One Axeman scouted out northern India and the rest of our army advanced to Madras. It took a few turns because I wanted to wait for a couple of reserve Swordsmen. An Archer threatened Rostov and pillaged its plains mine, so I whipped an Axe there, who died attacking the raider.
Fortunately when all our troops got to Madras on turn 4 (260 AD), they only faced two Archers and an Axeman, as well as some special "reinforcements" that Asoka sent in at the last minute:
You'll notice that Mr. Maurya has an unusual combination of promotions. I didn't do that, I just found him that way.
Madras was razed, and then:
I probably could have gotten Currency instead, but I assumed that peace techs don't count toward WFYABTA and so I figured it was opportune to pick up the cheap ones.
The eight workers were inducted into the peasantry, losing their extra movement point and adopting a more leisurely Russky pace. But they quickly improved most of the resources around Delhi, including the Silk that we now controlled. Then I split them up.
I pillaged all the improvements around Madras, even the farms. (Hey, they weren't our farms.) I checked out this barb city, but our swordsman-based army wouldn't have been up to the task of razing it, so I left it alone:
Hannibal discovered Metal Casting around turn 9, and at some point he picked up Theology, too. I bet he's trading with the founder of Christianity. Humph. He's trading away OUR continent's techs!
Also on turn 9 the Colossus was BIDL, but I didn't notice that until just now, as I'm writing.
On turn 10 (350 AD):
Followed by:
Ka-ching!

I also begged 160 gold from Cyrus and got it. It was half of what he had. I didn't try asking for more. I don't know much about begging, but I figured he had a bunch of gold and we hadn't asked for any, so it seemed like a reasonable time to do it.
As promised,
Around turn 14 (425 AD), Longbows appeared in Carthaginian cities:
Not all of his archers are upgraded yet.
Notes:
- Aristotle and Plato were both born this turnset. They're asleep.
- the work boat by Moscow has a move-to order to Yekaterinburg's fish.
- Bombay is building a Forge at max production, but with the Colossus BIDL there's no point to that (oops).
- A couple of small trades for GPT are available. We aren't supplying Cyrus with any resources, so we might want to do one with him, at least. We have tons of health, so it might also make sense to replace Hannibal's Clams for Crabs with Clams for 4 GPT.
- In general, this turnset our happy cap was high and rising, so while there are scientists hired, I generally emphasized growth. Among other things, you can see that that is paying off in nice trade routes.
I didn't get around to starting the National Epic in Moscow. I built a temple (for the prophet source) and a lighthouse (for growth). A priest is hired for prophet roulette. Actually, if Moscow holds out on the National Epic (maybe leave it with one turn to go?) and if it holds out on Hinduism (Pacifism), Rostov currently is scheduled to pop a scientist on the same turn as Moscow, before it falls behind. I'm not sure whether that's worth it.
Delhi would be a good place to hire priests as blid proposed, but (without doing the exact arithmetic), I knew it would take a while for Delhi to get all the temples and catch up to Moscow in GPP. So I thought it would be better to try to get the prophet from Moscow. Moscow certainly has enough food to employ both scientists and priests.
One scientist should lightbulb Machinery. For the other, I think Optics and an Academy in Delhi are both reasonable, because Optics is not that expensive, and our existing Trireme and the one in Moscow's build queue could quickly be upgraded to Caravels for circumnavigation. Besides Optics it doesn't seem like there are many good lightbulbs coming up. With CoL and Theo we could do Civil Service. With Machinery and Construction we could do Engineering.
After the Heroic Epic I'd build a Forge in Novgorod (I know that's backwards), but then I'd be at a loss for what kind of units to build, because anything we built would probably be obsolete by the time we used it. What do you all think? Swordsmen, to get a good power-to-hammers ratio? Horse Archers (after a Stable), to enable a mass upgrade to Cossacks?
In the Strategy & Tips forum, Snatty has been discussing upgrades to Cavalry as a fast way to get a powerful invasion force - for example, from Horse Archers. It's expensive, but by that time you're pulling a lot of beakers/gold/commerce. To me, it's a surprisingly not bad possibility.