Black Rose
Chieftain
Grave:
Just asking. What would the chance be to merge this mod (or any other for that matter) with features from colonization? They are based on the same engine, so I was wondering if it would be possible -I'm no modder so please forgive me if this is a stupid question.
* Resources must be harvested like in colonization, and it is possible to store quantums of each resource in the respective city that is responsible for the harvesting. As such, it is possible to expand the storage limits with warehouses, depots, etc. Every resource gives a certain yield every turn, depending on if it is being harvested normally, or by a specialist unit (like in colonization -the unit must be built like any other unit).
* Resources are transported or traded like in colonization, and trade can be automated (trade routes are established). Quantums traded do not necessarily yield gold, but can be traded for quantums of other resources through diplomacy.
* As such, wagon trains/caravans are needed to transport resources as a new unit.
* Indian cities/civs function exactly like in colonization -they can train a unit to become a specialist (resource harvester), and they have resources they want. They do not have cultural borders, and sometimes they negotiate for selling land to other civs. Indians have their own tech tree that automatically keeps up with the era of other civs, but they will always lack the ability to build the same units as other civs. Of course, they will have the same special units as in civ4 bts, and have unique buildings etc. So the cities produce, but slowly. Diplomacy works as normal.
* In addition to Great People, historic great persons can join your civilization like in colonization, and give free unit promotions, research bonuses, etc.
And some other changes:
* I miss the diplomat, someone to establish or improve relations with other civs.
* We could need a higher civ cap than 24, 50 would be nice. So we could play with
many different civs at the same time, on truly large maps.
* Creating a colonial empire, that automatically becomes a vassal needs a makeover.
They need the ability to throw a revolution, a war of independence, if relations worsen.
Just asking. What would the chance be to merge this mod (or any other for that matter) with features from colonization? They are based on the same engine, so I was wondering if it would be possible -I'm no modder so please forgive me if this is a stupid question.
* Resources must be harvested like in colonization, and it is possible to store quantums of each resource in the respective city that is responsible for the harvesting. As such, it is possible to expand the storage limits with warehouses, depots, etc. Every resource gives a certain yield every turn, depending on if it is being harvested normally, or by a specialist unit (like in colonization -the unit must be built like any other unit).
* Resources are transported or traded like in colonization, and trade can be automated (trade routes are established). Quantums traded do not necessarily yield gold, but can be traded for quantums of other resources through diplomacy.
* As such, wagon trains/caravans are needed to transport resources as a new unit.
* Indian cities/civs function exactly like in colonization -they can train a unit to become a specialist (resource harvester), and they have resources they want. They do not have cultural borders, and sometimes they negotiate for selling land to other civs. Indians have their own tech tree that automatically keeps up with the era of other civs, but they will always lack the ability to build the same units as other civs. Of course, they will have the same special units as in civ4 bts, and have unique buildings etc. So the cities produce, but slowly. Diplomacy works as normal.
* In addition to Great People, historic great persons can join your civilization like in colonization, and give free unit promotions, research bonuses, etc.
And some other changes:
* I miss the diplomat, someone to establish or improve relations with other civs.
* We could need a higher civ cap than 24, 50 would be nice. So we could play with
many different civs at the same time, on truly large maps.
* Creating a colonial empire, that automatically becomes a vassal needs a makeover.
They need the ability to throw a revolution, a war of independence, if relations worsen.