Bjørn's Props and 3d bits

Thanks a lot Odin and NavyDawg. I appreciate the help. There are still a half dozen or so other props out there somewhere. But, I think(?) those were sent privately not on forums. I really should have kept track so I could release them all publically. I always meant to.

CamJH, you are a mighty fine animator. I suspect you'd do just fine without my amaturish props. But, I am glad you like them.


Just released the main gun for my up coming cs9.
 
That hat, from the Crown lottery thread, were is that downloadable, if at all?

The Aussie hat, and assorted other ww2 head gear will be posted later. Just bad about getting stuff on here.
I prefer to post them all at once, and some of them are not quite done yet.
 
Very nice crowns, Bjornlo, very realistic. The Dacian Collection is also amazing, I love that guard(?) for the sword. Great job!
 
Those troll clubs are magnificently violent! I like the troll version of the old "2x4 with nail sticking out of it" weapon.

hehe, yeah that one is my favorite too. It took a bit of doing to get it into that cobra snake.
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To all early downloaders

there was a minor issue with Club #1
In the preview view it would display a green cross.
The cross is there because I accidentically had "display origin" checked on. To turn it off:
go to the OBJECT menu
select Properties
go to the Properties TAB and uncheck show origin.
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Or just download it again since I posted a fixed version.
 
has anyone used that antitank gun in a unit :eek: that thing is huge!!!
I am going to use it on a vehicle.
The prop itself is not scaled to Poser. As it is right now, it is ready to use in most 3d Apps. 3ds, LW, C4d and Bryce. But for now, you have to scale(resize) it to use it in Poser. Or you can just wait, because I will be updating the ZIP file to include a Poser sized and rigged prop. I am just going back and forth whether it should be what is called a joint rigged prop or if I should turn it in to a character.

A joint rigged prop is where all the parts are seperate props which are loaded as a single object but are still seperate items. This can be easily smart proped to the PDM. And in some ways is easier to work with... except that you have to select which part you want to move as a seperate prop.
Or I can make it a custom Poser Character. The rigging is more complex since it is a hard surface item. And, there may be gotchas which I simply do not know about, having never made a full character before. But, to move stuff around you can just have all the dials on the centeral figure. Only items which can be detached from the body need to be saved as seperate props (such as the Clip).
For now, both the Bren LMG and the Boys AT rifle are ready to go as Joint rigged props.

For the Bren LMG this means; Left leg, right leg, bi-pod top, forward carry handle are all joint rigged. And Rear handle and Clip are detachable props. So load the Bren and see 7 props
For the Boys AT rifle, the bipod and bolt are joint rigged and the clip is a detachable prop. So load the Boys AT and see 4 props.

This seemed kinda ugly to me, so I have been working on making them characters. But boning (rigging) a complex/detailed hard surface item is a collosal pain in the rear.
I see now, why most detailed props are released as single objects with little or no movement. Originally I had the triggers animated as well, but I figured no one could see that and so welded them to the main chassis.
 
Those hats are awesome! I might have to try a WWII unit sometime in the future...

Excellent, glad to hear it. Most of those work for WW2 +/- 20 years.
I have been working on clothing to go with it. The reason is that I have this CS9 thingy I am slowly building all the bits and pieces for. Since the crew location is exposed, I need crewmen for it. And, I prefer the crew to be clothed correctly. I tried to find hats anc discovered there was this big hole with historical semi-modern stuff. So I sort of got a little carried away with the hats. I also have close to done... a officer's hat (think policeman style), a NCO's (a soft split in the middle hat), the same hat in Russian trim, a oriental round hat, a very bad (to be remade) Japanese NCO/officers hat (looks closer to a Civil war hat somehow). I hope to get around to making a better japansese hat and helmet. And maybe a german set of the same.

I have made a belt (seen in the Aussie hat image)... it more or less works. The Aussies shirt has been trouble. Looks nice in the still images, but I can not get a morph on it to work. Keeps crashing Poser. (tried both 6 & 7).

My big problem is in Poser, not the modeler(s). I have to remake stuff constantly. Sometimes I have to make stuff 4-5 times just to get 1 version that Poser does not mess up. What it does is randomly not display all the polygons, creating holes in the objects. I have had this happen with Lightwave models, Cinema4d ones, UVMapper has caused Poser to do this to previously working models. I have had Poser suddenly do this after fiddling with which textures are the defaultss in Deep Exploration... Basically no application I have fails to show all the polygons except Poser, which ruins around 3 of 4 of my meshes this way... and if you count how often it does it once it decides it does not "like" a model, than it is closer to 7 of 8.
 
Bjorn,
Thanks for these hats and helms, they look absolutely great. I know I'll be using several in the near future, if not all.

I wish I could help you with the Poser bugs. I appreciate your perserverance in spite of it. Looking forward to the next round!

Edit: I think the cigar is missing an obj file. At least that's what P5 is telling me, maybe it works only on newer versions.
 
Bjorn,
Thanks for these hats and helms, they look absolutely great. I know I'll be using several in the near future, if not all.

I wish I could help you with the Poser bugs. I appreciate your perserverance in spite of it. Looking forward to the next round!

Edit: I think the cigar is missing an obj file. At least that's what P5 is telling me, maybe it works only on newer versions.

Rats, I will find it and post it later today. Thanks for the feedback. I am looking forward to seeing some of these in use. I got the shirt sorted out, so I am gonna post my first regular clothing soon. The stupid polygons on the sleeve finally stopped disappearing. Man, I wish poser would not do that.
But, I discovered that the shirt was made too short. So I figured out how to add a morph to dial in the length. This way it can be used on standard PDM pants and the too-tall ones I goofed around with. The belt will need to be reboned to be used with regular PDM stuff I think. The whole thing needs to be lengthed and lowered. Since I figured out Morphs yesterday, I am not sure how to adjust the entire body and the height/location. I read a tiny bit about FullBodyMorphs, but they did not mention how to change the relative height of the object.
 
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