SJ Frank
Spamalot Co-court
The peaceniks have their day
After finding out from Rik that we could make peace anytime we want to, I knew immediately what I wanted to do. I will secretly start Washington on peace time expansion asap, while delaying the actual treaty with the Germen for as long as possible. If I could get them to build one more archer that they could use to turn on Russia, then I consider that a (minor) victory.
One thing that I'm sure of, is that I want to have peace. While I could achieve a decent kill ratio against the archers with spears behind wall, there is nothing I could do against those spearmen. I think we are dragging the Germen down with us, but we are also falling further behind the other AI's, and the faster we can start catching up, the better.
Aslo, after making peace on turn 3, I shut off research on Iron Working to accumulate gold. Looking back, I think that was a
move. If we are going to buy Iron Working, then it doesn't matter if we spend the gold in researching or purchase. However, keeping the research does give us the option of getting that tech essentially for free. The next leader may have a brokering opportunity for Iron Working soon, If that does not work out, then please consider turning the research back on.
Here are the turns:
inherited turn
Enemy at the gates!
2 American spears + 1 warrior vs. 1 German Spear + 1 archer + 1 warrior. For now, there is nothing I can do except fortifying and waiting. 3 more German spear and a warrior are near our territory.
I did dial up Otto, to see if the peace deal is still on the table. As the previous general discribed, he would take all of our gold for peace. I also checked with Russians and the Chinese. Cathy was up by Wheel and Mystism over us, same as Otto, but Mao was just as backward as we were.
Turns 1 - 3
The Germen attacked Washington twice, winning with an archer, and losing with a warrior. On the third turn. One of their spear started threatening our improvements, so I paid for peace.
Washington never did finish its wall. With peace declared, the former masons were told to pack up their gears and grease up the wagon. A settler party was ordered up, due to form in 120 years
(otherwise known as 3 turns).
The scouts that were in Chinese land were ordered to turn back and go scout the Russian land. The conscript warrior managed to get within one tile of Leipzig, before he chickened out
Ahem, I mean, peace was declared. He was ordered to scout southward, finding the coast, then eventually come home for MP duty (a.k.a. drowsing the citizens with his tales of bravery).
There were bad news on the tech front though. Germany picked up IronWorking on the turn that peace was declared. I shutdown research here hoping to eventually buy IW from someone.
Our economy was in shambles due to the unit cost and the 40% lux tax made necessary by the whipping. Even with zero research, we could still manage only +2gpt.
Turns 3 - 5
All quiet on all front
The worker continued mining and roading the river grassland. Scouts moved west, busting as much fog as possible along the way. The conscript warrior reported a third German city next to the silks
Our first settler left home, being escorted by a spear. They were aiming for the BG rich region nex to the forrest game.
The German invaders left our soil, however, some of them walked across the land bridge to our north, maybe there is more land there than we realize?
On turn 5, China picked up Iron Working. Unfortunately, even at max gold configuration, our meager economy couldn't afford any techs
Also on turn 5, Germany started the Oracle in Berlin. Which, I think, is a good thing.
Turns 6 - 10
Following the settler, Washington droped down to size 2, so it built a MP warrior first, then started a granary.
On turn 8, Russia also picked up Iron Working. There will be possible 2-fer coming up, as soon as we have some money: buying Mystism from either Russia or Germany, then selling it to China for Iron Working. I'm hoping that China hasn't meet Russia yet, further increasing the value of Mystism for us. The Wheel is also available for brokering, but China, having a horse based UU, maybe researching it.
Post Log
We will probably get +5gpt from founding the city on Big's first turn. That might be enough to pull the 2-fer.
The dot map is posted below, it contains only the 1st ring cities. If we're thinking war, those are probably the only cities that we need for the Second German War
If we are thinking peaceful expansion, then consider settling toward the German first.
The red arrows are the proposed worker roading route. Because of the river, taking 2 steps before crossing the river is just as efficient as taking 1, and this route brings the road closer to the northern dot.
When you have the unit to spare, checkout the land bridge to our north. There may be more land than first appeared.
The 2190 BC save
After finding out from Rik that we could make peace anytime we want to, I knew immediately what I wanted to do. I will secretly start Washington on peace time expansion asap, while delaying the actual treaty with the Germen for as long as possible. If I could get them to build one more archer that they could use to turn on Russia, then I consider that a (minor) victory.
One thing that I'm sure of, is that I want to have peace. While I could achieve a decent kill ratio against the archers with spears behind wall, there is nothing I could do against those spearmen. I think we are dragging the Germen down with us, but we are also falling further behind the other AI's, and the faster we can start catching up, the better.
Aslo, after making peace on turn 3, I shut off research on Iron Working to accumulate gold. Looking back, I think that was a

Here are the turns:
inherited turn
Enemy at the gates!
2 American spears + 1 warrior vs. 1 German Spear + 1 archer + 1 warrior. For now, there is nothing I can do except fortifying and waiting. 3 more German spear and a warrior are near our territory.
I did dial up Otto, to see if the peace deal is still on the table. As the previous general discribed, he would take all of our gold for peace. I also checked with Russians and the Chinese. Cathy was up by Wheel and Mystism over us, same as Otto, but Mao was just as backward as we were.
Turns 1 - 3
The Germen attacked Washington twice, winning with an archer, and losing with a warrior. On the third turn. One of their spear started threatening our improvements, so I paid for peace.
Washington never did finish its wall. With peace declared, the former masons were told to pack up their gears and grease up the wagon. A settler party was ordered up, due to form in 120 years

The scouts that were in Chinese land were ordered to turn back and go scout the Russian land. The conscript warrior managed to get within one tile of Leipzig, before he chickened out

There were bad news on the tech front though. Germany picked up IronWorking on the turn that peace was declared. I shutdown research here hoping to eventually buy IW from someone.
Our economy was in shambles due to the unit cost and the 40% lux tax made necessary by the whipping. Even with zero research, we could still manage only +2gpt.
Turns 3 - 5
All quiet on all front

The worker continued mining and roading the river grassland. Scouts moved west, busting as much fog as possible along the way. The conscript warrior reported a third German city next to the silks

Our first settler left home, being escorted by a spear. They were aiming for the BG rich region nex to the forrest game.
The German invaders left our soil, however, some of them walked across the land bridge to our north, maybe there is more land there than we realize?
On turn 5, China picked up Iron Working. Unfortunately, even at max gold configuration, our meager economy couldn't afford any techs

Also on turn 5, Germany started the Oracle in Berlin. Which, I think, is a good thing.
Turns 6 - 10
Following the settler, Washington droped down to size 2, so it built a MP warrior first, then started a granary.
On turn 8, Russia also picked up Iron Working. There will be possible 2-fer coming up, as soon as we have some money: buying Mystism from either Russia or Germany, then selling it to China for Iron Working. I'm hoping that China hasn't meet Russia yet, further increasing the value of Mystism for us. The Wheel is also available for brokering, but China, having a horse based UU, maybe researching it.
Post Log
We will probably get +5gpt from founding the city on Big's first turn. That might be enough to pull the 2-fer.
The dot map is posted below, it contains only the 1st ring cities. If we're thinking war, those are probably the only cities that we need for the Second German War



If we are thinking peaceful expansion, then consider settling toward the German first.
The red arrows are the proposed worker roading route. Because of the river, taking 2 steps before crossing the river is just as efficient as taking 1, and this route brings the road closer to the northern dot.
When you have the unit to spare, checkout the land bridge to our north. There may be more land than first appeared.

The 2190 BC save