[Beyond the Sword] History In The Making

I see what he means. In the original post, while it points to Page #2, it actually directs you to Page 3 for some reason.

I re-copied/re-pasted the link... tested it out... and now it's fixed.

Or yes... you could just scroll down. :)
 
Alright, I played another game and noticed a few things -

Many of the "Cid's Tips" when mousing over/selecting technologies say something to the effect of "Does bla bla bla and enables the _____ wonder", when the prereqs for the given wonders have changed.

Frigates (and possibly other modern ships) still have the weird 'ranged bombardment' text referencing Road to War.

The BUG mod config message was flashing for the entire 5-6 hour game - I don't want to turn it off completely, because I'd completely forget about it, but it'd be really nice if it went away after a few turns or a minute after a game is started/loaded.

The 'pedia entry for St. Vitus wasn't terribly clear to me - quoted straight from the game it is "Build Prague Castle to get a Gold bonus with Gems." Does it increase gold generated in the city that builds it by 25% with gems, or in all cities? Does the bonus stack with multiple gem resources ala corporations? Though the name mix-up makes sense after some wikipedia research, I think the name of the wonder should be renamed either St. Vitus Cathedral or Prague Castle (which the 'pedia entry is written about), and it wouldn't hurt to clarify the special abilities description a bit.

Why does the Taj Mahal require hinduism and an islamic temple?

Finally, I felt that Big Ben was really rather useless. Four :culture: and one :gp: just doesn't seem to be enough to justify it, especially when compared with the Arc de Triomphe. The Arc has more :culture:, more :gp:, and acts as a second globe theatre - for the same hammer cost, and a comparable tech. If Big Ben's going to stay just as as a bastion of :culture:/:gp:, I think it'd be worth scaling it up to about 2/3 of the new Eiffel Tower, at around 8 :culture: / 2 :gp:. I personally feel that it'd be nice to have the purely :culture:/:gp: wonders revised so that they're not quite so underwhelming, though I'm not sure what would make sense gameplay or history-wise for either.

Hope these comments are constructive - looking forward to 1.04 :D
 
Many of the "Cid's Tips" when mousing over/selecting technologies say something to the effect of "Does bla bla bla and enables the _____ wonder", when the prereqs for the given wonders have changed.

Yeah, alot of the Sid's Tips are off. I was too lazy to re-type them when I built the Tech Tree. I'll get around to fixing those. Maybe in v1.05.

Frigates (and possibly other modern ships) still have the weird 'ranged bombardment' text referencing Road to War.

That'll be fixed in v1.04.

The BUG mod config message was flashing for the entire 5-6 hour game - I don't want to turn it off completely, because I'd completely forget about it, but it'd be really nice if it went away after a few turns or a minute after a game is started/loaded.

There isn't anything I'm going to do about that. I'm not experienced enough to muck about with Python. ;)

The 'pedia entry for St. Vitus wasn't terribly clear to me - quoted straight from the game it is "Build Prague Castle to get a Gold bonus with Gems." Does it increase gold generated in the city that builds it by 25% with gems, or in all cities? Does the bonus stack with multiple gem resources ala corporations? Though the name mix-up makes sense after some wikipedia research, I think the name of the wonder should be renamed either St. Vitus Cathedral or Prague Castle (which the 'pedia entry is written about), and it wouldn't hurt to clarify the special abilities description a bit.

That does need some work.

What it does is increase gold generated in the city that builds it, with an added bonus w/ Gems.

Why does the Taj Mahal require hinduism and an islamic temple?

Wiki it. ;)

Finally, I felt that Big Ben was really rather useless. Four :culture: and one :gp: just doesn't seem to be enough to justify it, especially when compared with the Arc de Triomphe. The Arc has more :culture:, more :gp:, and acts as a second globe theatre - for the same hammer cost, and a comparable tech. If Big Ben's going to stay just as as a bastion of :culture:/:gp:, I think it'd be worth scaling it up to about 2/3 of the new Eiffel Tower, at around 8 :culture: / 2 :gp:. I personally feel that it'd be nice to have the purely :culture:/:gp: wonders revised so that they're not quite so underwhelming, though I'm not sure what would make sense gameplay or history-wise for either.

Ok, I'll take a look at Big Ben and see what I can do to make it a little more valuable.

Hope these comments are constructive - looking forward to 1.04 :D

Very much so! Thanks for the input... it'll be put to use! :goodjob:
 
Many of the "Cid's Tips" when mousing over/selecting technologies say something to the effect of "Does bla bla bla and enables the _____ wonder", when the prereqs for the given wonders have changed.

I never use "Sid's Tips" with a mod.:nono:

The BUG mod config message was flashing for the entire 5-6 hour game - I don't want to turn it off completely, because I'd completely forget about it, but it'd be really nice if it went away after a few turns or a minute after a game is started/loaded.

How about checking the BUG mod settings and exiting? Works for me.;)

Why does the Taj Mahal require hinduism and an islamic temple?

That's actually both very cool and very realistic.:cooool:

Finally, I felt that Big Ben was really rather useless. Four :culture: and one :gp: just doesn't seem to be enough to justify it, especially when compared with the Arc de Triomphe. The Arc has more :culture:, more :gp:, and acts as a second globe theatre - for the same hammer cost, and a comparable tech. If Big Ben's going to stay just as as a bastion of :culture:/:gp:, I think it'd be worth scaling it up to about 2/3 of the new Eiffel Tower, at around 8 :culture: / 2 :gp:. I personally feel that it'd be nice to have the purely :culture:/:gp: wonders revised so that they're not quite so underwhelming, though I'm not sure what would make sense gameplay or history-wise for either.

I don't see the problem. Not all Wonders are very powerful, but building multiple ones can give your culture (and yourself) a big kick.:mischief:
 
hey grave! Thanks for your work on this mod!

Will 1.04 be released next weekend? I want to start a new game, but I don't know when the next version will be out.
 
Grave, I just had an idea of effect to give for a british wonder like Big Ben or the Trafalgar (don't know if this one is in your mod). lets ear now .
The satellite tech reveal the whole map clearing the darkness. I think this can transfered to buildings so a wonder like big ben can reveal the entire map to the builder. I think this can be a very cool one shot effect like the centering map one (CALENDAR, STONEHENGE). It requires SDK modif, I think, but it will be a nice addition to the game. What do you think ?
 
The Armory does just that... it gives you Free Upgrades to units. Meaning: no upgrade costs.

Feel free to change it back in the XML files if you wish. I'm going to leave it "as is" for now, because coming up here shortly I plan on diversifying all the Religions, so they're not all the same. The Religion-specific Wonders are a part of that.

Sorry, but it seemed ridiculous to me to be able to build the Sistine Chapel without even having Christianity in your civilization. Now, I understand certain religions like Judaism don't have any religion specific wonders, and Christianity has several. But this will all balance out once I diversify the religions. You'll see... just be patient. ;)

Well, see my sig block. I MADE the Republic of Texas as a Civilization. I like it... I thought it was unique. If you don't like it... then don't select them.

Besides, have you ever been to Texas? Probably not. If you have... then you know Texas is like a whole seperate country. Just ask any Texan.

I still think having religion specific wonders is silly. It is against the whole spirit of what Firaxis made the religions in the game to be. What you're basically saying is that you want historical accuracy, well then ALL wonders should be restricted to only specific civilizations that actually built them. Obviously doing that would ruin the game, and I think making religion specific wonders is in the same vein.

If you're talking about ridiculous, in my current game George Washington is the head of Arabia and he just finished building the Arc de Triumph. Now that is ridiculous. But should it be restricted so that only the French can build that wonder and so that he can only lead America? No, that would ruin the game.


I realize you made the Republic of Texas. But it certainly is not a "whole other country" any more than any other state is with their own local culture. I know people who live in Texas and if they were asked what country they live in, they certainly would not say "Texas". So where are its merits as a civilization?

Earlier you were stating that it is unrealistic to have a non-Christian city building the Sistine Chapel. Yet you find it realistic to have the Republic of Texas led by George Bush competing with the rival civilizations of Sumeria, France, and Russia? Your points are very hypocritical.

Any way you look at it Texas is ridiculous in the game as a major civilization. To not enable it, it would require choosing all of the rival civilizations myself, and I prefer to be surprised by having them randomly chosen as I'm sure many people do. I think you should make Texas an optional additional download for the mod for those that want it. It would make a lot more sense.
 
Grave:- Nice Idea for Big Ben (cos its apt), +1:) from Uni Suff as its actually The Tower on The Houses Of Parliament.
 
Spock:- Its a mod that's all. And what's more ridiculous having The USA in 4000BC, or The Rep Of Texas? In a only slightly different world, lets say The US was still a British Colony, The Spanish had made The Louisiana Purchase, and then granted Freedom to its colony. Then "Texas" may be everything west of the Mississippi.

It isn't supposed to represent history exactly. As far as religions go, as Grave said, eventually all will have specific wonders, itsan ongoing process. Personally I always play with "choose religions" option on, and anyone gets to build the AP, but only the Building city gets to build the Sistine Chapel. The game balances well still. And I still Roleplay a little myself (even at emperor+), in that if I get the Arabs and found a religion, if Islam is available then thats what I take. India Hindhu, Holy Rome, Christian for examples.

Doesn't spoil the game for me, just adds to the fun, which is what this mod is all about ;)
 
I still think having religion specific wonders is silly. It is against the whole spirit of what Firaxis made the religions in the game to be. What you're basically saying is that you want historical accuracy, well then ALL wonders should be restricted to only specific civilizations that actually built them. Obviously doing that would ruin the game, and I think making religion specific wonders is in the same vein.

Well, I really don't care how "silly" you think it is. It's my mod, I'll do what I want with it. Don't like it? CHANGE IT YOURSELF.

I swear, people love to . .. .. .. .. . about the pettiest little things...

I realize you made the Republic of Texas. But it certainly is not a "whole other country" any more than any other state is with their own local culture. I know people who live in Texas and if they were asked what country they live in, they certainly would not say "Texas". So where are its merits as a civilization?

It's merits? Because I say so, that's why. I took the time to make it. That's merit enough.

And it's funny... I know many Texans as well. And if you ask them what country they're from, alot of them say "Texas". That's a joke, of course... but it goes to show you the level of "culture" and pride they have. Texas has accomplished more in it's 150+ year history than most lame ass civilizations alot of people make for Civ4. Oh, and judging by your answer I quoted above, it's painfully obvious you've never stepped foot on Texan soil.

I have. I've lived on both East and West borders (NM and LA) and traveled through Texas more times that I care to remember. So it's safe to say I been within the "Cultural Borders" of Texas many, many times. Texas does have it's own unique "culture" and self-identity. More so than any other state I've ever passed through.

Not only that, but if you would actually read up on the history of Texas, you'll see that at one time it was it's own soverign nation. And THAT, my southwesternly ignorant friend is why I chose to make Texas a civilization. You may not like that... but it's my mod, so there really isn't much you can do about it.

Earlier you were stating that it is unrealistic to have a non-Christian city building the Sistine Chapel. Yet you find it realistic to have the Republic of Texas led by George Bush competing with the rival civilizations of Sumeria, France, and Russia? Your points are very hypocritical.

Hypocritical? :lol:

And your points are ********. :sheep:

For all the time you wasted typing away at trolling my thread, not one thing you "suggested" is even a worthwhile endeavour for me to consider.

Fact is... this is MY mod. I put what I want in there. If you don't like it, don't play it. Simple as that.

I think you should make Texas an optional additional download for the mod for those that want it. It would make a lot more sense.

Let me think about that for a second....























































... no.

Grave:- Nice Idea for Big Ben (cos its apt), +1:) from Uni Suff as its actually The Tower on The Houses Of Parliament.

Yeah, I'll come up with something for Big Ben. No worries.

Spock:- Its a mod that's all. And what's more ridiculous having The USA in 4000BC, or The Rep Of Texas? In a only slightly different world, lets say The US was still a British Colony, The Spanish had made The Louisiana Purchase, and then granted Freedom to its colony. Then "Texas" may be everything west of the Mississippi.

It isn't supposed to represent history exactly. As far as religions go, as Grave said, eventually all will have specific wonders, itsan ongoing process. Personally I always play with "choose religions" option on, and anyone gets to build the AP, but only the Building city gets to build the Sistine Chapel. The game balances well still. And I still Roleplay a little myself (even at emperor+), in that if I get the Arabs and found a religion, if Islam is available then thats what I take. India Hindhu, Holy Rome, Christian for examples.

Doesn't spoil the game for me, just adds to the fun, which is what this mod is all about ;)

Don't worry about him... he's just a troll. If he keeps it up, I'll just report him to a moderator...
 
It is his Mod, So if he want Texas in it then that is all right.
I like the idea, so did author of this mod.
Other states at one time or another could have gone off on there own, Utah almost did, Virgina by its orginal charter could have gone all the way to west coast. Mass. per its orginal land grant could have been larger. During Revolution part of Canada could have gone with colonies and then broken off as a sperate nation so that Maine not been in America but a part of that different nation. CSA could have held out until it got aid from France or Britain.

There are mods that more closely follow history, play those if it troubles you. I like his mod the way it is, I have fun playing the game for fun. I win some and lose some, BUT IT IS HIS MOD. Make suggections but don't tell him how to make HIS MOD, IT IS HIS. :king:

IF YOU CAN DO BETTER THEN SHOW US. :hmm: :trouble:
We, the readers will judge your mod as to which is better, but only if there is something worth looking at. Start from scratch and then let it be judged.:goodjob:

Grave keep up the good job. Awaiting next update.:drool:
 
Grave keep up the good job. Awaiting next update.:drool:

I should have v1.04 up either today or tomorrow. I actually finished it last night... but I'm working on something... "special" for the Modules at the moment. When that's done, I'll release them both at the same time. :king:


(and thanks for your kind words!) :goodjob:
 
Actually I like having Texas as a civ in your mod. A few times I've played using a North America map with The Union, The CSA, California, Canada, The 6 Native American civs, The Pirate civ, The Aztec, and The Mayan civ all in one game just to see who survives. It's alot of fun :) .
 
Hey great mod, one problem I'm having is whenever I play with Hitler or Solomon and a couple other of the new leaders, the game gives me an illegal operation and shuts down while starting up. I have the 3.13 and the final version of the mod, what am i doing wrong?
 
HI Grave,

I would like to congratulate you on a fantastic mod. I followed Sepulchre's method, WITHOUT changing my civ version. and the game has started. I didn't install the additional units module the previous time, so it could be either i lack the optional module, or there is a difference in installing it directly vs transferring it. I think you should add that post to your FAQ or Installation Guide
 
Why does every one get to play except me!!This is B*llSh*t Every time i load i have missing buttons and cant get my settler to settle what the F*ck is going On?I am in the Out side looking in missing all the fun.Help some one!!!
 
I should have v1.04 up either today or tomorrow. I actually finished it last night... but I'm working on something... "special" for the Modules at the moment. When that's done, I'll release them both at the same time. :king:


(and thanks for your kind words!) :goodjob:

Please hurry i want to play i am a civ4 Junkie and i need my next fix so please the patch:rolleyes:
I have the shakes and i need More Civ4 Mods i barely sleep Now ..So please the patch help out a fellow american the patch:goodjob:
Vote:Obama 2008:D
Isnt Bill Richerson your governer
 
Why does every one get to play except me!!This is B*llSh*t Every time i load i have missing buttons and cant get my settler to settle what the F*ck is going On?I am in the Out side looking in missing all the fun.Help some one!!!

Please hurry i want to play i am a civ4 Junkie and i need my next fix so please the patch:rolleyes:
I have the shakes and i need More Civ4 Mods i barely sleep Now ..So please the patch help out a fellow american the patch:goodjob:
Vote:Obama 2008:D
Isnt Bill Richerson your governer

YOU barely sleep, well I don't atm;)

Basic idea, and very basic idea, for some reason, I very strongly suspect some "homemade" mods clash with others (I have absolutely no empirical evidence for this, some heresay, some personal experience, plus I program(mainly debug) for a living, so I'm mostly right ;)

So basically (as your obviously English speaker from your Stated location etc.) the mod works.It crashes sometimes (occasionally for me, really occasionally) and some suspects are in the frame for this, which are being fixed as I speak (hopefully shoudln't speak for Grave, but most are down to other included mods that make up the current HITM).

Soooooooo.......if you or anyone else who has the same probs hasn't done something hideous wrong, here's a bit of advice. Delete all your HiTM folders. Download the full verison (1.00) and then unzip to the program files location, NOT My docs\my games (for some reason this has worked for many who had probs otherwise)...Pls tell me you can find the program files location, its \program files\firaxis games\Civiv\BeyondThe sword\MODS (or something like that).....

Anyways, dload to that location, and THEN Dload the latest patch (1.03 as of typing , which can be found in post#2 of this thread) Unzip that to the same location but the MODS file, NOT the HiTM folder, it will self extract and overwrite. Then if you want to, see the Interim fixes, (they are not essential to make the game work), but they will all be included in the next patch and add to gameplay...

If this doesn't work, then you can go to Scotland and kick FGs for The Giants (The lucky, lucky, bastard)..............

Was going to warn you for language but then I can't now can I;)
 
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