Tony.Uk
TonyUK
I had this problem with the Bug mods before, after removing them all was Ok. Since Bug mod is included here is it the latest version? Tried removing these with no luckstill.
Grave:-
On another point, not entirely sure about the research times, 43 turns (I think it was anyway) on marathon off the bat for An Husb is an awful long time...it especially accentuates the effect of barbs--they now come much, much earlier in real terms--Makes for an interesting game, even though at one point I reached the dreaded "nothing to build, can't afford a war, and more cities or any more troops, so building and disbanding units" time..
Oh and barb galleys were quite ridiculous in said game, spawning everywhere and in large numbers---I had 8 barb galleys stalking 5 water side cities at one point, the ais had the same problems too...I know this isn't your doing, but it makes it quite impossible (to my way of thinking) to have a "seafood capital"...the barb galleys will just pillage the lot.
Idea:- No barb galleys until at least someone has sailing..having them appear while your struggling to build first couple of cities is pretty much game breaking......even if you go for an early sailing, unlike other barb battles, you can't pick the terrain, and you will keep having to replace the galleys all the time, whihc is damn expensive and city resource diverting..
Also, did you change maintenace/dist from palace, as I was getting crucified economy wise, from not that many cities? (ais were hardly building any cities either)The overall tech rate got slowed to a snails pace (which isn't necessarily a bad thing)..left the game at 500AD having just been pipped by someone yet unknown to COL (in 500AD!) previously if I didn't get the Senate done BC, I'd reckon I was probably going to miss it...
Anyways, overall a sound job as always![]()
I haven't really noticed. Thinking it over I plead maybe.
I have seen that "Junit Religion "phrase flash across my screen in red once each game, but I don't know what if anything happened.
My seafood city was on an icebound gulf this game, and the barb galleys kept to the open ocean , so they were less of an issue.
So here a saved file, the intro screen has now chnaged from the default after I re downloaded the mod plus patch. No buttons etc on the start screen.
No I dont have the Gold version
So here a saved file, the intro screen has now chnaged from the default after I re downloaded the mod plus patch. No buttons etc on the start screen.
Hey Grave, sorry if this has been asked before but the last time I asked you were not around to answer. I was wondering if it is at all possible to get HitM workin for 2 players by internet, direct IP or LAN.
Me and my flatmate really want to start playing Civ together again but I can't bring myself to go back to vanilla Civ4 after playing your awesome mod (kinda like trying to play Oblivion without the 200+ mods ive added....just ain't gonna happen).
The reason I ask is that when HitM loads up I notice the multiplayer ioption is greyed out completely and I was not sure whether you disabld the option or the mod itself is generally unsuitable for multiplayer.
Cheers for any answers.
Is it just me, or does George Washington wear pink eye-liner ?
I am getting downloading problems, where I can't get the file to download at all. Not sure what is causing it...