[Beyond the Sword] History In The Making

Hi Grave,
I tried to make a module that would add the nextwar techs, units and buildings to your mod however it gives a error on loading:( :confused: could you help plz!thx
 
Grave:- Slightly picky point, but I see the German and English 2nd UB's replace The Brewery. Now this is a very sound idea, except for the fact that both buildings rely totally on one resource Sugar. As sugar is often very limited (or non existant) and on the map is only represented as SugarCane, which of course only grows in tropical climates. Therefore, many times these buildings are redundant.

And beer doesn't need sugar (as in sugarcane) to be fermented "....almost any substance containing carbohydrates, namely sugar or starch, can naturally undergo fermentation" (from wiki, but they are actually right in this case;))...I know it might unbalance things slightly, but maybe breweries without sugar, and distilleries with?

Just a though....
 
And beer doesn't need sugar (as in sugarcane) to be fermented "....almost any substance containing carbohydrates, namely sugar or starch, can naturally undergo fermentation" (from wiki, but they are actually right in this case;))...I know it might unbalance things slightly, but maybe breweries without sugar, and distilleries with?

Just a though....

HOLY CRAP YOU ARE RIGHT!!!!!!!!!!


I cannot believe I didn't notice that before! I know when I created the Brewery way back when, I just copy/pasted the Distillery XML info (which I made first).

Stupid me didn't realize that sugar was the PreReq Resource. :mad:

That's getting fixed ASAP... since beer means so much to me. ;)
 
HOLY CRAP YOU ARE RIGHT!!!!!!!!!!


I cannot believe I didn't notice that before! I know when I created the Brewery way back when, I just copy/pasted the Distillery XML info (which I made first).

Stupid me didn't realize that sugar was the PreReq Resource. :mad:

That's getting fixed ASAP... since beer means so much to me. ;)

Nice one :goodjob:
 
Just wondering Grave if you had put any thought into maybe a resource for soda!!! I'd say Rootbeer for the win, since im a non drinker (married to an addiction counselor!!) :lol:
 
Also one thing on sugar...dont forget that sugar beets too are a huge sugar crop! Here in North Dakota they are huge for the sugar industry and a major supplier of the sugar we have. Now im not suggesting a sugar beet resource...but maybe a slight change to where the sugar could spawn at since it seems like some sugar grows in tropics and other types here in more varied climates. If they can grow up here where the temp in the winter can be -10f to 100f in the summer...i bet these beets can grow anywhere. Im not a farmer though...so I cant verify that, but it seems reasonable!
 
Also one thing on sugar...dont forget that sugar beets too are a huge sugar crop! Here in North Dakota they are huge for the sugar industry and a major supplier of the sugar we have. Now im not suggesting a sugar beet resource...but maybe a slight change to where the sugar could spawn at since it seems like some sugar grows in tropics and other types here in more varied climates. If they can grow up here where the temp in the winter can be -10f to 100f in the summer...i bet these beets can grow anywhere. Im not a farmer though...so I cant verify that, but it seems reasonable!

Sugarbeet and SugarCane are 2 entirely different crops. Cane needs hot humid conditions, beet will grow almost anywhere in temperate regions. Europe and the former USSR are 2 of biggest growers of SugarBeet. Im not really sure why Europe didn't really have sugar until SugarCane made it way through trade routes from Asia(guessing, can't be bothered to wade through whole articles), that sugarbeet must be much harder to process sugar from....

EDIT: I'm such a pedant ;)---had a quick wade and my guess was right:-

In 1747 the German chemist Andreas Marggraf identified sucrose in beet-root. This discovery remained a mere curiosity for some time, but eventually Marggraf's student Franz Achard built a sugarbeet-processing factory at Cunern in Silesia(Poland), under the patronage of King Frederick William III of Prussia (reigned 1797 - 1840). While never profitable, this plant operated from 1801 until it suffered destruction during the Napoleonic Wars (ca 1802 - 1815).

Napoleon, cut off from Caribbean imports by a British blockade, and at any rate not wanting to fund British merchants, banned imports of sugar in 1813. The beet-sugar industry that emerged in consequence grew, and today sugar-beet provides approximately 30% of world sugar production.

In the developed countries, the sugar industry relies on machinery, with a low requirement for manpower. A large beet-refinery producing around 1,500 tonnes of sugar a day needs a permanent workforce of about 150 for 24-hour production.
 
I am getting Initialisation crashes when I try to play Perfectworld, or Terra2. Not a huge issue just thought I would let you know.
 
LOL well as I said I dont have any expertise in that area...just thought they could be turned into the same sugar haha..they both taste good in Kool-aid anyway! Course Id love for Grave to add a STevia resource haha... :)

Also I need help! Ive been trying to use this pakbuild to get the load times lower and no matter how many times I do it...It just doesnt work right. I get the pak file..put it in the assets file, remove the art file, and yet in game whenever I build a wonder of Graves..ie any that he made in the mod..I get only a blue screen. All the other wonders work great...its just everyone that Grave has added in of his own. Any ideas...I can play it with out the pak file, but good grief..the load time is huge. Ive followed the instructions to the letter, and yet everytime its the same thing...sigh. I hate whining about this, but Im at a complete loss as to what im screwing up. If anyone can help, please list the steps you take in doing this to help my idiot brain out! Thanks again!
 
Hi could anyone explain to me what the point is of building an armory it gives you a free "free upgrade" but this is a promotion with no bennefits kinda puzzled by this:confused:
 
I am getting Initialisation crashes when I try to play Perfectworld, or Terra2. Not a huge issue just thought I would let you know.

I got these too and was able to fix it by making sure i put the mod into the right area and only 1 area...meaning in my games folder area. I had it in both my folders and the C: ddrive and it would mess stuff up with errors you are talking about. Trying reinstalling the mod and make sure its in the correct area and only 1 area!
 
Just in case it hasn't been mentioned, for some reason, 'Regenerate World' is disabled when trying to play.

REALLY awful; any way to fix this or is this a problem for every mod out there?

Edit: I also installed the patch and started a new game and have found something I find EXTREMELY troubling.

Civics. My god, the civics.

+3 Culture per specialist for Representation? Well, goodbye Specialist Economy! An entire strategy of the game eliminated. I can't even understand how +3 culture per specialist applies.

I honestly hope this is a typo or a mistake in the code because this makes zero sense and really kills off the specialist economy.

Please fix this ASAP or explain the reason behind it. Civics def. needs to be the #1 thing to add onto in this list. I personally enjoy the 'Rise of Mankind' edits to civics; check it out!

Otherwise; EXCELLENT patch! Great job.
 
Woot I got the pak file and the wonders to work...wow..I got it right haha...I just took the wonders out of the art folder and then built the pak...I then inserted the wonders back into the art folder, movie folder, and it worked :). So finally now I can have the short load time and all of Grave's hard worked wonders!

Im defiantly a want my cake and eat it too guy!
 
I did Not realize i was being a Ball breaker!
:mad:

Well, you were.:hmm: :thumbsdown:

Have the grace and maturity to realise that you crossed the line on this particular occasion, then resolve within yourself to behave with a little more restraint next time. If you need help, be a bit more patient - this is a forum, not real-time chat. You need to remember that.

Now that that's said...

Can you provide more information about your Civ 4 build? what BTS patch are you running? What version of HiTM? Have you patched HiTM to the latest version? Have you tried removing HiTM and reinstalling? Is the error occurring when you fire up an unmodded BTS game?

If you can provide more information, your chances of being helped are far greater - To paraphrase a piece of advice from a famous religious text, people will help those who help themselves. We can't read your mind over the internet mate... throw us a bone. ;)
 
I got these too and was able to fix it by making sure i put the mod into the right area and only 1 area...meaning in my games folder area. I had it in both my folders and the C: ddrive and it would mess stuff up with errors you are talking about. Trying reinstalling the mod and make sure its in the correct area and only 1 area!


Yea I have moved the HiM mod to my My Games, and the pythons are in the private maps folder of the HiM directory, but still no joy.
 
Grave:- Small point, first game I try, I get Barb Galleys, Axes and Spears appearing in 2800BC (I hadn't even built my 2nd city!), not sure if you intended this, but its a big change from the normal warriors and archers, and even meant having to take 3 archers ( 2 for semi-sacrifice), just to found my copper city......
 
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