Biggest FAIL ever

Almost going to take over another Civ and then my computer says "preforming system update" I was so mad after that!!
 
For me it was.. preparing for war with 1 relatively weak neighbour [Roosevelt] (Tanks&Bombers vs Rifleman&Cannon.. :D ), 1 turn before I planned to start invasion, I cheched diplo to be sure that he don't have defensive pact with him neighbour other side Gandhi, who was strongest AI power that moment (lot of Infantry&Artillery&SAM Infantry)....
Than next turn I declare war on Roosevelt... and.... s*it... Gandhi declares war on me cause they have signed defensive pact in last turn :D But with 100% wealth and all cities army building I finished both.....
But I will check diplo every turn if I will go to war with someone.... :D
 
Another one was when I was playing China I just got my first city settled and like 10 turns after that 10 barbarian archers spawned near my city and I was like: "well this sucks" so I gave up.
 
Another one was when I was playing China I just got my first city settled and like 10 turns after that 10 barbarian archers spawned near my city and I was like: "well this sucks" so I gave up.

Sounds like the Vedic Aryans. If you have events on, once in a while the Vedic Aryans uprising will hand you a "you lose" card.
 
Quick note about those barbarian uprising: You could turn off barbarians and never worry about being handed a loss card ever again. I think I'm one of the few that likes random events. I turned barbs off and never looked back.:)

My most recent biggest fail: I was preparing for war against Stalin and moved my SoD to his border and one turn before I declare war, Peter on my rear decides my base are belong to him and DoW on me. This was a problem because my cities were only defended by one unit each. and my SoD was far, far away. This is an EPIC failure for me because I've been playing this game for a long time and I should have known better.:mad:
 
Quick note about those barbarian uprising: You could turn off barbarians and never worry about being handed a loss card ever again. I think I'm one of the few that likes random events. I turned barbs off and never looked back.:)

My most recent biggest fail: I was preparing for war against Stalin and moved my SoD to his border and one turn before I declare war, Peter on my rear decides my base are belong to him and DoW on me. This was a problem because my cities were only defended by one unit each. and my SoD was far, far away. This is an EPIC failure for me because I've been playing this game for a long time and I should have known better.:mad:

Always have at least two defensive units in your borders, never less than three if you think there's any chance the AI might attack you.

Even if you aren't exactly planning on invading that AI, having all those units makes it easier to create a stack for defense/counter-strike.

Oh, and I always play with Random Events Off and Barbarians Off for those reasons. I really don't fancy having to constantly rebuild by Forges or Factories or to always having the need to protect my early workers or my first workers on a new continent.
 
So you just failed at failing? :crazyeye:
No. I failed at failing to contribute anything intelligent, but what I said wasn't really intelligent. Oh my, now we're going in circles. :crazyeye:
 
No. I failed at failing to contribute anything intelligent, but what I said wasn't really intelligent. Oh my, now we're going in circles. :crazyeye:

Still love you more than french fries, anyway. :cool:
 
Still love you more than french fries, anyway. :cool:
Why not eat Fisn 'n Chips and have both? Mmmm, lemon on my fish. :yumyum:


Let's see, some big failures...
How about launching an inter-continental invasion with Maces and Trebs against Gandhi when he has Muskets as his top troop but taking so long to go about it that Gandhi had SAM Infantry and Artillery when I landed? Of course, the joke was on him as I still took more than half of his Cities. I think that I made a few too many troops (stacks of 40+ units per City landed). :D


Then there's the old Cascading Wonder Failure situation, where you miss building a Wonder by 2 turns, only to miss the next Wonder by a similar amount, and so on, for about 10 Wonders, and still not learning to whip next Wonder throughout the entire process. :eek:


Then there's the game where I bribed Gandhi into war against Peter just after Gandhi learned Feudalism and Gandhi cleaned-house, became a huge, unstoppable powerhouse with a large tech lead, and went on to win a Space Race. :lol:
 
Quick note about those barbarian uprising: You could turn off barbarians and never worry about being handed a loss card ever again. I think I'm one of the few that likes random events. I turned barbs off and never looked back.:)

My most recent biggest fail: I was preparing for war against Stalin and moved my SoD to his border and one turn before I declare war, Peter on my rear decides my base are belong to him and DoW on me. This was a problem because my cities were only defended by one unit each. and my SoD was far, far away. This is an EPIC failure for me because I've been playing this game for a long time and I should have known better.:mad:

If I turn the barbarians off and the events off than it would make the game less interesting.
 
Why not eat Fisn 'n Chips and have both? Mmmm, lemon on my fish. :yumyum:
Staying away from that one, in case there's a hidden message...
Then there's the old Cascading Wonder Failure situation, where you miss building a Wonder by 2 turns, only to miss the next Wonder by a similar amount, and so on, for about 10 Wonders, and still not learning to whip next Wonder throughout the entire process. :eek:
There's also a little known piece of code in the DLL called the "Random Damage System Matrix" Every turn, there is the possibility, of any wonder, city, or improvement being damaged, as well as your car tires slashed, your wife or partner leaving you for someone else and suing the pants off of you in the divorce settlement, or the worst possibility: a random city's citizens are either subjected to country music for prolonged periods, or the city is visited by Sarah Palin. Either condition causes severe drop to the Science slider, and a revolt for 80 turns. :p
 
Ah, the Real Life Mod? ;)
 
Ah, the Real Life Mod? ;)

Worst mod EVER. Nothing makes sense, nothing works the way it should, and after you've succeeded in just getting incredibly aggravated with the whole stupid thing, it gives you a bill. :mad: :lol:
 
Worst mod EVER. Nothing makes sense, nothing works the way it should, and after you've succeeded in just getting incredibly aggravated with the whole stupid thing, it gives you a bill. :mad: :lol:
I believe you're thinking of the Canadian Government Mod. :lol:
 
Find a island located on the north of my mainland, covered with Jungles and Forests. I think it could be a perfect location for my second GPP farm(with National Park).

Since I filled the fat cross with only Forest Reserves(Yes, all 20 tiles), It took very long time to build NP. The thing is, I missed the fact that certain buildings are needed to train(if this is right expression) speciallists. When NP was completed, all I got was 20 citizens….and by the time proper buildiings were built in that city, the Game was almost over.
 
Find a island located on the north of my mainland, covered with Jungles and Forests. I think it could be a perfect location for my second GPP farm(with National Park).

Since I filled the fat cross with only Forest Reserves(Yes, all 20 tiles), It took very long time to build NP. The thing is, I missed the fact that certain buildings are needed to train(if this is right expression) speciallists. When NP was completed, all I got was 20 citizens….and by the time proper buildiings were built in that city, the Game was almost over.
You know, you can change what improvements are on a plot by just building over them...

As in: build lumber mills on the forests to get production to build things in the city, with one of the earliest being a forge to get the production bonus and the ability to convert a citizen to an engineer for even more production. Then, once you have the basics done, or have enough specialists slots available that you can use more (which can take a while), start to convert the lumber mills to forest preserves and rely on engineers and priests to make up for the lost production, with multipliers from forge and factory.

Don't forget to build every production enhancing/pollution generating building - the lack of population unhealth lets you (contrary to what seems like the way it should work) build every unhealth producing building there without much, if any, consequences. The industrial park gives you a lot towards great engineer points (3 directly from the free engineer, plus 6 more from using the two engineer slots it gives).
 
Hey now city slickers, some of that country music is both smart and "kickin." At least less dumb than much of the music that gets classified as urban.
 
... or the city is visited by Sarah Palin. Either condition causes severe drop to the Science slider, and a revolt for 80 turns. :p

Sarah Palin doesn't show up for her engagements, so there is little reason for the citizens to have to fear her zealotry:lol:
 
Hey now city slickers, some of that country music is both smart and "kickin." At least less dumb than much of the music that gets classified as urban.

And this is why I rock out every single day!
 
You know, you can change what improvements are on a plot by just building over them...

As in: build lumber mills on the forests to get production to build things in the city, with one of the earliest being a forge to get the production bonus and the ability to convert a citizen to an engineer for even more production. Then, once you have the basics done, or have enough specialists slots available that you can use more (which can take a while), start to convert the lumber mills to forest preserves and rely on engineers and priests to make up for the lost production, with multipliers from forge and factory.

Don't forget to build every production enhancing/pollution generating building - the lack of population unhealth lets you (contrary to what seems like the way it should work) build every unhealth producing building there without much, if any, consequences. The industrial park gives you a lot towards great engineer points (3 directly from the free engineer, plus 6 more from using the two engineer slots it gives).

Thanks for the advice, I'll try it next time if I have same situation.
I find it that having some grassland farms in BFC than having nothing but forest/jungle in my current game. It may cost some free specialists, but without farm it will take forever to growth.
 
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