Patch v3.01 has been released!!!
Please see Post #2 for download info.
Below is the change log for v3.01:
Spoiler :
- Removed High to Low option from Assimilation Mod
- Fixed Python error involving DCMNukesOkay
- Fixed Mayan Knight red blob
- Fixed Aztec Pikeman model Art Define
- Fixed Persian Maceman, War Elephant & Knight red blob
- Fixed Aztec & Mayan Cuirassier KFM animation
- Fixed Aztecs & Sumerians to use new ArtStyle
- Fixed Great General bug with GPUtil.py
- Fixed Art error with Sumerian Crossbowman
- Added HiTMs new UnitCombat types in BUG Unit Naming mod
- Added new Tech: Nuclear Weapons
- Added new Ancient Persian units (Bakuel)
- Cleaned up some XML files
- Hid a few unwanted game options from Assimiliation Mod
- Rearranged Game Options Menu (more to my liking)
- Blocked access to CustomAssets XML/Python folders
- Manhattan Project is now a National Wonder
- Manhattan Project allows access to Nuclear Weapons tech
- ICBMs & Tactical Nukes require Nuclear Weapons tech
- Missile Silos & Atomic Bombers require Nuclear Weapons tech
- Fission no longer requires PreReqTech Military Science
- Fusion requires Nuclear Power instead of Fission
- Grand Central Station now requires 4 Public Transportations
- Shaolin Monastery now requires 2 Buddhist Monasteries
- Las Vegas Strip now requires 4 Casinos
- Fort Know now requires 3 Barracks
Im getting a lot of tag errors when I load the game now...so im assuming I did something wrong..sigh
Damn! CTDs again The patch doesn't help me
Great addition(s) again.
Just one question: Why did you remove Assimilation's High to Low option?
Damnit... I just noticed something that needs fixed.
For some reason, I thought Laboratories could be built with Scientific Method, but it's actually Superconductors. This would make building the Manhattan Project not happen until late in the game, which means no nuclear weapons until the Modern Era. Look at the Tech Tree to see what I'm taking about.
So, I'm removing the PreReq labs for the Manhattan Project as an interim fix until the next patch. Unzip this into your HISTORY IN THE MAKING/Assets/XML/Buildings directory. When asked to overwrite, select "yes".
i installed Patch v3.01, but in "custom game" if i use "no technology brokering" i can't make settlers
- Blocked access to CustomAssets XML/Python folders
I redownloaded HiTM and the applied the patch and the fixes and im at the main screen, which is great...will now start playing games and let you know how it goes...strangely, the version I did seems to be different than the HiTM I know have...different main screen and different custom game features...let the fun begin!
Will saves from 3.0 work on 3.01?!
how did you do this?
When everyone was talking about the assimilation option...I never had that...so when I started having the new problems with the patch, I simply re-downloaded HiTM, applied your new patch and the 2 fixes you have made, and now its all working! I just noticed that the main screen was different, I now get the one you show, where before i didnt, and that now I have other options that I havnt seen before. Even in the game now I see things I have never seen before. Makes me wonder if all along I somehow had a different version or what not. But from here on out I do, and the playing will begin!