Beta Testers Needed!

I got "TXT_KEY_MISC_HIRED_WAR_ALLY" luckily I think I can tell what it means
EDIT: Armourer appears as a pink box on mouse-over
 
Okay, I'll see if I can't find that missing text.



That's Zappara's bug, not mine. ;)

could you compile a separate list labeled "RoM's bugs" or something to separate them from yours and Zap can get them?
 
I had some issues getting the Hide Unavailable Objects option to work at first, because I didn't know that RevDCM used up the 1st and 2nd player option (Firaxis only gave modders 3 player options to work with, because it's handled in the .exe, which modders can not touch)

So, this is the one and only player option, but it works. 13 lines of units and buildings got summarized into 7.

Happy?
 
I had some issues getting the Hide Unavailable Objects option to work at first, because I didn't know that RevDCM used up the 1st and 2nd player option (Firaxis only gave modders 3 player options to work with, because it's handled in the .exe, which modders can not touch)

So, this is the one and only player option, but it works. 13 lines of units and buildings got summarized into 7.

Happy?
Lol, I don't mind it anyway. Phew, having barb civ+raging barbs+deity is really a beat down. I'm having barbs come at my only city every turn (not that that's a bug). Here's another slight issue, the "Caravan Post" shows up as a red bubble, I have a feeling it's missing graphics. It might be best to have certain buildings as non-graphic to keep down the little red bubble errors. Aside from that, It looks great. Love the speed improvement, it's like I'm playing a faster, better version of vanilla Civ 4 :goodjob:
 
Here's another slight issue, the "Caravan Post" shows up as a red bubble, I have a feeling it's missing graphics.

Caravan Post is a red blob

Generalstaff made a typo. I'll fix it on my end, but if you want it fixed, go to the custom buildings folder, Modular Civic buildings, then art, and renamed the "caravan post" folder to "caravanpost" (All 1 word.)

then reload Civ.

Good catch, BTW.

Aside from that, It looks great. Love the speed improvement, it's like I'm playing a faster, better version of vanilla Civ 4 :goodjob:

Thanks. ;)
 
RoM 2.8 Lite with 1.51beta2 installed.

Early game get this msg at top of main screen whenever AI wants to get Right of Passage or Embassy : TradeUtil-Unknown item type 18 or type 6 (resp.) . Generally repeats about 4 time per instance.

Classical Era received this msg at top of main screen: Error in CityAcquired Event handler @ 0x03f35c70. Few turns later CTD.

Log provided.


JosEPh
 
RoM 2.8 Lite with 1.51beta2 installed.

Early game get this msg at top of main screen whenever AI wants to get Right of Passage or Embassy : TradeUtil-Unknown item type 18 or type 6 (resp.) . Generally repeats about 4 time per instance.

This is a known bug, with the BUG mod.

Classical Era received this msg at top of main screen: Error in CityAcquired Event handler @ 0x03f35c70. Few turns later CTD.

Log provided.

Could you post an autosave, your logs are normal.
 
Here you go.

This is the 2nd CTD. Save and Logs.

I hadn't saved for awhile on the 1st CTD and was unsure how close the CTD was to the Auto Save. So I don't have a save for it.

JosEPh
 
Here you go.

This is the 2nd CTD. Save and Logs.

I hadn't saved for awhile on the 1st CTD and was unsure how close the CTD was to the Auto Save. So I don't have a save for it.

JosEPh

Okay thanks. I'll test it out.

Also, I just got the gifting bug fixed, and military and worker trades working!
(Kinda, I still need to add some code for naval units, otherwise, they could be trapped in an inland city.)
 
Here's a fun bug (and it's repeatable)

When I start a game (advance start), all the graphics are screwed up. All the background (land, water, etc.) is black -- so it's like the game is in monochrome, except cities, forests, etc. appear relatively normal and in color.

Save game attached. Here's what I did:
- unzipped 2.8 lite to Mods (new directory)
- unzipped hotfix 3
- unzipped Civ MegaPack for 2.8 (followed instructions, including running the WOC_installer)
- ran Afforess 1.5beta2 (standard options)
- moved static from unloaded modules to loaded modules
- moved nobuilding graphics from unloaded to loaded (under Custom Buildings)

One thing I noticed was that there were 2 "custom building" folders under modules:
"Custom Buildings" and "Custom_Buildings". It looks like the second was from the 1.5beta2 install.

Spoiler :
attachment.php
 

Attachments

Here's a fun bug (and it's repeatable)

When I start a game (advance start), all the graphics are screwed up. All the background (land, water, etc.) is black -- so it's like the game is in monochrome, except cities, forests, etc. appear relatively normal and in color.

Save game attached. Here's what I did:
- unzipped 2.8 lite to Mods (new directory)
- unzipped hotfix 3
- unzipped Civ MegaPack for 2.8 (followed instructions, including running the WOC_installer)
- ran Afforess 1.5beta2 (standard options)
- moved static from unloaded modules to loaded modules
- moved nobuilding graphics from unloaded to loaded (under Custom Buildings)

One thing I noticed was that there were 2 "custom building" folders under modules:
"Custom Buildings" and "Custom_Buildings". It looks like the second was from the 1.5beta2 install.

Spoiler :
attachment.php


Have you tried just running RoM 2.8 Mega alone and seeing if it still has this error. Most players don't have a good enough computer to run all the extra leaders, which may be the cause of this. If so, try removing 10-20 leaders and seeing what happens.a
 
Have you tried just running RoM 2.8 Mega alone and seeing if it still has this error. Most players don't have a good enough computer to run all the extra leaders, which may be the cause of this. If so, try removing 10-20 leaders and seeing what happens.a

Spot on - thanks!
 
Also, I just got the gifting bug fixed, and military and worker trades working!
(Kinda, I still need to add some code for naval units, otherwise, they could be trapped in an inland city.)

I had to rewrite the way units were traded, but I have it 100% working. If you try to trade a naval unit to a civ with no coastal territory, they'll refuse the trade. All units get sent to the capital city, unless the capital city is not a coastal city, in which case, they get sent to the first coastal city the game sees.

Now, to make the AI contact you for workers and military units. ;)
 
3rd CTD.

Last autosave at 260BC. Last turn when CTD was 220BC or 210BC.

3 turns prior to autosave had a Rev eventhandler exception in some Re component. I wasn't fast enough to get a print screen. So I didn't get the 0x0....... number.

E:\Documents and Settings\Administrator\My Documents\My Games\Beyond the Sword ;
From this location from the BUG Autlog:
# Select which turn number 4000BC should be.

# Default: 0



4000BC = 0

Is this a conflict when RoM starts at 6000BC?

I'm playing with the D*** Rev on and have been coping so far. :p

But at the rate I'm getting CTDs about every 200 game years (early game) what will it be like when I get to Medival? I'm trying to remember to save every 3-5 turns now.

Sure wish I'd gotten that print screen of the Rev exception. :/

JosEPh
 
I finally caught a screenie of the Error in eventhandler. Although each one has had slightly different wording and hex number.

The only ModMod installed is 1.51beta2 on a clean RoM2.8 lite install.

I'm expecting a CTD in the next 2-5 turns as that seems to be the pattern.

JosEPh

Edit: if you mean the modmods in 1.51beta2 I checked them all at time of install.

As for Game options: Rev is on, BarbCiv and SAM is not, neither is Vassals. Tech dif is on as is Dynamic names. That's all I can remember off the top of my pointy head. :p :)
 
I finally caught a screenie of the Error in eventhandler. Although each one has had slightly different wording and hex number.

The only ModMod installed is 1.51beta2 on a clean RoM2.8 lite install.

I'm expecting a CTD in the next 2-5 turns as that seems to be the pattern.

JosEPh

What modmods did you install? I need to know to open your saves.
 
I finally caught a screenie of the Error in eventhandler. Although each one has had slightly different wording and hex number.

The only ModMod installed is 1.51beta2 on a clean RoM2.8 lite install.

I'm expecting a CTD in the next 2-5 turns as that seems to be the pattern.

JosEPh

Edit: if you mean the modmods in 1.51beta2 I checked them all at time of install.

As for Game options: Rev is on, BarbCiv and SAM is not, neither is Vassals. Tech dif is on as is Dynamic names. That's all I can remember off the top of my pointy head. :p :)

same here, probably same thing
 
I am getting random chats from leaders, just as if I had opened up their diplomatic chat by clicking on their name, but they are coming to me with no interaction, and not asking for anything as they usually do.
 
Back
Top Bottom