Afforess
The White Wizard
Sorry about all the bugs in 1.50beta5. I just released a minor update, 1.51beta5, which fixed all the icon issues.
Enjoy!
Enjoy!
Afforess, I must that tell that the speed improvements are absolutely amazing! I am at 800 turns in with 9 other civs and still only have 2 sec. wait times! With 2.71 it would be up to 30-50 sec.![]()
I appreciate the support; however, I can't rest on my laurels. I'm trying to see if I can't make corporations go obsolete. Then I can include Vincentz's Guilds.
Afforess, I am getting a repeatable CTD with beta5. Does it use the same SDK code as beta4 so I can run some debugging tests?
I have too slow of an internet connection to re-upload the whole thing, but if you copy these files overtop of the beta4 code, and recompile a clean build, it should work. JUST MAKE SURE TO RECOMPILE A CLEAN BUILD! I changed some header files.
Not sure if you fixed this as I am still using beta2. This bug is nothing major, it just has the water buildings in the list even though the city is not coastal.
It's not a bug, it's a feature.
I changed the SDK to show all the buildings you can't build, that way players weren't confused why they couldn't build some buildings. If it bugs you, I added a player option (a player option is an option in the graphics menu) in beta4 that hides all the buildings you can not build.
And if someone wanted to view the buildings that they can't currently build because of a missing resource but don't want to view the buildings that they can't ever build because it requires a coast? Like it was before...
I love the hiding of the buildings with the blankness and the invisibities and ah you know what I meanBeggers can't be choosers. I was sick of all the complaints of "Why can't I build irrigation canals, I have all the techs required for it in my city" or "Why can't I build the observatory" or "Why can't I build Copernicus's observatory" or "why..."
More Information = Good. If you want less, I gave you the option to hide it in the graphics panel, it isn't hard to switch back and forth.
I have a problem with Copernicus Observatory. I have a city that hills and/or peaks and that does not have the excluding wonders, still i cant build Copernicus. In addition, even though we are in the industrial era, no civ build the observatory yet, which leads me to believe that it cant be build at all. Can you please check the requirements.
In addition, the bug that ALLOWS military tradition (i think its rifling) is bugged. When you research it, it will show you Military Tradition as a researchable tech TWICE in the bottom left corner.
I think, i think fort weights are too high. I have some civs that build 8 out of 10 tiles with forts, even though they dont use the civic that buffs fort ressources output.
suggestion: make the 3 fire department techs more useful. I never bother to build them because the small effect isnt worth the lost time (research, construction).
In addition nerf the art academy (dont remember its exact name, it gives +50% culture output and has no restrictions. Perhaps restrict to numbers of museums or theatres). way to powerful imho, though i dont its not your addition.
OK, more info on the ranged bombardment and limited religions bugs.
Ranged Bombardment:
As OS79 and I both found with beta4, something is interfering with the RevDCM bombardment options.
I just tried a clean re-install of ROM2.8, followed by a clean install of the beta5 (downloaded yesterday, so it doesn't have the latest changes).
I started a new game in the Renaissance era, built a catapult and a trebuchet, and neither one of them gets a ranged bombard option, nor do they give attack support.
Just to make sure, I went into World Builder and gave myself several other artillery units from later eras (up to the NLOS), and none of them can ranged bombard, despite that option being enabled in the RevDCM settings.
Now, on the limited religions front:
I didn't use Limited Religions very often before A New Dawn, so I don't know for sure if this is true without A New Dawn or not.
That being said, I tried it first in beta2 (had a game where nobody discovered any religions at all), then in beta4 (had several games where only Judaism was discovered), and just to test it again, I tried it in this test as well.
Note that only Judaism received a holy city in the starting assortment. I suspect (if this is like the games I played in beta4) that it will be impossible to found any other holy cities, even for new civs.
Anyway, I'm attaching both savegames for your convenience, and to see if you can replicate either of these problems.
I can confirm the bug with Ranged Bombard. I'll go figure out what I broke...
However, Limited Religions is working for me, just fine. Several religions founded, no civ got more than one.