Beta Testers Needed!

Update:

I just tested it out, and the Cuirsassier Is showing up just fine in my games. Any other modmod's that you have installed?
 
ok, I've had enough, I'm losing waaay to many battles with over 90% chances. And that's consistent over the last games I've played. While I'm not sure it because of this mod, I noticed this behaviour after I've begun playing with this mod (beta5).

Does the AI get combat bonuses when playing above noble? I mean, I've lost 2 spearmen (one after the other) both with over 94% chances to a cavalry. While sh** happens, it seems to happen much too often.
 
ok, I've had enough, I'm losing waaay to many battles with over 90% chances. And that's consistent over the last games I've played. While I'm not sure it because of this mod, I noticed this behaviour after I've begun playing with this mod (beta5).

Does the AI get combat bonuses when playing above noble? I mean, I've lost 2 spearmen (one after the other) both with over 94% chances to a cavalry. While sh** happens, it seems to happen much too often.

No. Combat is completely fair.

It's all in your head...
 
I am still having some trouble with the BUGoptions - I can't get the advanced combat options turned off. I am assuming that it will all be fixed in the 2.8 release but thought I should mention it. Keep up the good work.
 
I am still having some trouble with the BUGoptions - I can't get the advanced combat options turned off. I am assuming that it will all be fixed in the 2.8 release but thought I should mention it. Keep up the good work.

Yeah, it's because of BUG, and I didn't steal the new python from RevDCM's Svn. It will be fixed in 2.8, I'm sure...

Out of Curiosity, why do you want ACO off?
 
Yeah, it's because of BUG, and I didn't steal the new python from RevDCM's Svn. It will be fixed in 2.8, I'm sure...

Out of Curiosity, why do you want ACO off?

Mostly because it doesn't tell me anything I want to know. All I want is the odds of success.

Oh and another potential bug. I have "Usable Mountians" off and an event has happened in them. BTW I have been converted to mainly playing with this option on. Now that I can see that it does not affect the way civs grow.
 
Just had a Lock up. Had to reboot.

Checked Log files in My Doc and nothing new posted.

Not sure what caused it.

Had a report that Sacramento was dropping from pop 3 to pop 2. Went into Sacramento City screen. Noticed engineer, went to click on him to move to mountain mine, no effect. after that nothing responded even though I still had BtS cursor.

Lost about 5 turns as far as I can tell. Last save was 1866AD, last auto save was 1862AD.

Could've been system as I've been playing since noon today with a couple of breaks.
 
Mostly because it doesn't tell me anything I want to know. All I want is the odds of success.

Oh and another potential bug. I have "Usable Mountians" off and an event has happened in them. BTW I have been converted to mainly playing with this option on. Now that I can see that it does not affect the way civs grow.

I suppose that falls into the harmless bug category. I'll look into it, but in the mean time, it shouldn't affect anything.

Just had a Lock up. Had to reboot.

Checked Log files in My Doc and nothing new posted.

Not sure what caused it.

Had a report that Sacramento was dropping from pop 3 to pop 2. Went into Sacramento City screen. Noticed engineer, went to click on him to move to mountain mine, no effect. after that nothing responded even though I still had BtS cursor.

Lost about 5 turns as far as I can tell. Last save was 1866AD, last auto save was 1862AD.

Could've been system as I've been playing since noon today with a couple of breaks.

There are still problems and CTD's, I know. I just haven't had time to debug, with the fast-changing landscape here. Once 2.8 comes out, I may be able to catch more bugs.

Another minor issue - the recruitment centre seems to require an awful lot of food.

That's a text issue. I've fixed it for the next release.
 
If you are done making SDK changes for the beta versions, could you post the source code? I would imagine 1.351 sc is outdated.
 
If you are done making SDK changes for the beta versions, could you post the source code? I would imagine 1.351 sc is outdated.

Way, Way, Way Outdated.

I... well... I'm still updating the sources a lot, and will be, until RevDCM 2.6 is released... So I can give you Beta5's sources, but they are out of date too. My most current sources don't compile yet. :lol:

You're probably better off grabbing RevDCM's latest Sources off their SVN and using those, then merging my sources back in once I've finished messing with them.
 
Well if you go ahead and post the newest sc i could update the files I need for ANM and post them back to you to compile when you're done. That way you won't have to merge my stuff with any custom things from you or Jooyo.
 
Well if you go ahead and post the newest sc i could update the files I need for ANM and post them back to you to compile when you're done. That way you won't have to merge my stuff with any custom things from you or Jooyo.

If you don't mind waiting 20 minutes (I'm not at my Civ4 computer), I'll get you my latest sources, with a few changes commented out, so it will compile.
 
:thanx: this will really help me keep up to speed.

Took longer than I expected.

These sources will compile, but that's about all I can say for them. If you try to do anything crazy, like actually play a game with them, you're crazy. ;)

Also, I need to clean up the comments, as some of the more recent one's are pretty poorly commented.
View attachment 230714
 
Hi,

i am unable to change the religion to Hellenism because i can not klick the icon. The scrollbar is missing :confused: ! Any ideas ?
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    128.6 KB · Views: 48
Back
Top Bottom