I did Liberty in an OCC once. Collective Rule gave nothing. No free Settler, no free Worker. I did get the production bonus to producing Settlers, technically, but since it's OCC ...
Wow. I'm still unsure about all this, but if that's Venice's UA, it'd be so easy for them to get the National Wonders... I mean, if every other city you have is a puppet, you'd only need the building in Venice itself.
I haven't been on all day and this drops. Damn. I was able to track down the Venice info in this thread, but is anyone kind enough to clue me in on the Shoshone? I can't seem to find much.
I did Liberty in an OCC once. Collective Rule gave nothing. No free Settler, no free Worker. I did get the production bonus to producing Settlers, technically, but since it's OCC ...
I haven't been on all day and this drops. Damn. I was able to track down the Venice info in this thread, but is anyone kind enough to clue me in on the Shoshone? I can't seem to find much.
For those of you wondering, if my memory serves me correctly the Shoshone had a scout replacement that was stronger and apparently could choose what it got from ancient ruins. Its other UU was a cavalry unit I didn't read the specifics of, and its UA was that cities started with larger borders as well as something else that I can't remember.
While playing as Japan, Populism does nothing - so it's not unprecedented.
My opinions on Venice, if these are true: Glad it's not just another Trade Routes Civ - We would have three of them, which is a bit much... Sure, they get double the amount of Trade Routes, but they are hardly based on them. Personally, I think they could be fun! Pick Fertility Rites, Swords into Plowshares and Feed the World, grab Temple of Artemis and Hanging Gardens, and watch as Venice becomes one humongous city!
On Shoshone - Why Pocatello instead of Washakie? Is the choice better, worse, the same? At least it's not Sacajawea... The Scout sounds fun, and it's an interesting UU. The Comanche Cavalry could be better though...
I haven't been on all day and this drops. Damn. I was able to track down the Venice info in this thread, but is anyone kind enough to clue me in on the Shoshone? I can't seem to find much.
"Leader: Pocatello
Unique Ability: Founded cities start with additional territory. Units receive a combat bonus when fighting in friendly territory.
Unique Unit 1: Pathfinder; Replaces Scout. It has 8 combat, costs 30 p, allows you to choose ancient ruin bonus
Unique Unit 2: Comanche Riders; Replaces Cavalry. 134 p, it seems to have 4 movement like Cavalry but has an ability that gives +1 movement, the explanation says they have quick attacks."
(I don't understand why the thread was wiped without a trace. It should have been locked, its first post edited and an explanation provided.)
"Leader: Pocatello
Unique Ability: Founded cities start with additional territory. Units receive a combat bonus when fighting in friendly territory.
Unique Unit 1: Pathfinder; Replaces Scout. It has 8 combat, costs 30 p, allows you to choose ancient ruin bonus
Unique Unit 2: Comanche Riders; Replaces Cavalry. 134 p, it seems to have 4 movement like Cavalry but has an ability that gives +1 movement, the explanation says they have quick attacks."
What I know:
-Venetian UA: can't get settler, can only puppet cities, double trade routes, might buy stuff in puppets
-Venetian UU: Great Galleass
-Venetian UU: Weird Merchant, might puppet CS
Shoshone's UA:?
Shoshone's UU: stronger scout with the ability to pick the bonuses from ruins
Shoshone's U?: ?
Can someonw clarify this? Also, what if the Great Galleass IS the Merchant replacement?
Hardly utterly useless. You'd still get the worker bonuses, and you'd get the production bonus and happiness bonus from Republic and Meritocracy. But arguably, Liberty will be a very unlikely tree for Venice to dip into, as it is in fact in any OCC game.
If this is true for Venice UA please also fix the Huns thanks! Although I probably could do it myself if they use a tag <onlyonecity>1<onlyonecity/> or something in the UA xml.
The Huns won't quite work right, though. They had a fairly contiguous territory. The only way for that to work in Civ5 is if you wait for everyone to settle cities right next to you before you go on your killing spree. Fun, yes, but even more limited.
Venice at least had a scattered naval empire, which makes more sense when you look at a map for how it turns out.
Hardly utterly useless. You'd still get the worker bonuses, and you'd get the production bonus and happiness bonus from Republic and Meritocracy. But arguably, Liberty will be a very unlikely tree for Venice to dip into, as it is in fact in any OCC game.
Of course. To be honest I meant the "Collective Rule" policy - or a part of the branch. Not all of Liberty. Since it was pointed out that Japan doesn't gain anything from Populism, though, then it isn't unprecedented.
I was thinking of something... What if Venice, for some reason, starts landlocked? It means they can't build a single galleass, because their other cities are puppets. Is it correct to assume the Venetian puppets might buy units too?
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