Jeystone
Chieftain
What worked for me was going back to win7 32 but
What worked for me was going back to win7 32 but
That's a pretty drastic solution and would probably cause more problems than it would solve.
On the contrary. Works a treat
For Vista and Windows 7 users: Try disabling Aero for playing windowed. It may help with black tiles and it has decreased AI turn times for me doing so.
The second part may be true, but I'd bet the first part is coincidence. I have never used Aero in the 5 years I have used Vista, and I always play full screen and still get the black tiles about 50% of the time (though not at all lately with 3767, knock on wood).
I had it happen to me for the first time in ages, and its definitely a HARDWARE state (or MAYBE firmware) that it gets into - only resolution was a cold reboot (which solved it with NO other changes).
My belief is that something about the Civ IV graphics is very intensive (aka inefficient since its not that visually complex) and it's driving temperatures up, or stressing the hardware/firmware in some way. I wonder if the occurrence is correlated at all to ambient temperatures at the time...?
A friend's computer graphics used to overheat a lot when playing another Civ4 mod in MP, causing a crash more than once during the evening which it did not for other games.I had it happen to me for the first time in ages, and its definitely a HARDWARE state (or MAYBE firmware) that it gets into - only resolution was a cold reboot (which solved it with NO other changes).
My belief is that something about the Civ IV graphics is very intensive (aka inefficient since its not that visually complex) and it's driving temperatures up, or stressing the hardware/firmware in some way. I wonder if the occurrence is correlated at all to ambient temperatures at the time...?
There are also some graphic options in the CivilizationIV.ini which may cause or 'contribute' to the BT issue.
Spoiler :; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1
; Enable Tree Region Cutting
CutTrees = 0
; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0
; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0
; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0
; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1
; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 1
Is there a chance that PAKMemoryMapping can cause overheating? The total size of FPK-s is 922 MB. Can it fill a 1GB craphic card's almost total memory?
(Without FPK-s I never encountered BT. I had BT when structures and terrains were one FPK, but not one since they are separate.)
If this theory were correct then playing with the options lower resolution textures, an possibly lowering the graphics render level might also make a difference.
I just got the dreaded black tiles and have tired all the fixes on here worked a few times then not at all
My Graphics card is my weakest point in my current pc but do we have comfromation its graphics related and if so what card should I get?
Running AMD processor 1080T 12G of ram and 6540 MSi gpu 1g
By the way this game is my mod is awesome
I have over 60 mods for BTS (including many that drastically change the tile graphics), and none of them have this problem (Realism Invictus and Overlord have other graphic problems, but they affect the resolution only and are easily fixed). The closest thing I have ever seen to this was Colonization4 and some graphical quirks in that game.