like the way Great Prophet spawning works is, if the minimum :c5faith: faith threshold for the GP is T, and your current accumulated :c5faith: faith is X, then you have a (X-T)% chance of a GP spawning that turn. For example, if the minimum T is 200:c5faith:, then at X=205:c5faith:, you have a 5% chance of GP spawning that turn; at 299:c5faith:, you have a 99% chance.

But then why doesn't the GP spawning consume T of your :c5faith:, instead of all X of it? If your GP appears when you have 205:c5faith:, it costs you 205:c5faith: (and you get extra turns of religious bonuses); if it appears when you have 299:c5faith:, it costs you 299:c5faith:. You're getting doubly rewarded if the GP spawns early and doubly punished if it spawns late.
 
Played Immortal game with Germany to test the new patch. I went for diplo win since it had seen some changes in the patch, and I think the delegate amount required to win is pretty well balanced now. I had gathered all the techs/wonders that gave delegates, allied all civstates, and had world ideology/religion/host. That all gave me 43 delegates in the first vote, 39 was the min req.

Diplo win is still definitely the easist win to achieve, but hopefully now it's at least less something you just accidentally stumble upon.
 
Not my screenshot, but someone with the beta patch saw AI still found a one tile island city with basically no sea resources:

 
Dennis, any new civ DLC coming? I don't know the cost/benefit analysis for it, but I would buy it.

DLC Sold, but not as much as was hoped. It turned out to be more profitable to make expansion packs instead. Also less problems in joining games between people with certain dlc vs those without, making the online less fragmented.
 
What's the hell! IMO Minuteman don't need the promotion "golden ages from victories" while he allready has "ignores terrain costs" plus "drill 1", without forget the american UA! I think this is too much for a single unit, knowing it will be upgrade during centurys and still getting this freaky combo. The brazilian pracinha is the great looser of this...
 
Yes, I am playing with a BnW mod and everything works fine.

I tried playing now, I deselected multiple Civs in Really Advanced Setup, and they are showing up again.

Some features may not work in the beta, some others work perfectly fine.

DLC Sold, but not as much as was hoped. It turned out to be more profitable to make expansion packs instead. Also less problems in joining games between people with certain dlc vs those without, making the online less fragmented.



Great, I'm happy the number of people who like to be nickled and dimed for a little bit of extra content every few weeks is still small.
 
What's the hell! IMO Minuteman don't need the promotion "golden ages from victories" while he allready has "ignores terrain costs" plus "drill 1", without forget the american UA! I think this is too much for a single unit, knowing it will be upgrade during centurys and still getting this freaky combo. The brazilian pracinha is the great looser of this...

It would be nice to know from the devs what the thought process was behind this. It won't change the fact that the decision to put this in the final release has been made, but might offer some insight into why they thought this change was needed.
 
What's the hell! IMO Minuteman don't need the promotion "golden ages from victories" while he allready has "ignores terrain costs" plus "drill 1", without forget the american UA! I think this is too much for a single unit, knowing it will be upgrade during centurys and still getting this freaky combo. The brazilian pracinha is the great looser of this...

Yeah, that was a surprise, yeah it comes midgame and if it stays when upgraded :eek: The unit was not a bad unit in the first place. I have always thought that America was OP, their ability (+1 Sight), the Minutman and B17. This is a sad development. I am not much for using mods, but I guess I better get use to it, to either nerf America back or to simply remove them.

Edit: I don't think the Devs have thought this one through.
 
I'm also voting to remove that newly added Golden Age Ability on the already incredible powerful Minuteman. America will automatically get better when you nerf Tradition or buff Liberty/Honor/Piety (no auto Tradition = tile buying discount is worth a lot more). Also: Who said America needs a buff in the first place? ...and then it also being identical to the (newish) Brazilian UUs ability? Seriously: No.
 
Yeah, we really don't need this upgrade to what is already a very, very powerful UU, so I too support removing the "Golden Age Ability" from the Minutemen. No idea what the thought process was behind this...
 
Yeah, that was a surprise, yeah it comes midgame and if it stays when upgraded :eek: The unit was not a bad unit in the first place. I have always thought that America was OP, their ability (+1 Sight), the Minutman and B17. This is a sad development. I am not much for using mods, but I guess I better get use to it, to either nerf America back or to simply remove them.

Edit: I don't think the Devs have thought this one through.

Seems OP to me as well. Maybe instead it should give GA points when defending in your territory (which also works thematically).
 
Maybe they wanted to compensate that Shosjone have much superior UA?

Additional cultural radius for free at once.
Ability to choose hut bonuses with their UU.
Plus combat bonus inside their territory.
 
Whoa, wait. I know American is often underrated, but I don't think anyone would realistically rate them as a top-tier Civ, either. I'm actually a bit excited they got a small buff.

It seems the discontent has more to do with Brazil, a new Civ, gets a UU that is now a weaker version of America's UU. I'd much rather see Brazil's UU get some tweaks than removing the GA bonus on minutemen.

I don't know enough Brazilian history to offer anything specific, but why not just throw on a promo like free Cover 1 or something.
 
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