I'm sorry I can't help you.
Perhaps this is a good time to repost #4 from this thread -Maybe it will help you to help grave help you.-
BUG REPORTING & OTHER TYPO ERRORS:
Besides the obvious Crash to Desktop (CTDs) and other fatal errors that prevent gameplay, also report the following, for example:
- Gameplay balancing issues
- Typographical errors
- Red Blobs for unit/building graphics
- Functions that should be working, but arent.
If you do get a reoccurring CTD, please post your save game on the official thread so I can take a look at it.
Also, please supply the following information when reporting a CTD:
Quote:
- Map you were using (include size, map script, any options you set).
- What operating system are you using? (XP, Vista... is it 32-bit, 64-bit, etc).
- What Civs were in the game (or were selected to play on the map).
- The Civ you were using.
- If the CTD occurs while loading HiTM or a map, please try and tell me where on the loading bar the CTD occurs
(during the XML load, Player Setup, etc).
Also, it wouldn't hurt to look at the log files. You can copy and post them up on the forums for me to look at. It really helps alot.
Also, if you're getting other Python/XML errors, please post up the contents of the approperiate log file. It's alot easier for me to read your error logs than it is sometimes for me to decypher what you're trying to explain.
If you don't know how to enable logging, see the example CivilizationIV.ini file I provided. It should help you set up the correct settings to allow Modular Loading, Error Logging, etc. Below is how I have my INI file set up...
An example of what my BtS CivilizationIV.ini file looks like:
Code:
[CONFIG]
; Don't show a warning when a video memory allocation fails
HideOutOfVRamWarning = 0
; Set to 1 to automatically end slide show
EndSlides = 0
; Allow Mouse Scrolling in Windowed mode
MouseScrolling = 0
; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1
; Enable Tree Region Cutting
CutTrees = 1
; A non-zero value overrides the FIELD_OF_VIEW parameter from GlobalDefines.xml
FIELD_OF_VIEW = 0
; Allow Camera Flying
AllowFlying = 0
; Don't show minimum specification warnings
HideMinSpecWarning = 0
; Random seed for map generation, or '0' for default
MapRandSeed = 0
; Random seed for game sync, or '0' for default
SyncRandSeed = 0
; Email address from which Pitboss reminder emails are sent
PitbossEmail = 0
; SMTP server authentication login for Pitboss reminder emails
PitbossSMTPLogin = 0
; SMTP server for Pitboss reminder emails
PitbossSMTPHost = 0
; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10
; Bandwidth options are modem or broadband
Bandwidth = broadband
; QuickStart - SinglePlayer games only!
QuickStart = 0
; Dont show the game background during movies - may speed up movie playing
HideMovieBackground = 0
; Enable/disable background music
PlayMusic = 1
; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0
; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0
; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
ScreenShot Format = JPG
; Enable voice over IP capture and playback
EnableVoice = 1
; App Selects Specific IP to use for Multiplayer
SelectIP = 0
; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0
; Don't skip frames if falling behind
BinkNoSkip = 1
; Copy entire image each frame, not just dirty pixels
BinkCopyAll = 1
; Show movies using hi-color, not true-color (may be faster)
Bink16Bit = 0
; Copy ever other scanline during movie playback (faster)
BinkInterlace = 0
; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 0
; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0
; Set to 1 to put PitBoss to sleep when no players are connected
PitBossSleep = 1
; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1
; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1
; Set to 1 for no on-screen event messages
NoEventMessages = 0
; Set to 1 for no tech splash screens
NoTechSplash = 0
; Set to 1 for no intro movie
NoIntroMovie = 1
; Set to 1 for no python exception popups
HidePythonExceptions = 1
; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5
; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 4
; Enable Audio
AudioEnable = 1
; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
Language = 0
; Determines which user profile is loaded on game start
UserProfile = Grave
; Sync input to smooth interface (may run slower)
SyncInput = 0
; Force numlock always on while playing
ForceNumlock = 0
; Disable caching of file system (may slow initialization)
DisableFileCaching = 1
; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\HISTORY IN THE MAKING
[GAME]
; Map Script file name
Map = Terra
; GameType options are singlePlayer/spLoad
GameType = singlePlayer
; Pitboss Turn Time
PitbossTurnTime = 0
; Max number of turns (0 for no turn limit)
MaxTurns = 0
; Game Options
GameOptions = 00000000000000000000000
; Victory Conditions
VictoryConditions = 11111111
; Handicap for quick play
QuickHandicap = HANDICAP_NOBLE
; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_QUICK
; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT
; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_MEDIUM
; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_TEMPERATE
; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_DUEL
; Game Name
GameName = Grave's Game
; Save Path - relative to working (Civ4) folder
FileName = 0
; Account Username
Nickname = 0
; Email Address
Email = 0
; DirectIP Host Address
DirectIP = 0
; In-game Alias
Alias = Grave
; Modular XML Loading
ModularLoading = 1
; Main Menu Mods
MainMenuMods = Afterworld;Broken Star;Charlemagne;Crossroads of the World;Defense;FfH Age of Ice;Final Frontier;Gods of Old;Next War;Rhye's and Fall of Civilization;The Road to War
; Move along
CheatCode = 0
[DEBUG]
; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0
; Set App on Auto-Run
Autorun = 0
; Enable D3D9 Queries
D3D9Query = 0
; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0
; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0
; Establish connection to Python Debugger
HAPDebugger = 0
; NetComm Port
Port = 2056
; Create a dump file if the application crashes
GenerateCrashDumps = 0
; Enable the logging system
LoggingEnabled = 1
; Enable synchronization logging
SynchLog = 0
; Overwrite old network and message logs
OverwriteLogs = 0
; Enable rand event logging
RandLog = 1
; Enable message logging
MessageLog = 0
; Break on memory allocation order #
BreakOnAlloc = -1
IMPORTANT!
KNOWN UNRESOLVED BUGS:
ISSUE #1:
Quote:
- See Posts #826 and #829. A CTD occurs when you try to pillage a tile improvement that is not within Cutural Borders. To avoid this CTD, simply do not pillage improvements not within Cultural Borders. All improvements within Cultural Borders are unaffected by this. I'll try and fix this as soon as I can, but I am not proficient enough in C++ to draft my own code, so please be patient.
ISSUE #2:
Quote:
- With the update to v3.17, the JUnitReligion mod no longer works. This will get corrected just as soon as possible.
Of course, suggestions/feedback are also welcome. Im always looking for second opinions to make HiTM better