Leif
Prince
I believe the Modern Zulu worker to be bugged, they appear to be using several types of working tools, like a pick, a shovel and a broom at once.
v3.03 comes with some really good stuff. Incorporating the BUG mod sure adds to the fun that HiTM already is.
Thanks to your excellent work I am enjoying Civ4 BTS all over again.
Is it possible to play it in the multi player mode? I tried it, but it was terrible. Everything was chaotic, texts didnt fit in the screen, units didnt appear, really really messy, it looked like as if the mod wasnt finished yet. But very good concepts!
So how about MP?
No religions possible.. New patch didnt fix that. I am really surprised why all the people havent seen this problem.
Would like to see it fixed soon.... Mod seems very promising!
? I dont see any fundamentalism in the civics.
I played a test game.. At start, when someone founded hinduism, I couldnt see it in the religion page. After that, I patched the game.
After a second test game, all religions except Zoroastrianism would appear in the game. The tech for Zoroastrianism was discovered by me, but I didnt get Zoroastrianism. Major dissappointment. Can this be fixed?
Global highlands. If I select anyone else the game starts just fine.
I believe the Modern Zulu worker to be bugged, they appear to be using several types of working tools, like a pick, a shovel and a broom at once.
When I unzipped i got error messages on mongol and native american units. I tried to download aganin but the same thing happend. Horsemen on mongols. Bowmen and crossbowmen on native americans.
Little question, maybe it had been answered earlier but i wont read the 20 pages!
Will you add some new civics category? Like in ViSa?
Grave, on further review the problem is not with History in the Making. Sorry about that, and keep up the good work.
Before I click on Hitler
http://forums.civfanatics.com/uploads/96305/before_crash.JPG
After I click on Hitler
http://forums.civfanatics.com/uploads/96305/crash.JPG
I had similar problems with some of the leaders from Final Frontier before I patched my game. If I selected certain leaders or met them during the game, the game would crash. I'm guessing it is a problem with particular leaderheads and my graphics card.
On a different note, playing as the dutch on noble-prince on normal speed, it seems like techs are coming way too fast. Even when trying to specialize my cities, after 150 or so turns, I have more buildings possible to build than I know what to do with.
That's really wierd. First thing I noticed was Frederick and Otto had backgrounds in their leaderhead icon. In my game, they don't. They're like the Hitler leaderhead: without a background.
I'll post a screenshot of what mine looks like later today and we'll compare notes.
Also, I never seen a pop-up window like that before. Is that from Vista or something?
It very well could be a graphics card issue... though I would have no idea why Hitler is giving you a CTD when no other leaderhead is. What vid card do you have?
I like this mod alot.. good work team. One question, is it possible to make the Ranged Bombardment to where your land units can inflict a little more damage during a bombardment? Not much, but you have to have like 7 cannons to take off half a point.
All of my leaderheads have backgrounds except hitler. The pop up window Is something I had enabled in the Civ iv config .ini to help another modder fix a crashing issue.
; Create a dump file if the application crashes
GenerateCrashDumps = 1
I just haven't bothered to turn it off again.
Sadly, I still have the onboard NVIDIA GeForce2 MX/MX 400. It seems to work just fine as long as the display settings are set to the low end, I just can't see shaders. Maybe I'll get myself a vid card for Christmas.
Some units graphics bugs
1 - Inca maceman is missing the nif file it shows up as 3 red Hemispheres.
2 - Some indian units (axemen) behave oddly in combat animations. Bodies are animated expectedly while heads keep floating in their original locations.
Some units graphics bugs
1 - Inca maceman is missing the nif file it shows up as 3 red Hemispheres.
2 - Some indian units (axemen) behave oddly in combat animations. Bodies are animated expectedly while heads keep floating in their original locations.
I'm having the same problem with the Indian units, but it isn't happening for the axemen at all - it only occurs for the spearmen and swordsmen.
Not like ViSa... but I have a neat concept for a new civic category. Once I feel comfortable with it, I'll add it to the game.
I changed the following:
<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_HITLER</Type>
<Button>Art/interface/Buttons/LeaderHeads/Hitler.dds</Button>
<NIF>art/LeaderHeads/Hitler/napoleon.nif</NIF>
<KFM>art/LeaderHeads/Hirohito/Napoleon.kfm</KFM>
<NoShaderNIF>art/LeaderHeads/Hitler/napoleon_nonshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Hitler/napoleon_bg.kfm</BackgroundKFM>
</LeaderheadArtInfo>
to this:
<LeaderheadArtInfo>
<Type>ART_DEF_LEADER_HITLER</Type>
<Button>Art/interface/Buttons/LeaderHeads/Hitler.dds</Button>
<NIF>art/LeaderHeads/Hitler/napoleon.nif</NIF>
<KFM>art/LeaderHeads/Hitler/napoleon.kfm</KFM>
<NoShaderNIF>art/LeaderHeads/Hitler/napoleon_noshader.nif</NoShaderNIF>
<BackgroundKFM>art/LeaderHeads/Hitler/napoleon_bg.kfm</BackgroundKFM>
</LeaderheadArtInfo>
and Hitler works as seen here:
http://forums.civfanatics.com/uploads/96305/it_works.JPG