Update
I have spent the last few months working hard on this mod. Most of that work has been in revising and refining several concepts.
Civilizations
Introducing two more civs: the Pipil of El Salvador and the Chibchan of Colombia. This brings the number of civs up to 20 in total.
I have edited the first page to include the updated civ list.
I had previously decided against this, but I am now leaning towards including the Spanish as a non-playable civilization. Thoughts?
Civilizaton Traits
I added an explanation of the civilization traits on the first page. I'm mostly happy with what civ traits each civ has, but I may consider some changes.
Culture Groups
I have decided to make use of all five culture groups for this mod. This means I will be creating all new, unique city graphics for each culture group (this will wait until later, there are more important things to work on at the moment.)
Possible culture group arrangements:
- Mexican (Aztecs, Huastecs, Mixtecs, Tarascans, Teotihuacan, Toltecs, Zapotecs, maybe Olmecs)
- Mayan (Maya, maybe Olmecs)
- Highland Andean (Chavin, Huari, Inca, Tiwanaku, maybe Chachapoyas)
- Coastal Andean (Chimor, Moche, Nazca)
- Tribal (Chibchan, Mapuche, Pipil, maybe Chachapoyas)
Or, assuming inclusion of the Spanish
- Mexican (Aztecs, Huastecs, Mixtecs, Tarascans, Teotihuacan, Toltecs, Zapotecs, maybe Olmecs)
- Mayan (Maya, maybe Olmecs)
- Andean (Chavin, Chimor, Huari, Inca, Moche, Nazca, Tiwanaku, maybe Chachapoyas)
- Tribal (Chibchan, Mapuche, Pipil, maybe Chachapoyas)
- Spanish (Spanish)
Or even
- Mexican (Aztecs, Huastecs, Mixtecs, Tarascans, Teotihuacan, Toltecs, Zapotecs, maybe Olmecs)
- Mayan (Maya, maybe Olmecs)
- Highland Andean (Chavin, Huari, Inca, Tiwanaku, maybe Chachapoyas)
- Coastal Andean (Chimor, Moche, Nazca)
- Tribal & Spanish (Chibchan, Mapuche, Pipil, Spanish, maybe Chachapoyas)
Improvements and Wonders
One of the biggest needs for this mod is buildings graphics, as there are few mesoamerican ones available at the moment. It is my intention to create many, if not most, of these graphics myself.
I will be updating the first page with an exhaustive list of buildings and wonders in the mod in the near future.
Tech Icons
The list of required Tech Icons has been updated for the first two eras. The other two will be up soon.
Tech Tree
The tech tree has been given a major overhaul. The first two eras are previewed on the first page, and the other two will be soon.
Units
Providing things go well, I intend to introduce two-tiered unit lines: lines each for peasant / lower class units and noble / upper class units. There is difficulty in this, as such a system will need to be tested an honed in game to see if it is at all feasible. Since there is no 'in game' at the moment, this will have to wait. As a result, I have made no unit line updates or previews.
I have been working on a new list of unit requests. Stay tuned.