[Beyond the Sword] History In The Making

Hi all,

Can anyone tell me how to disable the Influence Driven War using the file GlobalDefinesAlt.xml located in the HITM/Assets/XML directory? I don't know how to open and change xml files.

Thank you.
 
Kudos on the Earth maps evliya!

I’ve started a new History in the Making Map Exchange Thread.

I was originally interested in making a truly enormous Earth map but have realized I don’t have the rig to handle such a map, so probably lots of other folks do not either.

Would be good to get a HiTM map-exchange network going!

Second Question/Comment: Anyone wanna do a PBEM using this mod? If there is interest, maybe we could start a new thread to talk about ideas.

This is the best BTS mod there is, so we need more threads focusing on different aspects of it! :)
 
Excellent thanks for all that!

-Load the mod
-Select Custom Scenario
-Select GraveEarthMap-RandomCivs (you have to select this one not the others)
-There you go..you'll be at the screen where you can select any civs and/or leaders you wish..
-When game starts open the worldbuilder and modify the map/cities/starting points/units as you wish

Or you can use the one I did for this mod (HITM), I heavily modified the map and nations(starting locations etc.). 2 versions: Advanced start with each nation with 5-6 cities, and regular one where each nation only has a few cities. Here they are if you want to give it a try.

http://rapidshare.com/files/116684782/HITM_Map_20_Civs_new.CivBeyondSwordWBSave
http://rapidshare.com/files/116684734/HITM_Advanced_Start.CivBeyondSwordWBSave

put under: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\HISTORY IN THE MAKING\PublicMaps
 
It's strange, for me the "GraveEarthMap-RandomCivs". Does not appear after I load the mod and select custom scenario.

I have the map is all the expected locations.

Has anyone else seen this?
 
I'm also having Vista issues with this mod. In my case I have the "settler into a city" crash. I first attempted to fix it by running in XP SP2 compatibility mode, but that didn't help at all. Then I thought that maybe you're somehow illegally attempting to save something into the Program Files path, which is totally forbidden in Vista, so I gave myself full user rights to the whole Firaxis folder. This didn't help either.

But I got it figured. Zooming in prevents the crash! I simply zoomed in as much as I could, hit B and voilá, no crash for me. However it appears that I must zoom in every time I create a new city, as the second city I made caused a crash again.

So, what has changed in comparison to vanilla BtS when building a new city? Can anyone identify which parts of code run in the mod instead of what runs in vanilla? What changes when zooming in, in comparison to not zooming in? If it helps, the crash appears to happen before any city is drawn to the terrain. The settler doesn't even animate at all when crashing, so the crash is immediate when hitting the B key or clicking the build button.
 
Bah, I found out this bug was in 1.5 version and simply needed to install the latest patch. However, I didn't even know of the 1.54 upgrade, so I'd request that either put the download link of the major release in the end of the first post (thus making post 2 much easier to see and grab attention) or have all download links cleanly in one place (post 2?).

There is simply too much information in the first post.
 
Are you sure you read the first post entirely?

START DOWNLOADING HISTORY IN THE MAKING v1.5! (256 MB)
(Be sure to see Post #2 for any new patches!)
(Be sure to see Post #3 (FAQ) before posting a question, please!)
 
Bah, I found out this bug was in 1.5 version and simply needed to install the latest patch. However, I didn't even know of the 1.54 upgrade, so I'd request that either put the download link of the major release in the end of the first post (thus making post 2 much easier to see and grab attention) or have all download links cleanly in one place (post 2?).

There is simply too much information in the first post.

With all due respect Merri, the statement saying "Check Post 2 for all patches" is in a) a different colour, b) enlarged font, c) Bolded.

I don't see how you can reasonably argue that it's too hard to see.
 
I'm back guys.....long story short....I had a nasty accident, 2nd Degree burns over about 25% of my body about 4-5 weeks ago, some still sting like . .. .. .. ., none on my face area thankfully....anyways since Grave has seemingly partly retired, I'll help out as best as I can again...(at a party atm on someone elses wiinet...will pricks PLS stop prodding my healing stomach thank you...)...

So if Grave doesnt want to do a next veriosn, maybe I will, I've got 6 months off healing time horsehockeye...
 
That's not so good news, Drew :(. What happened to you? I hope it all heals as nice as possibly can. Rather stick your effort in getting well than in HiTM, although many would love for someone to resurrect it.
 
I'm back guys.....long story short....I had a nasty accident, 2nd Degree burns over about 25% of my body about 4-5 weeks ago, some still sting like . .. .. .. ., none on my face area thankfully....anyways since Grave has seemingly partly retired, I'll help out as best as I can again...(at a party atm on someone elses wiinet...will pricks PLS stop prodding my healing stomach thank you...)...

So if Grave doesnt want to do a next veriosn, maybe I will, I've got 6 months off healing time horsehockeye...

Damn... Drew, I'd like to express... Well I don't know how to without sounding trite, but needless to say I hope you're okay mate.... Having a drink for you over this end buddy...
 
Thanks for this great mod, it's the one I stick with now :goodjob:

A couple of questions to anyone who can answer:

1. Is it possible to add in extra civilizations from the "New Civilizations" mod section without any trouble, or without breaking the mod's game balance? I'd like to try out some of the Europa Barbarorum inspired civilizations, but would have a hard time going back to vanilla Civ 4 (w/ BTS) after playing this mod ;)

2. Any ideas on settings I could mess with to increase the between-turn time speed? HitM tends to run much slower than vanilla Civ4 between turns, and really bogs down toward the later game (playing on a Standard map, however many opponents the "Play Now" setup throws in). I'm used to the better game mods out there causing this due to more going on the background (Europa Bararorum for Rome TW increased turn times dramatically, but is well worth it!), so I'm not complaining, but am not sure of what settings might help this- I thought of toning down my graphics settings, but wouldn't think those (or my graphics card) would have any effect on the actual turn times- I can run the game smoothly with maxed graphics and 2x AA at 1280x1024 resolution, and turning these down doesn't seem to make a difference.
 
I agree with mlc82's second point that the turns are far too slow as the game progresses, some AI turns can take over two minutes.


With all due respect Merri, the statement saying "Check Post 2 for all patches" is in a) a different colour, b) enlarged font, c) Bolded.

I don't see how you can reasonably argue that it's too hard to see.

The reason it is easy to miss is that there are too many of those highlighted portions of text that all attempt to grab attention. Most importantly it is nowhere near the actual download link. There are also all the spoiler and quote boxes, equally having their own attention grabbing font styles. In total there are well over 20 different font style combinations.

So the information is there, but it isn't available in a clear way and there is too much of it.

Spoiler (BtS) History in the Making, latest 1.54 :
History in the Making

I’ve put alot of time into making this modpack and hopefully you enjoy the fruits of my labor. HiTM is an ongoing project I have been working on since August 2006, shortly after the Warlords release.

Being an avid fan of the Civilization series since 1991, I created this Modpack so that I could enjoy Civilization IV even more. While the game itself is fantastic, there were many aspects of it that I thought could be improved upon. HiTM is my version of how Civilization IV should be.

After countless hours researching historical information, coding the SDK and editing all the XML, I finally came up with something I felt I could share with the CivFanatics community.


So sit back, relax, grab the beverage of your choice and enjoy HISTORY IN THE MAKING!

Features
  • New victory conditions, religions and corporations!
  • New entirely different technology tree!
  • Many new resources!
  • New wonders!
  • New buildings and two unique buildings for all civilizations!
  • Unique art for each civilization!
  • New units, two unique units per civilization and new promotions!
  • Three new civilizations and many new leaders!
  • New traits!
See the second post for details and list of mods.

Installation instructions
  • Install only to C:\Program Files\Firaxis\Civilization IV\Beyond the Sword\Mods\
  • Don't overwrite if upgrading major version! Remove old first.
  • I recommend clearing Civ4 cache: automated script

Download

Version 1.5 | Patch to 1.54 | Optional modules and maps


Problems?


Credits

Thanks goes to the following people, for either creating unit/building graphics, creating included modpacks, or helping me along the way:

Bakuel, Snafusmith, AsioAsioAsio, Dale, Zerver, Jeckel, Danrell, Bernie14, Chamaedrys, C. Roland, GarretSidzaka, Chugginator, Gedemon, Moctezuma, Willowmund, Kodzi, Theo, Bhruic, GeoModder, Esnazs, Teg Navanis, Gir, Sepamu92, HROCHland, ModFreak, Carter, Roamty, Zuul, Aussie_Lurker, Munch, Gaius Octavius, Jon Deane, Toft, JKP1187, Drew Bledsoe, Dom Pedro II, Cephalo, the Fall From Heaven team, the Civ Gold team, the entire BUG Mod team….

Special thanks goes out to:

- I’m Your Daddy
- Kalimakhus

… and if I left anybody out, it wasn’t intentional, so please let me know and I will include them into this list!
Yes, I bothered to do that. :mischief: It is minimal, but at least it should give a good contrast on how it could be improved :)
 
The lagging turn times seem kind of strange and random really- in my last game, on a standard map with 8 total civs, turns were fast (maybe 6-8 seconds max) until around 1000AD, when everyone started making contact with each other, AI's moves were visible (no fog of war like before), then the turns went to about 35-40 seconds each.

In my current game, on a standard map with 5 other civs, it's 490BC and turns have slowed considerably already, I'm counting around 20-25 seconds per turn. The late game is going to be a nightmare turn-time wise but I'm expanding so well I don't want to abandon the game! I did try lowering my graphic settings all to low which made no difference at all, for the record, and have tried changing the game priority (in taskmanager) from normal to high and realtime with no luck. I can't figure out why the smaller game would have this problem, while my previous larger scale game didn't...
 
I agree with mlc82's second point that the turns are far too slow as the game progresses, some AI turns can take over two minutes.

The reason it is easy to miss is that there are too many of those highlighted portions of text that all attempt to grab attention. Most importantly it is nowhere near the actual download link. There are also all the spoiler and quote boxes, equally having their own attention grabbing font styles. In total there are well over 20 different font style combinations.

So the information is there, but it isn't available in a clear way and there is too much of it.


Well, there is something to be said for seeing Forests for the trees I suppose...

Look, I guess I'll put it this way - at least you've raised it as an issue. From here Grave can make a call on whether or not he agrees... but at least you've mentioned it, so that in itself is a good thing. :)
 
I remember when I used to get into a rush to DL mods and made screwups. Eventually I slowed down and watched what I was doing carefully, and I don't seem to have those sorts of problems anymore. Though I certainly have plenty of other ones! :)
 
Speaking of a new version of our favorite mod, I'd like to nominate this for inclussion-

http://forums.civfanatics.com/showthread.php?t=274436

See post #8 for the final version of Ekmek's "Civilopedia entries for all of the shortcuts". I'm sure it would save a lot of people a lot of time if they could look up the shortcut for a command they often use while the game is in progress. I haven't learned and memorized them yet.
 
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