[Beyond the Sword] History In The Making

I uninstalled and reinstalled it all (except the 1.53 file to fix Inquisitors) and got 1.52 working.

However, I am still wondering if that is the correct directory path for the 1.53 Inquisitor fix?

C:\Programs\Firaxis\Sid's Civ4\Beyond the Sword\Mods\HISTORY IN THE MAKING\Assets\XML\Units\CIV4UnitInfos
 
Actually I think you can fix it yourself quickly. I did it last night but haven't got access to the files right now.

I think you just have to open the file with a text editor, go to line 23211 (as it says in the error message) and change that line to what Grave said in the post, that is:

<bPrereqReligion>0</bPrereqReligion>


\Skodkim
 
I think I found a bug, Grave. It was there in 1.51 and is still around in 1.52. I'm playing a game with the Native American's present and my game crashes at some point. Checked the logs and found this:

resmsgr.log said:
RESMGR: Scene file Art/Structures/Cities/Native_america.nif failed to load. Reason: (code:1) Cannot open file.
Not so strange it quits, in the structures FPK you only have a file named native_american. Still, it beats me why the game carried me to 1744 without trouble and only know starts complaining.


EDIT
More things aren't loading by the way:
resmsgr.log said:
RESMGR: Scene file Art/Terrain/Resources/Cotton/Cop_LSystem.nif failed to load. Reason: (code:1) Cannot open file.
RESMGR: Texture FlagDECAL.dds failed to load
RESMGR: Texture PlayerColor01.tga failed to load
RESMGR: Texture PlayerColor02.tga failed to load
RESMGR: Texture Skirmisher_weapons_64.dds failed to load
RESMGR: Texture HeavySwordsman_Weapons_64_gloss.dds failed to load
There seems to be no Cotton at all in the resources FPK.
 
I think I found a bug, Grave. It was there in 1.51 and is still around in 1.52. I'm playing a game with the Native American's present and my game crashes at some point. Checked the logs and found this:


Not so strange it quits, in the structures FPK you only have a file named native_american. Still, it beats me why the game carried me to 1744 without trouble and only know starts complaining.

Thanks... I'll look into this! :goodjob:
 
@GRAVE

Fighters have a option to engage enemy fighters (air or ground), i liked, is so usefull. Why Strike Fighter or Interceptor don't have this option? I think both or just one, should have this option.

____


Forts can used by airplanes. I like use forts close enemy territory to use like airbase for my bombers, but can only suport 4 aircraft. Maybe a worker could build a airbase to suport 10 aircraft (or a higher number than a fort).
 
@GRAVE

Fighters have a option to engage enemy fighters (air or ground), i liked, is so usefull. Why Strike Fighter or Interceptor don't have this option? I think both or just one, should have this option.

____


Forts can used by airplanes. I like use forts close enemy territory to use like airbase for my bombers, but can only suport 4 aircraft. Maybe a worker could build a airbase to suport 10 aircraft (or a higher number than a fort).

UPDATE

I was testing and i see that interceptor can do fighter engagement from cities, but not from carries. Should be like that?
 
EDIT
More things aren't loading by the way:

There seems to be no Cotton at all in the resources FPK.

That's because Cotton (and Olives and Tobacco) comes with the Warlords expansion pack. You won't find it in my FPK files.

@GRAVE

Fighters have a option to engage enemy fighters (air or ground), i liked, is so usefull. Why Strike Fighter or Interceptor don't have this option? I think both or just one, should have this option.

Can you explain this a little further? I'm looking at a Fighter and Air Superiority Fighter, and they can both intercept.

UPDATE

I was testing and i see that interceptor can do fighter engagement from cities, but not from carries. Should be like that?

I would bring that up with Dale. If his Fighter Engagement doesn't allow that mission from Carriers, my mod won't either.
 
That's because Cotton (and Olives and Tobacco) comes with the Warlords expansion pack. You won't find it in my FPK files.
Does BtS look in the wrong directory then?
 
I have HiTM v1.52 and I have cotton, olives, etc.
 
Does BtS look in the wrong directory then?

I have HiTM v1.52 and I have cotton, olives, etc.


I do, too. All resources are just fine, otherwise I'd of fixed them by now. ;)


I did notice the typo issue with the Native American city set, which I fixed for v1.53
 
Hi Grave

Goog game so far (950 AD), strange things happened
with some wonders, the Apostolic Palace and The Hagia Sophia disappeared from he building list, I founded Islam, had to wait some time (several wars), later decided to build them both (entered Renaissance) but the wonders disappeared, I went through the whole log, no one has built them, couldn'd find them in the top 5 cities/wonders, havn't researched any tech. to obsolete them, have I missed something?

BTW why are these wonders related to Islam in your mod, they are obviously Christianity related. It doesn't really matter but you keep quite an accuracy about most of the stuff so maybe I'm mistaken.

Thanks for the fun I have.
 
Hi! this mode looks really promising, I get a strange error when trying to install tho. "This file contains invalid data". I looked for it in the posts but didn't find anything about it. Am I the only one with this error? Thx in advance
 
Hi Grave

Goog game so far (950 AD), strange things happened
with some wonders, the Apostolic Palace and The Hagia Sophia disappeared from he building list, I founded Islam, had to wait some time (several wars), later decided to build them both (entered Renaissance) but the wonders disappeared, I went through the whole log, no one has built them, couldn'd find them in the top 5 cities/wonders, havn't researched any tech. to obsolete them, have I missed something?

BTW why are these wonders related to Islam in your mod, they are obviously Christianity related. It doesn't really matter but you keep quite an accuracy about most of the stuff so maybe I'm mistaken.

Thanks for the fun I have.

Uh.... no.

Here is the XML from the Hagia Sophia:
Code:
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HAGIA_SOPHIA</BuildingClass>
			<Type>BUILDING_HAGIA_SOPHIA</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HAGIA_SOPHIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_HAGIA_SOPHIA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HAGIA_SOPHIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HAGIA_SOPHIA</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HAGIA_SOPHIA</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			[COLOR="Red"]<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>[/COLOR]
			<PrereqCorporation>NONE</PrereqCorporation>

And the Apostolic Palace:
Code:
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_APOSTOLIC_PALACE</BuildingClass>
			<Type>BUILDING_APOSTOLIC_PALACE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_APOSTOLIC_PALACE</Description>
			<Civilopedia>TXT_KEY_BUILDING_APOSTOLIC_PALACE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_APOSTOLIC_PALACE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_APOSTOLIC_PALACE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_APOSTOLIC_PALACE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>1</bStateReligion>
			[COLOR="red"]<PrereqReligion>NONE</PrereqReligion>[/COLOR]
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>

Post a screenshot for me.

Hi! this mode looks really promising, I get a strange error when trying to install tho. "This file contains invalid data". I looked for it in the posts but didn't find anything about it. Am I the only one with this error? Thx in advance


I think you are. :dunno:

Try re-downloading. If you have a bad internet connection, that could mess up the download.
 
Uh.... no.

Here is the XML from the Hagia Sophia:
Code:
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HAGIA_SOPHIA</BuildingClass>
			<Type>BUILDING_HAGIA_SOPHIA</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HAGIA_SOPHIA</Description>
			<Civilopedia>TXT_KEY_BUILDING_HAGIA_SOPHIA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HAGIA_SOPHIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HAGIA_SOPHIA</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HAGIA_SOPHIA</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			[COLOR="Red"]<PrereqReligion>RELIGION_CHRISTIANITY</PrereqReligion>[/COLOR]
			<PrereqCorporation>NONE</PrereqCorporation>

And the Apostolic Palace:
Code:
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_APOSTOLIC_PALACE</BuildingClass>
			<Type>BUILDING_APOSTOLIC_PALACE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_APOSTOLIC_PALACE</Description>
			<Civilopedia>TXT_KEY_BUILDING_APOSTOLIC_PALACE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_APOSTOLIC_PALACE_STRATEGY</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_APOSTOLIC_PALACE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_APOSTOLIC_PALACE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>1</bStateReligion>
			[COLOR="red"]<PrereqReligion>NONE</PrereqReligion>[/COLOR]
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>

Post a screenshot for me.




I think you are. :dunno:

Try re-downloading. If you have a bad internet connection, that could mess up the download.

Grave: He means that you need Divine Right, i.e. The Islam tech before you can build those wonders.

On a different point, you didn't change resource allocation on maps recently did you?...Just I have the continent from hell to myself in current game...room for 25+ cities (I've 23 its mid renaissance), all techs known for resources(minus coal, alum etc.of course), and I've NO luxuries whatsoever, and my only "agricultural resource" is one lump of wheat. That's a massive area for so little. Ok I've I think 14 or 15 fish stocks, and lots of pigs, but damn its hard to play such a map, even with a decent leader like Hatty....

Probably just a real terrible dice roll as such, just made me wonder, as I can't ever remember such a large area with absolutely no calender resources and no luxuries whatsoever..........
 
Grave: He means that you need Divine Right, i.e. The Islam tech before you can build those wonders.

On a different point, you didn't change resource allocation on maps recently did you?...Just I have the continent from hell to myself in current game...room for 25+ cities (I've 23 its mid renaissance), all techs known for resources(minus coal, alum etc.of course), and I've NO luxuries whatsoever, and my only "agricultural resource" is one lump of wheat. That's a massive area for so little. Ok I've I think 14 or 15 fish stocks, and lots of pigs, but damn its hard to play such a map, even with a decent leader like Hatty....

Probably just a real terrible dice roll as such, just made me wonder, as I can't ever remember such a large area with absolutely no calender resources and no luxuries whatsoever..........

If he means Divine Right, that's not really an "Islam" tech. As we all should know, Divine Right refers to the Divine Right of Kings... which actually has more to do with Christianity than any other religion, really.


As far as resources... I didn't tough the stock BtS resources. I did modify the ones I included, but nothing too extreme. Infact, I based some of them off of stock BtS resources that I felt were comparitive.
 
Is it possible to disable those combat effects? Some of them are way too exaggerated and TBH it doesnt look super awsome when it occurs in the middle of the ocean ;)

Otherwise great mod!
 
Is it possible to disable those combat effects? Some of them are way too exaggerated and TBH it doesnt look super awsome when it occurs in the middle of the ocean ;)

Otherwise great mod!

Yes In GlobalDefinesAlt.xml find this bit:-

Code:
<Define>
		<DefineName>DCM_BATTLE_EFFECTS</DefineName>
		<iDefineIntVal>1</iDefineIntVal>

and just change the 1 to a 0(zero)
 
Grave: He means that you need Divine Right, i.e. The Islam tech before you can build those wonders.

Hello Grave, yes, that's whar I ment.
Thanks for clarifying on the subject

About the disappearance of Hagia Sophia and Apostolic Palace from the build options without being build by anyone, has someone reported such an event?
 
Hello Grave

I like your mod very much and I have two questions:

1. In Polish Empire Mod (by asioasioasio&kodzi) are Flavour Units for Polish Empire, which replace Archer, Spearmen, Axeman and Swordsman. Are you planning to use them?? Or could you tell me which files I need to modify to have them in game.

2. There is a third leader for Polish Empire Lech Walesa. It is possible to add him to your mod??

And two things at the end: why Polish Knight have Hussars' feather wings and why you made Hussar with musket?? Hussar main weapon was lance.

Thanks for response.
 
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