Would you consider adding the Leonardos workshop wonder: http://forums.civfanatics.com/showthread.php?t=263722
\Skodkim
\Skodkim
Hi everyone!
I am really exited with this mod but I can't get it to work. I can load the mod, i can pick my map, pick my civ, and everything is just as it would be in an un-modded game. 'Game Snapshot' appears and i click go. And then the game is 'Initializing'. and there it stays. About 1/8 of the way across, the loading bar stops. so i wait. and wait. go off and make a coffee, come back and wait. so i Ctrl Alt Del it and Civ 4 is not responding. i faced a similar problem with Kaels 'Fall from Heaven II', but that was fixed by upgrading civ to 3.13. yet HitM still dosent work.
i would appreciate any help i can get.
Thanks!
Could there be something I'm missing? I have BTS 3.13 installed but no warlords.
\Skodkim
Suggestion: Perhaps get rid of the Hitler LH you have now and replace it with a better looking one, like this?
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Used in this module;
http://forums.civfanatics.com/showthread.php?t=241619
Don't know if this is intended in some way but a lot of late era techs (Transistors, Nuclear Power, etc) have the <bGoodyTech>1</bGoodyTech> tag in CIV4TechInfos.xml. Wouldn't that make it possible to achieve the techs from goody huts?
Also the Terracotta Army wonder doesn't give any Great People points.
\Skodkim
The Eifell Tower however does not have any benefits other than giving Great People points - a bug?
\Skodkim
Hi Grave,
I re download the mod 1.5 + 1.52 + the patch 1.53, delete the old mod folder add replace with the new one - no more CTD
Thanks
Would you consider adding the Leonardos workshop wonder: http://forums.civfanatics.com/showthread.php?t=263722
\Skodkim
Is there any way to make it so that when you have your mouse on a city it doesn't show all the buildings built in that city? Thank you for any help I appreciate it.
I'm confused. Earlier I was told that I do not need Warlords to run this mod because BtS included everything that Warlords had. Recently I've been reading that it looks like I do need to have Warlords to run this mod. Now I've downloaded and started a game to make sure that this mod works for me (I have Vanilla Civ4 and BtS patched to 3.13). It loaded and I've made a few turns and all seems well. Will I be able to run it for the entire game or will it crash once I get to Cotton or Tobacco? I thought I read somewhere that these graphics are not included in BtS. This mod looks great and just right for me. I will be playing this mod more once I've finished my vanilla BtS game I've got going right now.
Any info would be appreciated. Thanks for your time!
- manooly
Hello Grave.
Thanks for the patch, is my on going game compatible or should I finish it before patching ?
And now for a moment of amazement, Horse archer redused to 3 ??
The same as a foot archer? What happened to the backbone of ancient pre iron army? The mongolian horse archer swept clean European battlefields loadewd with axeman, maceman, armored swordsman, and armored knights with their speed and armore piercing arrows
without any need for real hand to hand engagement.
Well I don't demand that kind of strength, But 3 ?
It's almost unworthy to look for horses in the early game.
Since you removed patch 1.52 from the download list I assume that only patch 1.53 is needed after a clean installed, am I right?
Thanks for your reply Grave. When I get a chance to try out your mod I will let you know if I have any problems running it without Warlords installed.
I just figured I would see if there was anyone else like me wanting to try your mod without having to get into it a ways and have it crash without Warlords installed.
Thanks for your reply Grave. When I get a chance to try out your mod I will let you know if I have any problems running it without Warlords installed.
I just figured I would see if there was anyone else like me wanting to try your mod without having to get into it a ways and have it crash without Warlords installed.
Hi Grave
You are right, an archer is an archer, but the horse archer
has always had strength 6, he could defeat an axeman and even archers stationed as city guards.
Now with 4 he is really good against archer, but only against archer, for that all I need is an axeman.
I don't really argue with you, since I can tweak it to my liking, I'm slowly learning how, I need to know if it's done for balancing reasons, archer, horse archer, axeman and spearman are very basic units that we know for a long time
and most of the players established kind of early game strategy based upon them. It's not like changing an exotic new unit added to a mod and found later to be over powerd.
Chariots has the strength of 4 plus a bonus against axeman
and you don't need to research horseback riding which is quite a heavy task. So horse Archer with strength 6 is o.k
IMHO, such a tech should translate for more power then 4.
Thanks for your reply Grave. When I get a chance to try out your mod I will let you know if I have any problems running it without Warlords installed.
I just figured I would see if there was anyone else like me wanting to try your mod without having to get into it a ways and have it crash without Warlords installed.
I havent seen any problems with tobacco yet but here's the files I needed to avoid the CTD I experienced because I don't have Warlords installed. Just paste it into your HITM folder.
\Skodkim
I've had some problems with HitM myself. I cleared my games off including Warlords, defraged, etc. and then re-installed Civ IV and BtS only before re-installing HitM. Still couldn't get it to load without a hang and crash.
I'm curious how this experiment of yours turns out.
Hi Grave
You are right, an archer is an archer, but the horse archer
has always had strength 6, he could defeat an axeman and even archers stationed as city guards.
Now with 4 he is really good against archer, but only against archer, for that all I need is an axeman.
I don't really argue with you, since I can tweak it to my liking, I'm slowly learning how, I need to know if it's done for balancing reasons, archer, horse archer, axeman and spearman are very basic units that we know for a long time
and most of the players established kind of early game strategy based upon them. It's not like changing an exotic new unit added to a mod and found later to be over powerd.
Chariots has the strength of 4 plus a bonus against axeman
and you don't need to research horseback riding which is quite a heavy task. So horse Archer with strength 6 is o.k
IMHO, such a tech should translate for more power then 4.
I have to agree with this almost totally Grave...I see where you're coming from with the fact of Horse Archers just being Archers on a horse, but they would also almost certainly have been also armed with a melee weapon too for close combat, and its the Horse that gives them a VAST advantage over foot troops not the bow. And I note that they don't even have a bonus vs siege anymore.
So as LetMyPeople said, why bother with them at all? A spearman already eats any early horse unit for breakfast (with exception of Greek Companion Cavalry and Numidians). If a HA is only 4 str even with 2 or 3 promotions its only say 5.2 modified str. It will probably have less than a 5% chance vs a spearman (off the top of my head). I think they were pretty well balanced before.
Horsemen though were a little too good, and it looks like you did athere
Second point, did you take every thing else away from expansive, and just give them +1on all tiles making 3
or more? Cos even with this, I'm almost sure they'd be unstoppable...every single grassland farm could support a specialist PRE biology. After biology even plains farms will make 4 food..With an early caste system or free religion(sphinx) I reckon I could out tech the ais on Deity+...
So (with all respect)those 2 changes, I don't think will really work.....
Good luck!
PATCH v1.54 IS NOW AVAILABLE FOR DOWNLOAD!
Please see Post #2 for download info.
Below is the change log:
Spoiler :v1.54
- Removed +1 Food bonus from Expansive Trait
- Restored Horse Archer strength to 6
- Horse Archer now gets a bonus against Spearmen
This will also be the last patch for a while. I spend more time modifying HiTM that I do actually playing it these days, and quite frankly I'm getting a little burned out of Civilization IV.
So I'm going to take a well deserved vacation for a while.![]()