I got "TXT_KEY_MISC_HIRED_WAR_ALLY" luckily I think I can tell what it means
EDIT: Armourer appears as a pink box on mouse-over
Okay, I'll see if I can't find that missing text.
That's Zappara's bug, not mine.![]()
Lol, I don't mind it anyway. Phew, having barb civ+raging barbs+deity is really a beat down. I'm having barbs come at my only city every turn (not that that's a bug). Here's another slight issue, the "Caravan Post" shows up as a red bubble, I have a feeling it's missing graphics. It might be best to have certain buildings as non-graphic to keep down the little red bubble errors. Aside from that, It looks great. Love the speed improvement, it's like I'm playing a faster, better version of vanilla Civ 4I had some issues getting the Hide Unavailable Objects option to work at first, because I didn't know that RevDCM used up the 1st and 2nd player option (Firaxis only gave modders 3 player options to work with, because it's handled in the .exe, which modders can not touch)
So, this is the one and only player option, but it works. 13 lines of units and buildings got summarized into 7.
Happy?
Here's another slight issue, the "Caravan Post" shows up as a red bubble, I have a feeling it's missing graphics.
Caravan Post is a red blob
Generalstaff made a typo. I'll fix it on my end, but if you want it fixed, go to the custom buildings folder, Modular Civic buildings, then art, and renamed the "caravan post" folder to "caravanpost" (All 1 word.)
then reload Civ.
Good catch, BTW.
Aside from that, It looks great. Love the speed improvement, it's like I'm playing a faster, better version of vanilla Civ 4![]()
RoM 2.8 Lite with 1.51beta2 installed.
Early game get this msg at top of main screen whenever AI wants to get Right of Passage or Embassy : TradeUtil-Unknown item type 18 or type 6 (resp.) . Generally repeats about 4 time per instance.
Classical Era received this msg at top of main screen: Error in CityAcquired Event handler @ 0x03f35c70. Few turns later CTD.
Log provided.
Here you go.
This is the 2nd CTD. Save and Logs.
I hadn't saved for awhile on the 1st CTD and was unsure how close the CTD was to the Auto Save. So I don't have a save for it.
JosEPh
Here's a fun bug (and it's repeatable)
When I start a game (advance start), all the graphics are screwed up. All the background (land, water, etc.) is black -- so it's like the game is in monochrome, except cities, forests, etc. appear relatively normal and in color.
Save game attached. Here's what I did:
- unzipped 2.8 lite to Mods (new directory)
- unzipped hotfix 3
- unzipped Civ MegaPack for 2.8 (followed instructions, including running the WOC_installer)
- ran Afforess 1.5beta2 (standard options)
- moved static from unloaded modules to loaded modules
- moved nobuilding graphics from unloaded to loaded (under Custom Buildings)
One thing I noticed was that there were 2 "custom building" folders under modules:
"Custom Buildings" and "Custom_Buildings". It looks like the second was from the 1.5beta2 install.
Spoiler :![]()
Have you tried just running RoM 2.8 Mega alone and seeing if it still has this error. Most players don't have a good enough computer to run all the extra leaders, which may be the cause of this. If so, try removing 10-20 leaders and seeing what happens.a
Also, I just got the gifting bug fixed, and military and worker trades working!
(Kinda, I still need to add some code for naval units, otherwise, they could be trapped in an inland city.)
I'm trying to remember to save every 3-5 turns now.
I finally caught a screenie of the Error in eventhandler. Although each one has had slightly different wording and hex number.
The only ModMod installed is 1.51beta2 on a clean RoM2.8 lite install.
I'm expecting a CTD in the next 2-5 turns as that seems to be the pattern.
JosEPh
I finally caught a screenie of the Error in eventhandler. Although each one has had slightly different wording and hex number.
The only ModMod installed is 1.51beta2 on a clean RoM2.8 lite install.
I'm expecting a CTD in the next 2-5 turns as that seems to be the pattern.
JosEPh
Edit: if you mean the modmods in 1.51beta2 I checked them all at time of install.
As for Game options: Rev is on, BarbCiv and SAM is not, neither is Vassals. Tech dif is on as is Dynamic names. That's all I can remember off the top of my pointy head.![]()
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