[Beyond the Sword] History In The Making

I hope I don't report a bug twice now, but here is my problem:
I just installed the mod. After testing it I downloaded the patch and put the 2 together. When I start a game I don't have any menu's or buttons. I can use my keyboard to play but there are no buttons to click on for my mouse. Esc works so I can end the game and the game itself seems to work fine. Its just that there isn't anything else that the map on my screen.
I have Vista on my computer, but when I drive civ under XP I still have the problem...
I hope I have done just something wrong, because this mod sound great! And the first turn of the plain version without the patch where great to.:sad:

Are you playing with a non-English version of Civ4? Alot of people have been having problems with playing my mod on non-English versions of Civ4, even if they have the language setting set to English.

Unfortunately, I only made my mod for the English version of Civ4.
 
Please google the names suggested by Uncle A before including them as great Texans. I take special exception to Steven Weinberg who is from New York City of all places and has only been at The University of Texas since 1982 and did his nobel prize winning long before getting there. John Wheeler, who arrived at the same, I could tolerate since he did light Roman candle fire works in our class room which qualifies him in spirit as a Texan. If you are going to concider transplanted Texans perhaps Jack Kilby inventor of the intergated chip should be included. He didn't start working at Texas Instruments until the 1950's but he did spend the last 50 or so years of his life living here.
 
Please google the names suggested by Uncle A before including them as great Texans. I take special exception to Steven Weinberg who is from New York City of all places and has only been at The University of Texas since 1982 and did his nobel prize winning long before getting there. John Wheeler, who arrived at the same, I could tolerate since he did light Roman candle fire works in our class room which qualifies him in spirit as a Texan. If you are going to concider transplanted Texans perhaps Jack Kilby inventor of the intergated chip should be included. He didn't start working at Texas Instruments until the 1950's but he did spend the last 50 or so years of his life living here.


I think you'll be pleased with my list of Great Texans. I took some ideas from Uncle A. But I always Google or Wiki every great person I add, just to make sure they "fit".

Some of the Great Texans I have included: Waylon Jennings, Gene Roddenberry, Deaf Smith, Dwight Eisenhower, Jack Kilby, Phil McGraw and Ross Perot.

There will be 16 Great People in each category.
 
Don't forget George W.!
 
I think you'll be pleased with my list of Great Texans. I took some ideas from Uncle A. But I always Google or Wiki every great person I add, just to make sure they "fit".

Some of the Great Texans I have included: Waylon Jennings, Gene Roddenberry, Deaf Smith, Dwight Eisenhower, Jack Kilby, Phil McGraw and Ross Perot.

There will be 16 Great People in each category.

Yup yup :) And again, bear in mind my comments - "I know *very* little about Texan History"... I wasn't joking. My exposure to Texas and all things Texan is constituted by a (VERY enjoyable) two week jaunt around Fort Worth that I took in 2003. When someone on these forums usually asks for stuff I don't know about first hand, I generally just jump onto Wikipedia and copy and paste... ;)

There are certain Civs that I could provide more definitive and accurate information on, but Grave either a) knows this stuff himself as the mod content is right on or b) hasn't included those civs, so doesn't need it and probably won't since new civs aren't a focus of the project. :)
 
@Grave:-

I'm not sure of your thoughts on the matter, but I'm finding that building the Senate(often BC, early anyways), and switching to uni sufferage with mega cottage spam (any civ, not just financial its for the :hammers:), is just far, far too powerful. It starts a snowball effect, because each building obviously improves something for each city, and often increases science/gold/ decreases corruption, whatever, which then leads to more of the same. In short, its pretty infallible, as even a pure cottage city (especially actually) turns into a production powerhouse.

With this strat, I often find most cities are soon "waiting" for a new building to be unlocked by research, and are building wealth or troops as necessary. Its basically unstoppable, and when I've missed the Senate, the ai seems to have no idea of its power.

If I may make a suggestion change to Uni Suff:-

Cottages 0:hammers:
Hamlets 0.5:hammers: (I think the game would allow this)
Villages 1:hammers:
Towns 2:hammers:

Thanks for your hard work, Im looking forward to your next release, oh and happy new year :beer:

P.S. Great Texans:- Tony Romo (yeah right) :cowboy::backstab::mischief:
 
@Grave:-

I'm not sure of your thoughts on the matter, but I'm finding that building the Senate(often BC, early anyways), and switching to uni sufferage with mega cottage spam (any civ, not just financial its for the :hammers:), is just far, far too powerful. It starts a snowball effect, because each building obviously improves something for each city, and often increases science/gold/ decreases corruption, whatever, which then leads to more of the same. In short, its pretty infallible, as even a pure cottage city (especially actually) turns into a production powerhouse.

With this strat, I often find most cities are soon "waiting" for a new building to be unlocked by research, and are building wealth or troops as necessary. Its basically unstoppable, and when I've missed the Senate, the ai seems to have no idea of its power.

I have an idea for the Senate... it might not make it into this next revision, because it's something I'm going to have to tinker with a little more... but it'll make the Senate a little more historically accurate.

But thanks for the info on this loophole. ;)

If I may make a suggestion change to Uni Suff:-

Cottages 0:hammers:
Hamlets 0.5:hammers: (I think the game would allow this)
Villages 1:hammers:
Towns 2:hammers:

That's certainly do-able... I'll look into it for the next revision. :goodjob:

Thanks for your hard work, Im looking forward to your next release, oh and happy new year :beer:

No problem, man. :cool:

P.S. Great Texans:- Tony Romo (yeah right) :cowboy::backstab::mischief:


Bah... I don't think too highly of the (Butt) Cowboys. I'm more of a Steelers fan. :thumbsup:
 
VERSION v1.00 OF HISTORY IN THE MAKING IS RELEASED!!!!!!!!!

:clap:

Please see the original post for info and download. This is an entirely new revision, not a patch, so you must download the entire mod again.

There was too much content additions/changes to make this a simple patch.

Also make sure you re-download the 2UU module!

Maps to come soon!


WHAT WAS UPDATED WITH v1.00 from v0.06
Spoiler :

v1.00

- Upgraded BUG Mod from v2.11 to v2.20
- Added Bhruic’s Unofficial Patch v1.11
- Added Dale’s RtW Bombing Missions
- Added George W. Bush as a new American Leader
- Added Kim Jong-il as a new Korean Leader
- Added Mahmoud Ahmadinejad as a new Persian Leader
- Added modified version of Munch’s Alternate Traits v2
- Added Civ Specific Great People mod by Gaius Octavius
- Added JKP1187’s Events
- Added two new traits: Scientific & Cunning
- Added “iAirUnitCap” to several modern air units
- Added UnitArtStyle for some modern Barbarian units
- Added Military Monument city improvement
- Added Tobacco and Tea as a new resources
- Fixed Polish city names
- Fixed animations for Egyptian Rifleman
- Fixed bug where ICBM didn’t require a Missile Silo to build
- Fixed several Horseman units that were acting as ranged
- New model for Saddam Hussein
- New models for several Native American units
- New model for Zulu Pikeman, Korean Curiassier, Persia Marine
- New models for African Explorer, Paratrooper
- New model for Mesopotamian Cavalry
- New models for African and European modern Settlers
- Made The Internet a “World” Project instead of “National”
- Adjusted Civics
- Adjusted Derivative Civilizations
- Adjusted bombard rate for units with DCMBombRange
- Adjusted AirCombat & AirRange for units with DCMBombRange
- Adjusted AirCombatLimit for all air units to 100%
- Adjusted some traits for Leaderheads
- Replaced Natural Gas resource with Olives
- Tweaked Brewery and Distillery




[party] HAPPY NEW YEARS! [party]
 
Just tried to get it going and while loading, it CRASHED!! I didnt put the HiTM in either??

Anybody else have this problem?

EDIT: Which usually means there is something wrong with the dll?? maybe?




No... no problems on this end. Loads up just fine for me. I'm playing a game with it right now. :dunno:
 
When are you going to release the SDK Source files for your mod? The reason I'm asking is I would like to add one of the larger city radius mods into this one. Thanks for your hard work!! By the Way HAPPY NEW YEAR!!!!
 
I just downloaded your most recent version. The game CTD while loading a custom game with all default settings. Thanks for any help I appreciate it. If you need any additional information please just ask. And thanks for putting your time into making this mod.
 
No... no problems on this end. Loads up just fine for me. I'm playing a game with it right now. :dunno:

OK, i just re-d/l'ed another copy and i got it to at least start in the Play Now mode, but then i tried Custom Scenario and like the guy above me in that thread, it crashes right away!!:rolleyes:

OH yeah, i forgot to add, PLS get rid of that stupid Blue Star flag for America, and PLS use R/W/B, thx!!
 
:thumbsup: Downloading as I write... Just one question: does this (or do I) overwrite or do I throw away the previous version?

:newyear:
 
I just downloaded your most recent version. The game CTD while loading a custom game with all default settings. Thanks for any help I appreciate it. If you need any additional information please just ask. And thanks for putting your time into making this mod.

If I understand the KNOWNBUGS-readme correctly, you can't run scenarios. Now what if I'd like to make one for HitM?:mischief:
 
I just downloaded your most recent version. The game CTD while loading with or without the SDK dll. This is my second try at it and I downloaded another copy Thinking I got a bad download also no like with it loading up. If your copy is running on your computer maybe zip that one up and upload it and we see if that one will work for us. PS this was a clean copy with version 1.0 to the mods folder I did not do a copy over to any early versions because I have no early versions.
 
:goodjob:After 5 mins. downloading plus 10 mins. loading I played the Mongols at Notmal speed till 1000 BC, decided to try out the BUGmod component (which halted the game previously) and experienced no problems.:worship:
 
When are you going to release the SDK Source files for your mod? The reason I'm asking is I would like to add one of the larger city radius mods into this one. Thanks for your hard work!! By the Way HAPPY NEW YEAR!!!!

Maybe once I clean them up a little bit. I don't like to release sloppy SDK files. :mischief:

I just downloaded your most recent version. The game CTD while loading a custom game with all default settings. Thanks for any help I appreciate it. If you need any additional information please just ask. And thanks for putting your time into making this mod.

OK, i just re-d/l'ed another copy and i got it to at least start in the Play Now mode, but then i tried Custom Scenario and like the guy above me in that thread, it crashes right away!!:rolleyes:

I don't understand why you guys are getting CTD's at all. I haven't experienced one yet, and I'm playing through a game and haven't experienced a single show-stopper yet (bug testing). :confused:

You guys aren't overwriting the older version of the mod, are you? If you are... don't. Delete the old one and unzip this one into your MODS folder.

Probably wouldn't hurt to clear the cache either.

I just downloaded your most recent version. The game CTD while loading with or without the SDK dll. This is my second try at it and I downloaded another copy Thinking I got a bad download also no like with it loading up. If your copy is running on your computer maybe zip that one up and upload it and we see if that one will work for us. PS this was a clean copy with version 1.0 to the mods folder I did not do a copy over to any early versions because I have no early versions.

The copy I zipped up IS the one I'm currently playing. :(

Without the DLL it will CTD because the XML files rely on some of the components within the DLL file, from what I've experimented with.

Do you think it's possible FileFront jacked up the file?



OH yeah, i forgot to add, PLS get rid of that stupid Blue Star flag for America, and PLS use R/W/B, thx!!

Sorry... not that big of a deal to me? :dunno:

:thumbsup: Downloading as I write... Just one question: does this (or do I) overwrite or do I throw away the previous version?

:newyear:

Oh no, no, no! Do not overwrite any copies of HiTM! Delete those and install fresh. It's in the Readme. :)

If I understand the KNOWNBUGS-readme correctly, you can't run scenarios. Now what if I'd like to make one for HitM?:mischief:

Making one is no problem. It's just with the new DLL file, the game will crash if you try playing a vanilla BtS scenario. But when you make one, and save it as a scenario, it'll work just fine.

In fact, I encourage people to make scenarios for HiTM! If you do, I'll gladly advertise them on this thread!

:goodjob:After 5 mins. downloading plus 10 mins. loading I played the Mongols at Notmal speed till 1000 BC, decided to try out the BUGmod component (which halted the game previously) and experienced no problems.:worship:


Well... at least somebody got it working! :lol: It does take a couple minutes to fire up if the game isn't pre-loaded into your RAM (for lack of a better term). After that, it seems to load alot faster after you play it at least once.

At least I know now it isn't broken.
 
C:\Documents and Settings\Robert\My Documents\My Games\Beyond the Sword
; Modular XML Loading
ModularLoading = 1

after changing in My Games ModularLoading = 0 To 1 the mod does load this my be every ones problems
 
C:\Documents and Settings\Robert\My Documents\My Games\Beyond the Sword
; Modular XML Loading
ModularLoading = 1

after changing in My Games ModularLoading = 0 To 1 the mod does load this my be every ones problems


Ah, I see. I know if you're going to play Modules, you need to set that to a "1".
Something I never thought of, because I set my INI file's ModularLoading to "1" months ago and never thought twice about it! :lol:


So HiTM working for you now, Roamty? :crazyeye:
 
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