Hey guys.
Sorry I've been away for a while... things have been pretty busy in real life. I find myself having less and less time to mod History in the Making anymore, so the next patch release will be the
FINAL patch for HiTM. I'll try and squash as many small bugs as possible before a final release, but I'm afraid the Vista compatibility issue is something I will not be able to do.
I'm going to take my time with this final patch, and focus mainly on easy bug squashing and making last minute game tweaks/balancing. For the most part, I'm happy with where HiTM is as far as game play goes, but there are a few things I'd like to work on, before I go Final.
So I may work on this patch the rest of the summer, and release it in... August, maybe?
Hi - brilliant Mod!
I tend to play more FFH or Planetfall, but just now finished a HitM 3.02 game.
To thank you for that nice experiance I'm giving you a few errors I encountered - none of them all that serious:
In CivSpecificGreatPeopleModNameUtils.py, generateCivilizationName() Line:443
" KeyError
Gameplay wasn't effected in any obvious way, just the Python Error PopUp.
In CvRandomEventInterface.py, getHelpOverwhelm1() Line: 3690
code uses PROJECT_MANHATTAN_PROJECT, but it's a building now.
Gameplay wasn't effected in any obvious way, just the Python Error PopUp.
In CvUnit.cpp, CvUnit::bombardRanged() Line: 15250
code uses TXT_KEY_HAS_RANGED_BOMBARD_ATTACKED and TXT_KEY_HAS_BEEN_RANGED_BOMBARD_ATTACKED, which are not defined.
Just a TXT_KEY... message - no problem.
Thanks... The Manhattan Project has been addresssed. I'll look into the others, but if it's not affecting game play at all, I may just leave them alone.
Phantom blockages - I am getting this in other mods as well as this one. Definately getting it in RoM but also in a few others that I have tried reciently.
This is actually an issue with the Unofficial Patch... It should be fixed in the next RevDCM update as it's cause was recently isolated.
I'll keep my eyes peeled for an Unofficial Patch update!
I keep getting the same CTD. Did anybody ever solve this issue? To me, it appears that some thing is missing in regard to the Tornado graphics (the German unique jet fighter graphic). Any help would be appreciated.
Yeah, something funky is happening with Germany in the later stages of the game. I tried starting a game in the Future era with Germany, and I get that infamous Tech Screen/no interface bug.
This has something to do with unit graphics, because I've fixed identical bugs with other civilizations in the past, so I'll look into the Tornado and see what's up.
More to come...