Hi Grave.
Great work on the mod so far... having a great time "testing" it... heheheh
Um, I know these two have been mentioned before, but they kinda relate to something different in each case...
1) The "Free Upgrade". Can you explain in game mechanics (although I'm not a modder) exactly how the Free Upgrade works? Obviously it's granted to units built in the city which houses the appropriate wonder, and gives the units built in that city the familiar orange-on-yellow arrow promotion. But what does it actually do for the unit it's granted to? I haven't seen it make any difference to the combat ratios for any of the units that have it as opposed to ones that don't. Does it give a 1st Strike Chance? 10% Strength? Random? It's just that during gameplay I'm not seeing the affects of it.
2) The Commando. I know eventually you want the Transport Helicopter to be able to transport Gunpowder units (currently as of .03 it's still only capable of Caravel/Sub transportation attributes ie GP, Missionaries etc). I'd like your opinion on the future of the Commando unit, as I think it's tied to whether or not the Transport Helicopter can be made to work... Not much good having a Commando Unit if you can't deploy it like a Commando unit would deploy... And if you give it Paradrop although one could argue you;d solve THAT problem, others may argue you'd risk making it a bit too powerful (although, kudos on not allowing it to kill/capture units/towns - nice bit of work that
)
Anyway, just a couple of pointers. I know mods in the past have gotten the Transport Helicopter working as intended (TR team got it working, but that was for Warlords, which I hear in terms of modding is a VERY different kettle of fish, and I don't know enough about modding to challenge that one way or another)... and yeah, again, any additional info you can give about how the Free Upgrade actually affects combat and some dumbed down info on how it works during gameplay would be much appreciated...
Other than that, fine work indeed! With most mods I've ever played, as much fun as they've been, there's always been something missing. HiTM is quite possibly the first mod I've played where I actually find all the elements that I personally in a Civ game love to have!
My missus now views your mod as her number one competition for her affections...