This is the way Diplomacy works. The problem with this idea is that if I removed the red/greyed out diplomacy options, the AI would let you trade it, even if you're the worst enemy. The red text is needed so the AI doesn't make trades that would be disadvantageous.
I disagree. This would seriously unbalance diplomacy, and make games much less interesting. If getting good diplomacy just required a few free techs, then America would be best friends with everyone.
So I guess what I'm reacting to is that diplomacy seems balanced to be more negative than positive. I have all these red diplo. penalties that I can't seem to offset:
e.g., We are worried that you have our rivals as your vassals; your large civilization is threatening to us; you won't convert to our faith (but you can't even request them to convert to yours because it's red)
"In the real world" (with a grain of salt, since it's a game), the US could bribe other countries with trade, $$, technologies, etc., and get a more favorable relationship, or get things that it couldn't otherwise get.
So I'm looking for something similar -- if my rival has 0 gold and I offer him 20,000 gold (for example) -- shouldn't that be enough of a bribe to offset what might otherwise be a bad decision. Same with techs -- if I give a civ 20+ techs -- shouldn't I see something more than just "we have a good trade relationship". Not looking for a BIG bonus -- just something more than just "our trade relations are fair" which I seem to be able to get with a half-dozen options.
Last -- any way to use the threat of war to help "change" an AIs attitude. Let's say I'm 80x more powerful (for example) -- I should be able to demand things that are red/gray out and threaten war over it. The AI can always choose war -- but at least it can evaluate that possibility (e.g., is not converting or giving X worth going to war).
Hmm. I've seen Tech Diffusion work perfectly in my games. Perhaps you just need to be on a higher difficulty level?
Playing Immortal level (but using worldbuilder for techs and some other bonuses) for testing purposes, which is why I was surprised that the tech diffuser wasn't seeming to work right.
If I wanted to try to increase the % bonus, should I just increase the TECH_DIFFUSION_KNOWN_TEAM_MODIFIER? (and by doing so, I won't be posting logs/bugs/etc.)
Thanks!