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not sure if this is zaps fault or yours. all infantry units attacking cities get siege towers as well. they dont actually help...they are just there. but it looks really silly when you have modern infantry attacking with seige tower help.

I don't know. I'll test it out on an unmodified RoM tonight.
 
i dont know if this is a 1 time thing or in the game. the zulu and the mali cuirassers show up as red dots. there is no functionality issue but they appear as red dots.
also the weather forecasting upgrade should probably be looked at. as it is now it gives my planes defensive bonuses on hills, grassland, and other useless places for aircraft. it also gives my land and sea units a range of 2 which is non functional and just mildly annoying. there is also no way to upgrade existing units with the weather forecasting tech which dosnt make practical sense. you shouldnt have to build a whole new unit to gain the knowledge of a weather forecast.
 
i dont know if this is a 1 time thing or in the game. the zulu and the mali cuirassers show up as red dots. there is no functionality issue but they appear as red dots.
also the weather forecasting upgrade should probably be looked at. as it is now it gives my planes defensive bonuses on hills, grassland, and other useless places for aircraft. it also gives my land and sea units a range of 2 which is non functional and just mildly annoying. there is also no way to upgrade existing units with the weather forecasting tech which dosnt make practical sense. you shouldnt have to build a whole new unit to gain the knowledge of a weather forecast.

Yeah, I plan on breaking the promotion up into 2 or 3 separate one's, for Aircraft, Land, and Naval. It works fine right now, but just seems weird.

The second complaint,
there is also no way to upgrade existing units with the weather forecasting tech which dosnt make practical sense. you shouldnt have to build a whole new unit to gain the knowledge of a weather forecast.

I agree with completely, but this is a limitation of BTS, and Civ4 in general. I know Jooyo once tried correcting this, but it never worked. So, we have to live with what we get...
 
there is also no way to upgrade existing units with the weather forecasting tech which dosnt make practical sense. you shouldnt have to build a whole new unit to gain the knowledge of a weather forecast.
I agree with completely, but this is a limitation of BTS, and Civ4 in general. I know Jooyo once tried correcting this, but it never worked. So, we have to live with what we get...

Well, I recall from Fall From Heaven that units can upgrade to bronze, iron, & mythrill weapons (promotions) when they are in a city plot and after the prerequisites were met, without having to construct a whole new unit. This may be way too complex to include in a simple modmod, but based on that I think it is certainly possible, at least.
 
Well, I recall from Fall From Heaven that units can upgrade to bronze, iron, & mythrill weapons (promotions) when they are in a city plot and after the prerequisites were met, without having to construct a whole new unit. This may be way too complex to include in a simple modmod, but based on that I think it is certainly possible, at least.

Hmm. Although this is not high priority for me, I will have to check it out after RoM 2.8 is released, and things settle bit...
 
I'm having the "Cuirassiers as red dots" issue as well, playing as the Ethiopians.
 
not sure if this is zaps fault or yours. all infantry units attacking cities get siege towers as well. they dont actually help...they are just there. but it looks really silly when you have modern infantry attacking with seige tower help.

This has been mentioned before and Zappara said he had or was going to fix it. Probably in 2.8 just not 2.8beta :)
 
Well, I recall from Fall From Heaven that units can upgrade to bronze, iron, & mythrill weapons (promotions) when they are in a city plot and after the prerequisites were met, without having to construct a whole new unit. This may be way too complex to include in a simple modmod, but based on that I think it is certainly possible, at least.

TAM also has this feature, but in that mod all units upgrade when you have met the requirements, not just those in cities. Their upgrades are stone, copper, bronze, iron and steel if I remember correctly.
 
I'm having the "Cuirassiers as red dots" issue as well, playing as the Ethiopians.

i dont know if this is a 1 time thing or in the game. the zulu and the mali cuirassers show up as red dots. there is no functionality issue but they appear as red dots.


I'm 99.999% sure this is not my fault. Try uninstalling my mod and loading up the worldbuilder and seeing if they are still broken without it.
 
i think it is related to the ethnic unit art. someone may not have done a rendering for african cultures.
 
Current 1.4beta5 game is up to 1764AD. So far I've encountered no bugs. AI is harder to get ahead of on Noble setting than 2.8beta.

Of course adapting to all the "new" techs and buildings can cause distractions, so focus could be why the AI is still way too close.

Enjoyable.

Takes some real planning when it comes to conquering an opponents cities. Especially if you are missing a critical resource like sulfur after you have researched Gunpowder.

Still havn't figured out how to match the AI's unit promotions yet though. Even with building every thing that gives units experience/promotions.

Overall I'd say the ModMod is a success.

JosEPh :D
 
there is also no way to upgrade existing units with the weather forecasting tech which dosnt make practical sense. you shouldnt have to build a whole new unit to gain the knowledge of a weather forecast.

So, I PM'd Kael, and asked him about it, and he gave me the code to do just this. I'm going to test it out this weekend, and if all goes well, all units that already exist will also get the Weather Forecasting Promotion. I will also split it up into Naval, Land, and Air promotions.
 
So, I PM'd Kael, and asked him about it, and he gave me the code to do just this. I'm going to test it out this weekend, and if all goes well, all units that already exist will also get the Weather Forecasting Promotion. I will also split it up into Naval, Land, and Air promotions.

Awesome! That worked out a lot better than I thought it might.
 
Awesome! That worked out a lot better than I thought it might.

Heh. Well, in the XML buildings are set to only give one free promotion max, so I had to do some really bad code hacks to let the Weather Station give out 3 possible promotions. It pretty much violates all code standards, but it works. ;)
 
I tried to move my palace in a 2.8beta+Afforess1.4beta5 snail game, and it looks like the capital changed, but I have a palace in both the old and new capital. I`ve never moved my palace before, but it seems to me that it should have disappeared automatically. dunno if it`s needed, but attached a save.

also, I built petra, and when I mouse over the city, it has a magenta square, whereas all the other buildings have icons.
and thirdly, there seems to be doubled text on the hover for specialist removal f.ex. "Remove a CitizenCitizen" or "Remove a ScientistScientist"
 

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I tried to move my palace in a 2.8beta+Afforess1.4beta5 snail game, and it looks like the capital changed, but I have a palace in both the old and new capital. I`ve never moved my palace before, but it seems to me that it should have disappeared automatically. dunno if it`s needed, but attached a save.

This seems to be an issue that has been identified and discussed: http://forums.civfanatics.com/showpost.php?p=8531106&postcount=8

Likely, Afforess is already aware of this and will (hopefully) provide a solution in his next update.
 
I tried to move my palace in a 2.8beta+Afforess1.4beta5 snail game, and it looks like the capital changed, but I have a palace in both the old and new capital. I`ve never moved my palace before, but it seems to me that it should have disappeared automatically. dunno if it`s needed, but attached a save.

also, I built petra, and when I mouse over the city, it has a magenta square, whereas all the other buildings have icons.
and thirdly, there seems to be doubled text on the hover for specialist removal f.ex. "Remove a CitizenCitizen" or "Remove a ScientistScientist"

Don't worry, I believe you. As SuperCheese pointed out, I am well aware of the situation. The code has already been fixed on my end. (I don't know why it would be my fault. I only add XML via modules, so it should never break pre-existing art, but you never know...)

@To All, Re: Red Dot Problem,

Has anyone tried uninstalling my modmod's (there is a working uninstaller in the RoM main directory) and seeing if they go away. It will show whether it's my fault or Zap's.
 
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