Betting and Speculation - The "Entirely Separate Hypercube" Civ!

If Barbary Corsairs weren't civilizations, then the pirates working out of the Atlantic definitely weren't either. The Buccaneers maybe, but they have less claim to civilization than Barbary Corsairs based out of Algeria. Most of the others were usually based out of a European country with European state-sponsors during war time.

The Barbary corsairs are attached to the Ottoman Empire, I wasn't saying they weren't a civilization, I was just saying that the entirety of the Ottoman Empire was not based on piracy alone..........like an Atlantic pirate civ would be.
 
The Barbary corsairs are attached to the Ottoman Empire, I wasn't saying they weren't a civilization, I was just saying that the entirety of the Ottoman Empire was not based on piracy alone..........like an Atlantic pirate civ would be.

But England is in the game.

Unless you meant just a generic pirate civilization, in which case I think Caribbean Buccaneers would be the best bet still.
 
But there is already an England is in the game.

Unless you meant just a generic pirate civilization, in which case I think Caribbean Buccaneers would be the best bet still.

That's pretty much what I'm getting at. Something like the English or the Spanish, The Netherlands, would pay these Generic pirates a bounty for each trade route/naval unit/coastal city destroyed of their enemy, who knows?? It's out in the hyper cube!
 
Categories of thoughts.. if it really is radical

1. Some form of "Zero City Challenge"

'Nomadic Cities'/"Settler Units don't found cities, they ARE cities" (Mobile City UU replaces Settler)

'Barb Camp Cities' You can't found any cities, but you start with an ability to get output from combat/interaction with barbs (Military UU replaces Settler)*** This seems likely because of the Tomahwk Barb.

"Mini-Cities"..Some way to Temporarily claim Territory other than founding cities. (ie Unique Worker Consuming Terrain Improvements)

'Illuminati control' you 'share cities' with other Civ's.. You have no cities of your own on the map.. but you have some way of spreading your power from one city to another to get benefits. (your Original Capital is a city state)

'City State empire' are city states (you get enhanced benefits from them..ie science, etc. even without policies.. and they use your Social Policies, etc. possibly Your Settlers Found "razable" City States)




2.Variable UA/UU/UB

"Random".. chosen at beginning of game from other civs

"Acquired"..selected depending on your interaction with other civs through the game

"Multiple"... your UA allows you to get the UU/UB from multiple different civs (say depending on a cities original ownership..city states you capture use a random civ not in the game for 'original ownership')




3. Terrain Change (mostly looking at Venice)
"no Land units" ie your land units all have Embark and Amphibious promotions, but they can only enter land tiles that are part of your territory.. or coastal ?or riverside

Embarked Settlers can Found cities on Coastal water tiles



4. New Primary way of getting technologies/social policies..has reduced science/culture output
"Diplomacy"..can Trade techs/social policies with other civs
'pay the spies' can spend ?gold/faith/culture/science? to get techs/social policies that another civ you know has.
'pay the aliens' spend ?? to get techs/social policies regardless of another civ having it
"Random".. your research/bonus research goes into a random tech (probably not social Policies)

5. Unique way of getting Great People (probably a Venice one)
Each Great Person type can be interconverted? ie whenever you get Any type of Great Person (maybe except through faith) it is a "select your choice"

6. Unique Ideology... can select from ALL Ideologies for their Tenets... Want Capitalism, Cultural Revolution, and Total War?.. Go Ahead

7. You "Are a City State"....Other Civs get Benefits from "Influence" with you... the Influence they buy with with Gold.. or other things, but you can't control who pays you to get the benefits.
 
What about a Venice civ that builds cities on coastal tiles? Then those cities have a time limit before they sink back to the sea.
 
the most likely thing really is xcom civ, but we don't want to admit it
 
Categories of thoughts.. if it really is radical

1. Some form of "Zero City Challenge"

'Nomadic Cities'/"Settler Units don't found cities, they ARE cities" (Mobile City UU replaces Settler)

'Barb Camp Cities' You can't found any cities, but you start with an ability to get output from combat/interaction with barbs (Military UU replaces Settler)*** This seems likely because of the Tomahwk Barb.

"Mini-Cities"..Some way to Temporarily claim Territory other than founding cities. (ie Unique Worker Consuming Terrain Improvements)

'Illuminati control' you 'share cities' with other Civ's.. You have no cities of your own on the map.. but you have some way of spreading your power from one city to another to get benefits. (your Original Capital is a city state)

'City State empire' are city states (you get enhanced benefits from them..ie science, etc. even without policies.. and they use your Social Policies, etc. possibly Your Settlers Found "razable" City States)




2.Variable UA/UU/UB

"Random".. chosen at beginning of game from other civs

"Acquired"..selected depending on your interaction with other civs through the game

"Multiple"... your UA allows you to get the UU/UB from multiple different civs (say depending on a cities original ownership..city states you capture use a random civ not in the game for 'original ownership')




3. Terrain Change (mostly looking at Venice)
"no Land units" ie your land units all have Embark and Amphibious promotions, but they can only enter land tiles that are part of your territory.. or coastal ?or riverside

Embarked Settlers can Found cities on Coastal water tiles



4. New Primary way of getting technologies/social policies..has reduced science/culture output
"Diplomacy"..can Trade techs/social policies with other civs
'pay the spies' can spend ?gold/faith/culture/science? to get techs/social policies that another civ you know has.
'pay the aliens' spend ?? to get techs/social policies regardless of another civ having it
"Random".. your research/bonus research goes into a random tech (probably not social Policies)

5. Unique way of getting Great People (probably a Venice one)
Each Great Person type can be interconverted? ie whenever you get Any type of Great Person (maybe except through faith) it is a "select your choice"

6. Unique Ideology... can select from ALL Ideologies for their Tenets... Want Capitalism, Cultural Revolution, and Total War?.. Go Ahead

7. You "Are a City State"....Other Civs get Benefits from "Influence" with you... the Influence they buy with with Gold.. or other things, but you can't control who pays you to get the benefits.

8- Two different types of city- This civ can make both normal cities just like any other civ, and also some kind of specialized city with different graphics and modifiers. Venice could have some sort of special coastal city, the Puebloans could have special mountain cities and as I mentioned before, some civ might be able to make unit-spawning barb-camp-cities.
 
...You may want to actually read up on the histories of Native American peoples before you make what appear to be extremely racist suggestions about them. Not all Native Americans lived in teepees, in fact none of the NA civs we have now lived in them; the Maya, Inca, and Aztecs all had large cities similar to those found in Europe and the Iroquois lived in longhouses. Many Native Americans, especially those in the north east, traded with the Europeans before any major military conflicts occurred. The Native American populations were not necessarily any worse at building science than their European counterparts, either; the Cherokee, for example, constructed the only independently built written language since Mesopotamia. At one point a greater percentage of the Cherokee were literate than Americans.

What do you mean with that? What does "independently built" mean?
 
What do you mean with that? What does "independently built" mean?

I can't speak for south Asia and East Asia, but all European and Middle Eastern alphabets are derivative from Mesopotamian cuneiform mostly via Phoenicia for Europe.

His point is incorrect though. The Cherokee symbols are partially derived from English letters. It also isn't a true alphabet. It's a syllabary.
 
That being said, if I recall correctly (from my really limited North American native history) the Cherokees used some modified English/Roman letters and only used them (in a limited way) graphically.

In other words, we call an E of "E", but the Cherokees had no idea what was going on and gave it another pronunciation. Still you're right, it was a syllabary.

Word has it that the Cherokees noticed the Europeans' usage of words and developed a system that, while independent, was "inspired" by Europe's. Copied of thought, not copied of meaning.

Anyway, Central America had an independent alphabet though.
 
Chinese has no alphabet. We could've. But then this guy said nope we're going to use this ridiculous system of writing for the next 2000 years.
 
Chinese has no alphabet. We could've. But then this guy said nope we're going to use this ridiculous system of writing for the next 2000 years.

How come Bopomofo never caught on?
 
Pardon me for a possibly dumb question, but why is it that the new civ -has- to start with a certain letter? I've noticed this anytime anyone brings up a civ that starts with anything before the letter S.
 
Pardon me for a possibly dumb question, but why is it that the new civ -has- to start with a certain letter? I've noticed this anytime anyone brings up a civ that starts with anything before the letter S.

The Steam achievements have already been released, except for two blanks between Portugal and Zulu for the last two unrevealed civs. Since they're listed alphabetically, this means the civilization's name must begin with letters between Po and Zu. ("The" doesn't count.)
 
Pardon me for a possibly dumb question, but why is it that the new civ -has- to start with a certain letter? I've noticed this anytime anyone brings up a civ that starts with anything before the letter S.

Because the achievements that are "Win the game as Civ X" are listed in order thus:

Assyria
Brazil
Indonesia
Morocco
Poland
Portugal
Unknown
Unknown
Zulu, The

Alphabetical Order
 
Because the achievement lists them alphabetically, and the two missing ones are between Portgual and Zulu.
i.e
Win as Ashurbanipal (Assyria)
Win as Pedro (Brazil)
Win as Gajah (Indonesia)
Win as Ahmed (Morocco)
Win as Casimir (Poland)
Win as Maria (Portugal)
Win as ?? (??)
Win as ?? (??)
Win as Shaka (Zulu)
 
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