Hi
I had no problems with the first version
I installed the mod to the desktop as requested copied it into Bts mod directory added the patch 1.5
after loading the mod the splash screen appears and either she freezes and I have to Ctr-Alt-Del out or she will load the game appears with a flashing background asking me to edit the bug If I do i cant exit out of the bug screen as the exit button does not appear to work If I ignore it and attempt to settle my first city there is a crash to the desk with microsoft warning that the program stopped It does not make a difference what size map i use
I have a duocore pentium with 4gig of physical memory nvidia 8000 series with Direct X 9 and 10 memory 640 megs I use Vista as the operating system I have no saved games as I can start a game I need help
You have almost the same rig I do (except I have 2GB of RAM and Windows XP).
Sounds like you're have "bug" with the BUG Mod. I wonder if DX10 is a culprit in this? I would give this bug report to the BUG Mod team over in thei sub-forum. While I include it in the mod, I don't actually do work on it.
You can also modify any settings in the BUG Mod via the INI file instead of hitting CTRL+ALT+O.
Try that and see if it helps.
Do you have plan to add new units and civilization? Like more skins to strike fighters, tanks, etc... ?
Units- As good flavor units come out, I'll add them. I won't add new UNITCLASSES unless they serve a unique purpose.
Civilizations- Probably not. That would mean I have to come up with a 2UU and a 2UB for each new Civ I add. The problem is making those unique units/buildings "unique". Besides, modular loading takes care of adding new Civs for me.
1. Merging the MAD Nukes Mod into it.
2. More flavor units. I like having different countries with their own individual soldiers.
3. UN Soldier unit. I've seen it around somewhere. I could probably put it in myself though.
1. MAD Nukes mod is too buggy for my liking at the moment.
2. 575+ isn't enough!?!?!
3. What purpose would the serve? How would you get them? Wouldn't make much sense to me to have a UN Peacekeeper if you didn't have the UN. But then again, since the UN is an international organization, if you built the UN, you would be the only Civ to build said Peacekeepers... and that isn't very fun either.
Once the author smooths out some of the bugs in the mod, I'll look into it further.
Hi Grave
About 3 squars city radius mod, I understand WOC have a good expanded city mod, much simpler then Maylon's, just a second expansion after a given amount of culture in the city. It looks like it's working fine with no problem and with a good display in city view.

Will you please consider including it ???
Not right now, no.
WoC has a highly modified SDK source code. You can't just take a mod from WoC and plug it into any old SDK source files. For one, they use a specialized form of modular loading, which is a whole other concept.
It would be more of a hassle than it's worth. Sorry. No Expanded City Radius for now.
I'm still working on my GraveEarth1600 map with the thought of having all the civs start with all ancient, classical and medieval techs already researched. Also starting with more or less appropriate religions. My thoughts were:
Zoastianism Aztecs(founds), Inca, Native American
Hinduism India(founds)
Budism India(founds), Khmer
Toaism China(founds), Mongol
Confussism Japan(founds)
Christianity Spain(founds), France, England, Holy Roman, Russia, America
Islam Arabia(founds), Ottoman, Mali
Which leaves me with Judism which I guess goes to Ethiopia? Should Arabia found it as well since they occupied Jerusalem at the time? I know religion can be a touchy subject for some but I'm looking for that fine balance between historical accuracy and game play.
Wish you had your own Project Developement forum. I would make things easier to discuss. How big does this thread have to get before that happens? Is it just a matter of asking? And Yes, I know there are a lot of spelling mistakes in this post. I'm still on my first cup of coffee.
Sounds good to me.
Except Zoroastranism shouldn't go towards any Mesoamerican civilization. Zoroastranism actually is Persian in orgin. Wouldn't make much sense for the Aztecs, etc to have them. I just wouldn't give them any religion.
Confucianism is also Chinese in orgin, not Japanese.
Have you thought about adding Egypt? In a way, Judaism actually originated with them when Moses fled Egypt. Of course, by 1600AD, I believe the Arabs had control of Jerusalem, so you could just give Judaism to them.
Plus I'd make Jerusalem the Holy City for both Christianity and Judaism.