Botwawki 2.6

Stats in the beginning of the turn
Spoiler :
Running With Wolves: Ahigin
Leader:Pack Leader Spartacus (Charismatic)
Faction Trait: Barbaric
Capital: Nomadic (Currently Located: Jackson, MS)
Structures: None
Population: 770
Slaves: 0
Education: Oral
Food: 3,580 (+250)
Water: 4,090 (+0)
Energy: 0 (+0)
Tech Parts: 33
Scrap Parts: 1,700
Ammunition: 500
Military Equipment: 1,010 Low-Tech Melee Weapons, 105 1-H Guns
Robots: None
Military Skill: 5


Migration orders:
Spoiler :
The tribe is going to dedicate the whole half a year to a very slow, careful migration around Jackson, MS, with stops in every Jackson suburb. For now, we’re not going to go deep in the heart of the city, but as we make our way around it, we’ll try to gather as much information about Jackson downtown as possible without getting into trouble.

Ghoul members of the tribe will be travelling with the Wolf’s Head in order to prevent the tribe from walking into a radioactive zone. They will also try to establish contact with sane ghouls that may still live within the city boundaries. They will be welcomed to join our tribe and we’ll also try to trade some valuable information about the city from them (stashes of weapons, potential dangers, anomalies, etc.).

If at any point of the journey the tribe encounters a severe challenge, the tribe will try to retreat to a safe distance from Jackson and continue searching for scrap from there.

Expected route <clickable link>

Important stops along the way in the order of visiting:

1. Madison, MS &#8211; first stop for the tribe and a suburb of Jackson. As usual, if it&#8217;s reasonably safe, we&#8217;ll spend some time gathering scrap. A point of interest is Bruce Campbell Field, a small airfield in the south east of the town. If there&#8217;s an organized non-slaver community, we&#8217;ll try to buy firearms and advanced melee weapons from them. If we face slavers and/or raiders, we&#8217;ll try to destroy them in already established fashion. The only difference is we&#8217;ll try to use urban ruins to our advantage to fight in close combat and utilize our superiority in numbers. Same rules will apply to other cities below;
2. Ridgeland, MS &#8211; same as above. The only difference is we&#8217;ll try to replenish our water supply from the Ross R Barnett Reservoir to the east from the city;
3. Clinton, MS &#8211; same as Madison. On the way to Clinton we&#8217;ll try to stay at a safe distance from Jackson and the Wolf&#8217;s Left Paw will be supported with 50% of the Wolf&#8217;s Right Paw, thus reinforcing our left flank facing the city;
4. Raymond, MS &#8211; same as Clinton;
5. Byram, MS &#8211; same as above, except the Wolf&#8217;s Left Paw will not be reinforced and the flanks will be balanced once again;
6. Richland, MS &#8211; same as above;
7. Pearl, MS &#8211; same as above. We&#8217;ll also try to safely replenish our water supply from the Pearl River to the west of the town. The Wolf&#8217;s Head will explore bridges over the river and map the ones that are still intact for future knowledge;
8. Flowood, MS &#8211; same as above. The bridge of the Pearl River to the north-west of the city will also be explored and mapped if intact. We&#8217;ll also search through Hinds Community College to the east of the city;
9. Jackson-Medgar Wiley Evers International Airport &#8211; the gem of our journey for this half a year. A proper reconnaissance campaign will be run before the tribe approaches the airport. If any robots are observed there, no attempt to enter the airport will be performed. If the airport taken by slavers and raiders, we&#8217;ll first try to estimate their firepower before attacking their positions. If our chances for success are reasonably decent, we&#8217;ll attack and suck up the potential losses. Our final goal is to comb through the airport in a search for weapons, tech parts, etc.
10. Brandon, MS &#8211; same as other town we visit this year. It will be the place of our seasonal camp. If it&#8217;s taken by somebody else, we can establish a camp at some distance from the town.


Distribution of forces between armed units of the tribe:
Spoiler :
- The Wolf&#8217;s Heart: 300 people with low-tech melee weapons and all tribal belongings;
- The Wolf&#8217;s Head: 130 people (at least half of them ghouls) with low-tech melee weapons and 30 1-H guns;
- The Wolf&#8217;s Paws: 120 people each with 25 1-H guns each. As pointed out above, when left flank is facing Jackson during the march, 50% of the opposite flank may be redirected to reinforce the left one;
- The Wolf&#8217;s Tail: 100 people with 25 1-H guns.


Pack Leader's Challenge and Solution:
Spoiler :
Challenge: A good number of our people are descendants of an old tribe from the west before we crossed the Mississippi. They speak limited English, but for the most part use their old language when others are not around. There's some concern that this could diminish the cohesion of the tribe and that they should stop. Of course, if we pressured them into using English more, it could cause problems or friction. How do we respond to this issue?

Solution: Knowledge of foreign tongues is not a threat to our cohesion, but rather an opportunity to learn the lore of the Sunshine Wasteland. As long as the group of non-native speakers is willing to be a part of our tribe in war and labor, they&#8217;re free to continue talking to each other in the language of their ancestors. Even more so, Pack Leader Spartacus himself will ask the group to teach him the language they speak and share any knowledge of their native land with him. Other tribesmen, hopefully, will be encouraged by his example to learn the new language as well as their second tongue. In the Wasteland, one can never know what knowledge and skill will save one&#8217;s life!

That being established, no obligatory measure will be forced upon the ones who choose to stick to English as their only tongue.
 
Sunshine Kingdom
Spoiler :
Leader: Queen Stephanie Bede (Scientific)
Faction Trait: Tech Savvy
Capital: Nasacity (Titusville, FL; Settlement)
Structures: Pumping/Purification Water Station (2), Farming Equipment (3), Radio Tower, Fortifications, Recycling Facility, Market, Energy Reactor, Automated Defense System, Airfield, Hydroponics Farm (2), Advanced Gunsmith, Jail, Institute
Population: 330
Total Population: 3,770
Slaves: 0
Education: Applied Science
Caps: 15.9k
Food: 13,370 (+4,820)
Water: 2,000 (+3,890)
Energy: 0
Tech Parts: 112
Scrap Parts: 2,700
Ammunition: 0, 2 Mini-Nukes
Military Equipment: 454 Low-Tech Melee Weapons, 1 High-Tech Melee Weapons, 170 1-H Guns, 25 2-H Guns, 11 Laser Weapons, 3 Plasma Weapons, 2 Heavy Weapons, 1 Power Armor Suit, 2 Rafts
Robots: 4 Mr. Handys, 4 Protectrons
Military Skill: 12
Outposts:
Spoiler :

Christmas (Christmas, FL; Settlement): +1,700 Food
-Population: 390
-Structures: Farming Equipment (3)
-Arsenal: 100 Low-Tech Melee Weapons, 25 Laser Weapons, 10 Heavy Weapons, 5 Power Armor Suits
Dragonville (Orange County Courthouse, Orlando, FL; Urban Ruin)
-Population: 510
-Structures: Fortifications
-Arsenal: 310 Low-Tech Melee Weapons, 230 1-H Guns, 5 2-H Guns, 60 Laser Weapons, 5 Heavy Weapons, 5 Protectrons, 16 Mr. Handys
Mims (Mims, FL; Settlement): +470 Food, +240 Water
-Population: 390
-Structures: Farming Equipment (3), Fortifications, Pumping/Purifier Water Station
-Arsenal: 194 Low-Tech Melee Weapons, 65 1-H Guns, 63 2-H Guns, 6 Laser Weapons, 3 Plasma Weapons
New Fort Cocoa (Cocoa Beach, FL; Settlement): +350 Food, +1,200 Water
-Population: 370
-Structures: Farming Equipment (2), Water Pump/Purifier (3)
-Arsenal: 194 Low-Tech Melee Weapons, 3 High-Tech Melee Weapons, 65 1-H Guns, 151 2-H Guns, 6 Laser Weapons, 3 Plasma Weapons, 5 Heavy Weapons
New Smyrna Beach (Settlement): +1,200, +1,050
-Population: 770
-Structures: Fortifications (4), Water Pump and Purifier (2), Farming Equipment (2), Water Purifier, Market
-Arsenal: 349 Low-Tech Melee Weapons, 3 High-Tech Melee Weapons, 130 1-H Guns, 261 2-H Guns, 5 Plasma Weapons, 15 Heavy Weapons, 1 Fat Man, 10 Power Armor Suits
Oak Hill (Oak Hill, FL; Settlement): +400 Food
-Population: 350
-Structures: Farming Equipment
-Arsenal: 294 Low-Tech Melee Weapons, 165 1-H Guns, 6 Laser Weapons, 3 Plasma Weapons, 1 Power Armor Suit, 5 Protectrons
Satsuma (Satsuma, FL; Settlement): +500 Food, +500 Water
-Population: 560
-Structures: Fortifications (3)
-Arsenal: 500 Low-Tech Melee Weapons, 65 2-H Guns, 10 Laser Weapons, 5 Power Armor Suits


Challenge:
Spoiler :
An issue of concern has been arising about the Cult of the Damned. There have been rumors coming out of Oak Hill, of people being forced to swear allegiance to the Cult over the Kingdom, and even more sinister rumors of sacrifice being restored by these people. The Cult of the Damned bears extensive influence in Congress and is highly popular among many people despite these dark rumors. How should we respond to the calls for investigation?


Solution:
Spoiler :
INVESTIGATE! Any murders and sacrifices will be punished with the full extent of the Law. Deploy police and investigators, and issue a proclamation reiterating both the right to worship freely, and right to protection under the law.




Orders:
Spoiler :
A Royal marriage Between Samuel Bede and Tiffany Jackson (A marriage of love and politics:) Any children (jacksons) from this union will be eligible for the Sunshine Throne. The throne will be mutually exclusive with the Overseer position.
Buy a large ship from Vault 37 for 15 heavy, 30 laser, 50 rifles, 2,700 scrap, 40 TP. (Vault 37 provides the 300 scrap) Provide these early in the year.
Intensive scrapping production in Orlando should continue.
Add a howitzer to the ship for 100 scrap and 22 TP from Vault 37.
Purchase 15K caps worth of ammo.
If we gather 500 scrap, send the large ship to Nassau in the Bahamas, with a goal of establishing a foothold in the Caves at Caves Point. If the Caves aren&#8217;t habitable, establish a camp at the Old Fort, and build a settlement if we gather the scrap necessary.
This expedetion will comprise of 5 protectrons from Dragonville, 30 people from Nasacity, 90 from Mims, and 70 from New Fort Cocoa. The armory of this settlement will include 10 Power armor, 10 Plasma, 50 lasers, 30 2-H, 20 1-H, and 90 Low Tech Melee.
Attempt to make contact with communities in the Bahamas.
Send 5 separate 2 man teams armed with both lasers and low tech melee as research into the outskirts of miami. They are to be as stealthy and unobtrusive as possible, this is a fact finding mission.
 
Survivalist Union:
Spoiler :
Leader:Headman Elizabeth Bacall (Scavenger)
Faction Trait: Defensive
Karma: Chaotic Good
Capital: Liberty City (Indian Rivers Estates, Port St. Lucie, FL; Pre-War Community)
Structures: Farming Equipment (3), Water Purifier, Jail, Market, Radio Tower, Fortifications (2)
Population: 1,020
Total Population: 1,980
Slaves: 0
Education: General
Caps: 6k
Food: 3,220 (+1,660)
Water: 4,030 (+1,700)
Energy: 0 (+0)
Tech Parts: 15
Scrap Parts: 300
Ammunition:2,570
Military Equipment: 110 Low-Tech Melee Weapons, 55 1-H Guns, 45 2-H Guns, 15 Laser Weapons, 1 Heavy Weapon, 1 Power Armor Suit
Robots: None
Military Skill: 6
Outposts:
Spoiler:

New Casablana (I-95 Florida Exit 96; Urban Ruin)
-Population: 90
-Structures: None
-Arsenal: 10 1-H Guns, 20 2-H Guns, 1 Heavy Weapon
Refuge (Johnathan Dickinson State Park, FL; Settlement): +550 Food, +750 Water
-Population: 700
-Structures: Fortifications (3), Farming Equipment (3), Water Pump and Purifier (2), Hydroponics Farm (4)
-Arsenal: 500 Low-Tech Melee Weapons, 120 1-H Guns, 10 2-H Guns, 15 Laser Weapons, 2 Heavy Weapons, 20 Canoes
St. Lucy (Port St. Lucie, FL; Urban Ruin):+250 Food, +50 Water
-Population: 160
-Structures: Fortifications, Farming Equipment, Water Purifier, 1 Heavy Weapon
-Arsenal: 30 1-H Guns, 20 2-H Guns


Headman&#8217;s Challenge solution:
Spoiler :
This could be either a great boon, but only at great cost. Non-the less, little was ever accomplished by being timid. Get the best weather-watchers in the Union together to watch skies for the best opening he have in the time available. Then, send out a team of the best 25 warriors in the Union on the canoes, and the two rafts (see below). This team will carry 10 of the lasers from Refugee, as well as 15 1-handed guns. All will carry a melee weapon. Park extra hands on the nearest point of land, to lend a hand as needed, including the best marksmen/women available, with the rest of the lasers and the long-guns from, in case something might be able to try to follow them if they have to escape. Try attaching some floaty-thing to the guns, particularly the lasers, provided they aren&#8217;t to clunky to use with them; maybe, in case of the worst, something will wash ashore.

If necessary, then I guess go without the rafts. We need this.
[Let&#8217;s hope that there aren&#8217;t any Aliens with Inertia suppression fields, or angry Enclave with MK2 power armour.]

Orders:
Scavenging/Military
Spoiler :
This salvage operation in the heart of our territory is a slap in the face. As such, we will endeavour to strip Port St. Lucie bare for any others that may try. A team of 90 soldiers, with 10 lasers, 30 2-H guns, 50 1-H guns (10 from St. Lucy), with one with the power armour, will help and protect another hundred people, each with a Melee weapon. If need be, get some more. This team will be led by the Overseer, who will help in picking the entirety of Port St. Lucie bare. Everything safe, collect or scrap. Everything from the (river? Canal?) in the south up to the 712. Watch out for monsters, though, particularly down by the water.

Construction:
Quickly throw together a pair of rafts for 100 scrap in Refuge.
 
Empire of America:
Spoiler :
Empire of America: christos200
Leader: Emperor Felix V Jackson (Fearsome)
Faction Trait: Barbaric
Karma: True Neutral
Capital: Felix City (Bunker; Marion, AL)
Structures: Market, Farming Equipment, Water Purifier, Hydroponics Farm, Fortifications, Jail
Population: 240
Total Population: 570
Slaves: 80
Total Slaves: 80
Education: Oral
Caps: 4.9k
Food: 5,420 (+1,200)
Water: 2,720 (+600)
Energy: 0 (+0)
Tech Parts: 16
Scrap Parts: 560
Ammunition: 1,760
Military Equipment: 150 Low-Tech Melee Weapons, 50 High-Tech Melee Weapons, 20 1-H Guns, 10 2-H Guns, 150 Laser Weapons, 50 Power Armor Suits
Robots: None
Military Skill: 10
Outposts:
Spoiler :

Crimson Hold (Urban Ruin; University of Alabama, Tuscaloosa, AL): +100 Food, +100 Water
-Population: 140
-Structures: Fortifications
-Arsenal: 200 Low-Tech Melee Weapons, 50 Laser Weapons
Heavenly City (Urban Ruin; Centreville, AL):
-Population: 130
-Structures: Fortifications
-Arsenal: 200 Low-Tech Melee Weapons, 100 Laser Weapons
Napoleontown (Settlement; Uniontown, AL): +550 Food, +500 Water
-Population: 60
-Structures:Water Purifier, Hydroponics Farm, Fortifications
-Arsenal:200 Low-Tech Melee Weapons, 90 1-H Guns, 100 Laser Weapons



Emperor's Solution:
Spoiler :
We shall continue with our current path.


Orders:
Spoiler :
100 soldiers, equipped with 100 Laser Weapons, 30 Power Armor Suits, 30 High-Tech Melee Weapons and 100 Low-Tech Melee Weapons, shall explore Birmingham, Alabama and search for scraps and if they find a settlement, they shall conquer it. If they are attacked, they are to fight it out unless victory becomes impossible and they shall orderly retreat.

Rename Crimson Hold to Rome.


Building Orders:
Spoiler :
Build Jail in Heavenly City for 300 Scrap Parts.
 
Starting work on the update now, stragglers need to get those orders in!
 
Sorry for the delay on the update folks. I was a bit sick for most of last week, and despite my hopes, it looks like I may be a bit too distracted with RL stuff today to put a lot of work into it today. At this point I'm looking to get it done by Tuesday.
 
Ok. When you're done, you're done.
 
Looking forward to it EQ. And hey, the longer the update takes, the later the inevitable death wave of The Enclave will crush my faction.
 
I'm pretty happy with a delay, since I've several practicals and a unit exam next week (which I should be studying for now).
 
Update 31: January - June, 2255

Life’s a Beach, And Then You Die


Inter-Faction Reports​

RUMORS ABOUND OF A NEW TYRANT IN THE WEST. Scavengers and travelers from the far west across the Mississippi River have begun talking about a brutal new empire that has dominated a large number of tribes in Arizona and parts of Texas and Colorado. Reportedly the New Texas Rangers are close to being overwhelmed, and a large number of refugees have begun pouring east looking for safety. Stories of anarchy throughout Texas abound and large tribes, pushed by the new tyrant called Kizar, have begun making the move in mass. Old communities throughout Texas have been overwhelmed and razed by numerous of these tribes and it seems likely that they will soon be making the crossing of the Mississippi themselves. As these tribes make their way one by one, it seems likely that a number of them are driven by tales of the Fruitlands and the great wealth of the Sunshine Wasteland. This can only bode poorly for those who reside in this part of the ruins of North America.

FIGHTING NEAR PENSACOLA. Pensacola is reportedly very hot property in the Florida real estate market at the moment, as the Maritime Collective has reported heavy fighting in the area. Stories say that Pensacola has been surrounded by unusual robots that float above the ground and occasionally play patriotic music from before the Great War. These odd robotic omens were soon followed by a raider attack from the north which the town was easily able to repulse. However, other people have talked about a brutal battle between a convoy of trucks and a number of aircraft. Alleged witnesses to the battle claim that the odd craft strafed the trucks and disgorged a number of heavy armed power armored individuals who laid waste to the defenders of the convoy. The convoy was not defenseless, and many reports clearly indicate that at least one aircraft was destroyed in the battle. Still, the convoy was apparently wiped out to a man, and the trucks left burning, until their power sources exploded, coating the area in radiation, along with the deployment of what appeared to be mini-nuclear weapons. Another major battle was fought at Pensacola itself about a month later as Vault 37 once against struck at the city. The defenders were able to hold back the assault, inflicting heavy casualties until eventually the Vault 37 commander ordered a retreat. The Maritime Collective has continued to loudly proclaim their victories over the radio waves, but the whole unusual series of events has raised numerous questions about what exactly took place in these first few months.

FAIR TO BE HELD IN LEESBURG. Radio announcements from the New Gulf Commonwealth have begun causing people to make plans for a new trip over the autumn. Entertainment of all types has been promised, and people have begun even paying for air time for advertisements for the fair on the Corporate radio channels and in the Sunshine Kingdom. It seems everyone that views themselves as a would-be entertainer in the Sunshine Wasteland is making it in their interest to attend this fair. Rumors persist that tech displays may be present of all types, people displaying working televisions and holotapes from before the war. The heightened interest, particularly from new settlers in the Fruitlands has even begun to cause the people of Leesburg to wonder if they may have bitten off more than they could chew with the new fair.

NASACITY WITNESSES ROYAL MARRIAGE. Nasa Educational Radio has been playing up a new event that could tie more closely the factions of the Sunshine Kingdom and Vault 37. A member of the Sunshine royal family, the Bedes has married into the leading family of the Vault 37 Overseers, the Jacksons. Prince Samuel Bede has married Tiffany Jackson, daughter of the current Overseer in a gala ceremony with almost ridiculous lushness compared to the wasteland outside of the city walls. Some locals and the visitors to the ceremony called it a halcyon throwback to the days before the Great War, and a scene of jubilance amid the day to day apparent futility of life in the Wasteland. Politically speaking there has been some concern expressed about the close relationship between the two powerful factions and what it could mean for the balance of power in Central Florida.

Faction Reports​

The Core of Matter
Spoiler :

The Core of Matter's commissioner dealt with an usual circumstance as an usual caped figure offered support in fighting crime. Choosing to instead deal with the shadowy figure, a meeting led to a productive discussion. Satisfied that Albany was in good hands, the figure departed the town, but left some old Stealth Boys as a gift to help against future threats. This was compounded by a new surge of technology by the commissioner, who acquired it in his usual enigmatic way. Beyond these great boons, a cooperation pact was assumed with the neighboring town of Easebur, who gave a small amount of melee weapons to assist in the Core of Matter's defense, signaling good will and future friendship. The glory of the beginning of the year was only tarnished by a salvage expedition to the ruins of Sylvester. The ruined town was found to be overrun by giant ants, who proved a formidable adversary, attacking the expedition and killing a few while wounding most of the rest. The expedition managed to acquire a decent amount of salvage on the outskirts of the ant hive, but were unable to get into the heart of the old town. This included the looting of an old gun store, which had a number of intact weapons for the delighted salvagers.

Turn Stat Changes
+10 Stealth Boys from challenge response award
+30 Low-Tech Melee weapons from Easebur cooperation gift
+200 Tech Parts from enigmatic find
-10 Population, -100 Ammunition from Sylvester expedition losses
+300 Scrap Parts, +20 1-H Guns from Sylvester expedition salvage
+10 Population from natural growth
+20 Population from immigration
-80 Food and Water from consumption

Commissioner's Challenge: The huge amount of tech parts acquired by the commissioner's enigmatic ways have begun to brew suspicion among our people. Dark stories have begun to abound about the commissioner, and public misgivings are beginning to erode his authority. Needless to say, if the commissioner's source is revealed, the well of enigmatic surprises like the tech parts would immediately vanish. Therefore, the problem remains on how to handle the growing unease about the commissioner. How does he respond?


Corporate Trade Federation
Spoiler :

The town of Saint Augustine was placed in fear as the year began and people began turning up mutilated in the streets. Legends and stories rose, and eventually a trap was set. It was discovered that an enterprising resident had captured a deathclaw and kept it in his house, and that it had killed the poor fool and begun hunting in the streets. With enormous difficulty the deathclaw was slain, and the people of Saint Augustine were able to sleep in peace once more. Other than those sordid events, the year has continued quietly, though the Federation's radio has continued to exhort raiders and barbarians to attack the Kingdom of Heaven and the crusaders within. So far these exhortations have had little effect, but the Federation continues to persist, viewing a peace impossible.

Turn Stat Changes
-10 Population in Saint Augustine from deathclaw victims
+600 Scrap Parts, +5 Tech Parts from Jacksonville salvage operations
+7k Caps from market dividends
+20 Population from natural growth
+10 Population from immigration to Fort Jacksonville
+40 Population from immigration to St. Johns
+290 Food, +490 Water from surplus production

CEO's Challenge: There have been rumors that the Slavers we previously allowed to conduct business from our territory are continuing their operations just outside of our city limits. They reside in heavily fortified compounds usually in secluded hard to approach areas. They have offered us a cut of the caps if we continue to look the other way from their operations. How do we respond to this proposal?


Empire of America
Spoiler :

The Empire of America has at last met its first defeat on the battlefield. While things on the home front remained quiet, beyond a small fire in Felix City that destroyed a water purifier, an expedition was sent to the furthest and largest target yet, the ruins of Birmingham. Equipped with ample weaponry and even some of the empire's power armor, the expedition based through places that had been previously scouted on their way to the old Interstate 20. They encountered an increasingly large number of ghouls the closer they got to Birmingham, causing them to expend ammunition in the process of their advance to clear the way along the highway. Eventually they reached an already clear area, only to find it occupied by a large fortified settlement on a hill in an old shopping center. As per protocol, they launched an attack, only to be badly mauled. Everyone not wearing power armor was quickly slaughtered by the defenders who maintained heavy fire the entire time. Rather than risk losing the power armor itself, the attackers chose to withdraw, unable to make entry into the town. They had to abandon a large amount of supplies and equipment to retreat quickly enough or risk being overrun. They returned to Felix City in shame, beaten, but with at least some loose scrap they had managed to pick up on the way home.

Turn Stat Changes
-300 Scrap Parts from construction
-1 Water Purifier in Felix City from destructive fire
-70 Population, -600 Ammunition, -100 Low-Tech Melee Weapons from Birmingham expedition losses
+500 Scrap Parts from Birmingham expedition salvage
+15 Slaves, +2k Caps from market dividends
+10 Population from natural growth
+30 Population from immigration to Felix City
+30 Population from immigration to Rome
+30 Population from immigration to Heavenly City
+30 Population from immigration to Napoleontown
+95 Scrap Parts from slave production
+.6k caps from taxation
+520 Food from surplus production
-30 Water from consumption

Emperor's Challenge: We have faced our first defeat as an empire and have finally met a foe which we could not simply storm and conquer. The well fortified people of the Field are not likely to be our friends after our attempted attack. Some of our advisors suggest we should leave well enough alone and not pursue their destruction, while focusing on expansion to more open regions. Others claim that the insult of our defeat must be avenged and that everyone who can feasibly be mustered should strike with all our fury! How do we respond to this debate?


Georgia Reclamation District
Spoiler :

The Georgia Reclamation District has managed to continue to thrive into a new year, even as it hits some setbacks in the process. Large water stocks were found to be contaminated by old radroach bodies and other infestation, forcing the disposal of the resources to great chagrin. Thankfully, ample stockpiles remain even after this disaster, allowing some security for the people to avoid dehydration. Ample construction has emerged in Vault 136 as a new energy reactor was brought online, along with an advanced gunsmith and an automated defense system of turrets to supplement existing defenses and extend to the growing town outside the vault itself. The triumph of the new design was an expansion deeper into the vault to take advantage of mineral resources found beneath the vault itself. The new power mill is designed to quickly extract these resources, obtaining them and converting them into usable parts for construction. These upgrades have established Vault 136 as one of the most inherently valuable settlements in the entire Sunshine Wasteland.

To the west, the town of Jasper was approached to see if they would be annexed into the District, and they found the inhabitants receptive towards the proposal. The Enclave provided emissaries and a demonstration of firepower to add to the District's suggestion. Jasper was admitted, but most of the people within were found to only qualify as residents of the larger District, rather than citizens. The move was just in time for the people of Jasper, as it came very shortly before a massive raider band struck at the community. The Enclave jumped to the defense of Jasper and the raiders were driven off after heavy casualties among the townsfolk. The town survived, but was battered in the wake of the fighting.

As the District expanded, new rules were established for the management of the nation and for the roles of the people within. Genetic readout posts were established in each community to determine the purity of those within. Those with more than a five percent reading of genetic mutations have been designated to be refused access to any settlement. Those with less than five percent have been allowed to become residents of the districts, but are not afforded the rights of pure genetic humans, who are granted full American citizenship. Most of the residents of Cleveland and Clermont were retroactively awarded the citizenship, at least those without obvious mutation. In Jasper, most of the population has been marked as residents rather than citizens, but continue to enjoy the protection of the District and the Enclave.

New expeditions were sent out to salvage and develop resources for the District, two headed into the mountains to some of the more isolated ruined towns. The first had few problems, salvaging the town of Big Canoe for everything it was worth, which was not much. Only scrap was recovered, but this was still viewed well by the governor back at the vault. The second expedition to Talking Rock met with an unknown fate. They had proceeded, well armed, into the mountains, but a radio distress call was received briefly before being cut off. Apparently they were ambushed and wiped out by an exceedingly well armed group of bandits. The Enclave refused to comment on their own lack of involvement in the protection of the expedition. The third expedition went to the town of Milton and managed to have an easy time of it, retrieving a goodly amount of salvage and holding back numerous ghouls in the area, losing only a few robots in the process.

The largest expedition was sent to Alpharetta once again, equipped with the best weapons and forces the vault could offer, including two highly valuable trucks. They spent most of their time in the ruins of Alpharetta salvaging the town's ample area for any scrap that could be recovered. They didn't manage anything too special, beyond the discovery of an intact police station armory which yielded a decent amount of small arms. While the main salvage effort was underway, the expedition sent out scouts to neighboring areas to determine their status. Johns Creek was found to be empty of any hostiles for future exploration, while Roswell was found to be occupied by a friendly settlement called All's Well. They rebuffed the expedition from any salvaging in their area, claiming it as their stake and community's livelihood. The further scouts made it to Marietta, finding the way there laden with thousands of feral ghouls, making progress difficult. The city itself was also overrun by the large numbers of ghouls ever seen by the vault dwellers. Eventually the scouts and the expedition pulled back with what they had recovered back home.

One final, more military, expedition did take place, as a force from the Georgia Reclamation District joined the Enclave on a raid to the far south. A small force, along with a few robots, the expedition was sent to help protect an innocent township under threat of assault by vicious raiders according to the Enclave task force. Very early in the year, local EyeBots detected the raiders coming in a small caravan of trucks, destined for the town of Pensacola. Joining the Enclave forces, the convoy didn’t see the attack coming, devastated from the skies and putting up a bitter defense. With less experience in combat, the District’s losses were higher than that of the Enclave, and even the Enclave lost an aircraft and squad to the determined raiders’ own mini-nuclear weapons. Still, the District came away with a good stock of powerful weapons, and the battle was viewed as a strong triumph for the first cooperative military action with the Enclave.

Turn Stat Changes
-6,000 Water from major contamination
-5,500 Scrap Parts, -100 Tech Parts
-10 Population, -40 Ammunition from Enclave cooperative raid losses
+20 Low-Tech Melee Weapons, +20 Laser Weapons, +10 Heavy Weapons, +1 Fat Man from cooperative raid spoils
+870 Food, +870 Water, +20 Tech Parts, +100 Scrap Parts, +1,000 Ammunition from annexation of Jasper
-60 Population, -175 Ammunition from raider attack on Jasper
+1,000 Scrap Parts from Big Canoe salvage expedition (Big Canoe area tapped out)
-100 Population, -30 Ammunition, -60 Low-Tech Melee Weapons, -20 1-H Guns, -20 2-H Guns, -5 Mr. Handys, -25 Protectrons, -5 Mr. Gutsys, -5 SentryBots from lost Talking Rock expedition
-30 Ammunition, -5 Protectrons from Milton expedition losses
+600 Scrap Parts from Milton expedition salvage
-10 Protectrons, -65 Ammunition from Alpharetta area expedition losses
+1,400 Scrap Parts, +25 1-H Guns from Alpharetta area expedition salvage
+40 Population from natural growth
+60 Population from immigration to Vault 136
+30 Population from immigration to Clermont
+40 Population from immigration to Cleveland
+10 Population from immigration to Jasper
+3.9k Caps from taxation
+1k Caps from market dividends
+4 Energy, +300 Scrap Parts from production
-310 Food and Water from consumption

Governor's Challenge: In the larger towns, it seems that some ambitious folks have begun to assemble a "Thieves' Guild." While we have been unable to confirm the guild's existence, crime has been on a noticeable rise in the vault and other towns in recent months. How do we respond to the rise in petty crime and the alleged existence of an organized ring behind it?


Kingdom of Heaven
Spoiler :

The Kingdom of Heaven is reaching a dangerous point in its young history. An expedition was sent out to try to recover new scrap and supplies, and for the most part was successful at bringing back scrap for construction purposes. They also encountered a new town going up and under construction in the Citrus Springs area called Spring City. The new town was friendly enough, but seemed paranoid to avoid the fate of other free towns in close proximity to Vault 37’s empire. Matters were made worse on the home front, as the town of Oscargrad seceded from the Kingdom of Heaven, stating that the water shortage was too much to bear and announced their decision to manage their own affairs in ending the shortage. They did apparently gain some relief from the organization known as the Sons of Oscar, who offered them both military support and water aid. While support was accepted, the New Vanguards, as they call themselves apparently view the Sons of Oscar with unease. The rest of the Kingdom held together, though dozens died from water related issues, as there was not always enough to go around. More simply left the Kingdom for literally greener pastures in the Fruitlands or the Sunshine Kingdom.

Turn Stat Changes
-3,000 Food from spoilage
-500 Scrap Parts, -3 Tech Parts, +200 Ammunition from construction and ammunition conversion
-30 Population from southwestern expedition losses
+900 Scrap Parts from southwestern expedition salvage
-3.6K caps, +300 Water from market purchases
-600 Population, -2,500 Food, -400 Scrap Parts, -2 Tech Parts, -200 Ammunition from secession of Oscargrad
+3k Caps from market dividends
+15 Population from natural growth
-450 Food, -435 Water from consumption
-200 Population from lack of water deaths and emigration

King's Challenge: The rebellion of Oscargrad is a dire blow to the king’s authority. Some suggest we launch an immediate effort to reclaim the town, while others claim that such a conflict will only diminish us politically and risk further revolts. How do we respond to this uprising?
 
Maritime Collective
Spoiler :

The Maritime Collective faced multiple attacks on its peace and security as the year began. To make matters worse, a large number of unusual floating robots were reported in the area as the year began, occasionally playing music. For the most part they were left alone and did not behave aggressively toward the people of the Collective. After that, first came an attack by raiders from the north. A typically anarchical band of vicious killers, they were a large group but still fairly easily dispatched by the town’s defenses, which were already alert for battle. About a month went by, and though some fighting was heard to the east, people were almost ready to relax when the warband from Vault 37 at last showed up. Deploying heavy weapons against the outer fortifications of the town, they caused some damage, but the Collective managed to hold them back with powerful firepower, including the use of their own howitzer, which gave them far greater range and power than the attackers possessed. Eventually, after losing hundreds of their own, the vault dwellers retreated from the battlefield, and the Collective let them flee unmolested.

Turn Stat Changes
-10 Population, -340 Ammunition, -1 Fuel from raider attack on Pensacola losses
+1 Military Skill from combat
+1,000 Scrap Parts from salvaged vessels
-3,000 Scrap Parts from construction
-12.3k Caps, +300 Scrap Parts, +100 Ammunition from market purchases
-30 Population, -560 Ammunition, -1 Fuel from Vault 37 attack on Pensacola losses
+10 Population from natural growth
+60 Population from immigration
+3k Caps from market dividends
-360 Food, -60 Water from consumption

Mayor’s Challenge: Our victory over Vault 37 is a great success for our people. With our planes up and running and the first test flights a success, some of our new pilots have suggested we take the war to the enemy. They argue that the immense amount of firepower that these bombers can drop would reduce the heartland of the Vault in the Fruitlands to ash and bring a rapid end to the war. However, such an effort would require a substantial amount of new ammunition and recent battles have run us dry. More conservative people suggest we simply hold onto our bombers for defensive purposes and work towards building up our already solid foundation. How do we respond to this debate?


New Gulf Commonwealth
Spoiler :

The New Gulf Commonwealth has had another prosperous start to a new year, as salvage efforts go well, alongside new expansions to the towns. New farming equipment and pumps have been added to existing settlements, helping further build up the faction’s production capabilities and supply its people with basic necessities. The leadership of the Commonwealth is so certain of their continued prosperity and happiness, that they have arranged the new fair in Leesburg to be held in the fall or winter. The immense amount of private interest that has emerged has been astounding and it seems that a large number of people from across the Sunshine Wasteland will be attending. Leesburg merchants have prepared themselves for what could be the largest horde to approach the Commonwealth since the days of the spider ants.

Turn Stat Changes
+10 Mr. Handys from enigmatic find
-900 Scrap Parts, -16 Tech Parts from construction
+900 Scrap Parts from Orlando area salvage
+9k Caps from market dividends
+40 Population from natural growth
+10 Population from immigration to Bushnell
+60 Population from immigration to Fort Apopka
+50 Population from immigration to Leesburg
+30 Population from immigration to Ocoee
+10 Population from immigration to Umatilla
-590 Food, -640 Water from consumption

Governor’s Challenge: The idea of the fair and its probable success has gotten our leadership to thinking. A similar technology fair held on a somewhat annual basis could be a sound platform for communication with other factions and our own development. As a faction that has so far remained neutral in the wars that other factions in the Sunshine Wasteland have fought, we could be in an ideal position to host a Technology Fair. How do we respond to this proposal?


Running With Wolves
Spoiler :

Running With Wolves spent most of their time slowly circling the ruins of Jackson, avoiding the worst hotspots in the center of the city. They visited instead outlying towns and ruins, seeking to scavenge scrap and supplies from the rubble. Their slow progress allowed them to recover more than just loose scrap, taking more embedded pieces of good salvage. Madison and Clinton were easy stops, fairly empty of problems beyond radroaches and easily dispatched isolated ghouls. They met with a friendly settlement at Old Trace, but they were only friendly to a minor extent, not interested in trade and hostile towards any scavenging in their area. Raymond proved to be a larger challenge, infested by a highly aggressive hive of ants, which attacked the tribe relentlessly during the time scavenging there. Byram had a similar hive, but they for whatever reason chose to avoid engaging the tribe. Numerous ghouls were spotted in other stopping points along the tribe’s migration, and other living people were a rarity until they eventually reached the old international airport. The airport was apparently arranged into a new and prosperous farming community which welcomed but declined to trade with the tribe. With nothing to do there, they moved on to Brandon, where they set up their final camp for the first half of the year.

Turn Stat Changes
+300 Water from bucket efforts and purification
+200 Scrap Parts, +2 Tech Parts from Madison scavenging
+100 Scrap Parts, +5 Tech Parts from Clinton scavenging
-20 Population, -105 Ammunition from fighting in Raymond
+600 Scrap Parts from Raymond scavenging
+400 Scrap Parts, +3 Tech Parts from Byram scavenging
+600 Scrap Parts from Richland scavenging
+400 Scrap Parts from Pearl scavenging
+500 Scrap Parts from Flowood scavenging
+500 Scrap Parts from Brandon scavenging
+10 Population from natural growth
+10 Population from new tribe recruits
-520 Food, -770 Water from consumption

Pack Leader’s Challenge: A couple of our new tribe members claim that one of our most fiercest fighters is in fact an agent of the tyrant known as Caesar from the west. They claim that he helped butcher their tribal village and enslave their friends and family. Unfortunately they have no evidence of this and he is one of our most powerful and well-armed fighters so trial by combat simply won’t work for these new people. Should we take action in this situation before it possibly results in violence or mob action?


Sunshine Kingdom
Spoiler :

The Sunshine Kingdom undertook extensive trading relations with Vault 37, as specialized engineers from the vault’s empire arrived to help construct a new large ship for the kingdom. The new vessel was built and quickly mounted with a similarly built howitzer for a journey to the islands known as the Bahamas, a trip no wastelander has ever made. They passed numerous islands in their journey, targeting what was once believe to be the heart of the island chain, the capital city of Nassau. Based on prior tourist pamphlets and research they sought to establish a settlement at an old series of caves on the island coast, offering a secure place for fortification and development. This was not an original idea, as when they arrived, they found a settlement of friendly people speaking an unintelligible pidgin language. An old fortification was found on the west side of the island, and the kingdom established a base there instead. From there they managed to scout out the rest of the island which was found to be mostly worthless for farming, but with plenty of scrap lying about the western half and in Nassau itself. Unfortunately, the whole island has been claimed by an entity known as the Paradise Kingdom, which retains absolute control and impressive firepower. They have been extremely hostile toward the Sunshine representatives, claiming all rights to Nassau and the whole island, and demanding their withdrawal.

On the home front things were mostly quiet, but some commendations were made to a group of brave scouts who undertook an expedition to the most dangerous region of the Sunshine Wasteland, the ruins of Miami and surrounding areas. To the surprise of all concerned, every last man of the expedition managed to return home in one piece, with only minor injuries at most. This has allowed the Sunshine Kingdom to acquire the most accurate reports of the Miami area to date, without all the superstition overlaying it. They have confirmed reports of “dragons” that appear to be flying lizards capable of breathing fire. They appear to have a distinct hatred of gadgets and nests roosting in the tallest buildings of Miami. The nests were unable to be approached after some close calls discouraged further attempts. Miami itself was waterlogged, and the first several stories of each building were sunken and flooded, and pre-war streets and highways were essentially useless. They have indicated a truly staggering mirelurk presence in the city ruins, which are of course hostile to any interlopers. They suggest that mirelurks frequently live in the lower levels of ruined skyscrapers, while dragons live in the tops. They have further confirmed reports of giant snakes in the western areas of Miami, and giant mosquitoes just about everywhere. On top of those hazards, they have talked about large numbers of ghouls, usually in the dryer buildings, and even a building or two filled with malfunctioning military robots.

Turn Stat Changes
-2,800 Scrap Parts, -62 Tech Parts, -50 2-H Guns, -30 Laser Weapons, -15 Heavy Weapons, +1 Howitzer, +1 Large Ship from Vault 37 ship purchase
-15k Caps, +500 Ammunition from market purchases
+2,100 Scrap Parts from Orlando area salvage
-30 Ammunition from scouting expedition into Miami losses
-2,000 Scrap Parts from New Old Fort construction
+300 Scrap Parts, +6 Tech Parts from recovered items from New Old Fort construction
+3k Caps from market dividends
+40 Population from natural growth
+60 Population from immigration to Nasacity
+20 Population from immigration to Christmas
+30 Population from immigration to Dragonville
+60 Population from immigration to Mims
+50 Population from immigration to New Fort Cocoa
+30 Population from immigration to New Smyrna Beach
+20 Population from immigration to Oak Hill
+20 Population from immigration to Satsuma
+4.1k Caps from taxation
+720 Food from surplus production
-210 Water from consumption

Queen’s Challenge: The so-called “Paradise Kingdom” has raised concerns among our advisory council. Some completely oppose the idea of retreating at the whim of some uppity local and call for military efforts to secure the island. Others suggest that we withdraw, stating that there are many unexplored islands in the Bahamas and we could do better than Nassau. How do we respond to this debate?


Survivalist Union
Spoiler :

The Survivalist Union witnessed the crash of an unusual aircraft east of Refuge this year. Spotters saw the plane come crashing down from the south, and immediately rafts and canoes were launched to salvage what they could from the slowly sinking aircraft. From appearances it seemed to be a reconnaissance aircraft with no weapons that normally flies at high altitudes, and by a stroke of luck, it had crashed on a sandbar. This allowed a full recovery of the aircraft scrap and tech parts before the tide rose and swept the rest away. The bodies within were clad in unusual uniforms with insignias of a red globe. None survived the crash, and the bodies were lost with the rest of the aircraft when the tide came in. It seems likely to remain a mystery to the people of the Union, but they appreciate the salvage they gained from it nonetheless. On the home front, more salvage was gained from continued intensive salvage of Port St. Lucie, though plenty of scrap remains to be collected. Unfortunately these successes were tarnished by the complete failure of the water purifier in Liberty City, somewhat reducing the collection of clean water in that town.

Turn Stat Changes
-1 Water Purifier in Liberty City from failed components
-100 Scrap Parts, +2 Rafts from construction
+100 Scrap Parts, +20 Tech Parts from recovered aircraft salvage
+600 Scrap Parts from Port St. Lucie local area salvage
+1k Caps from market dividends
+20 Population from natural growth
+40 Population from immigration to Liberty City
+60 Population from immigration to New Casablanca
+10 Population from immigration to Refuge
+20 Population from immigration to St. Lucy
-470 Food, -480 Water from consumption

Headman’s Challenge: An organization known as the Sons of Oscar wishes to set up a safe house in Refuge. They claim to be looking for a safe place to bring people who are escaping abusive situations including enslavement and torture at the hands of other factions. Unfortunately they have a bit of a unpleasant history with other factions near us and accepting them in could be a political problem with other groups. They are offering more permanent residents for refuge along with a number of guns. How do we respond to this proposal?


Vault 37
Spoiler :

Vault 37 has been once more engaged in bitter fighting near the ruins of Pensacola, with similar results to those that closed out last year. Two forces were sent to besiege and reduce the defenders of Pensacola, allowing the seizure of the lucrative advanced weaponry and supplies that lay within. The first expedition managed to pack up and leave with almost undue haste and then failed to be heard from until the second expedition left a month or so later with newly produced weapons and supplies. The second expedition stumbled across the wreckage of the first one about a week’s march east of Pensacola, as they reached an area heavily irradiated by the apparent fighting that took place. All four trucks sent were destroyed utterly, and the howitzers and weapons of those who had fought were similarly gone. They did find the radioactive wreckage of an unusual aircraft, however, and after a number of lives were lost in the process, recovered some intact pieces highly advanced power armor that were stowed for study upon return to Fort Peace. Upon reaching Pensacola, they found the airfield there still under construction, but the town wary and prepared for any attack. Regardless, they hoped to achieve victory anyways, but after a particularly bloody and futile assault, the leader of the expedition obeyed previous orders and withdrew, believing the town to be impregnable against the current forces assembled to take it.

On the home front, Vault 37’s industry has been in full swing, producing new advanced weaponry and technology at a rapid rate. Trade continues to thrive within the borders of the empire, and new ships have been refurbished and built up under the wizened eyes of the vault’s engineers. One ship was even built for the Sunshine Kingdom, along with an accompanying howitzer, demonstrating new ties with that faction. In fact, the highly publicized marriage between the house of Jackson and the royal family of the Sunshine Kingdom was heavily reported in Vault 37’s empire, and celebrations were had throughout the palace in Fort Peace soon after the happy event. It was viewed as a nice break from the monotony of post-apocalyptic life, and a distraction from the bad news from Pensacola.

Turn Stat Changes
+2,800 Scrap Parts, +62 Tech Parts, +50 2-H Guns, +30 Laser Weapons, +15 Heavy Weapons from Sunshine Kingdom ship purchase
-10,000 Food, +3,000 Scrap Parts from mysterious merchant trade
-220 Population, -1,020 Ammunition, -3 Mini-Nukes, -20 Low-Tech Melee Weapons, -20 Laser Weapons, -10 Heavy Weapons, -2 Howitzers, -4 Trucks, -5 Mr. Gutsys from Pensacola fighting losses
+5 Power Armor Mk2 Suits from battle sites near Pensacola
-1 Water Pump/Purifying Station in Fort Freedom from equipment malfunction
-14,000 Food from contaminated harvest
-23,200 Scrap Parts, -95 Tech Parts, -9 Energy, +5,000 Ammunition, +100 Laser Weapons, +9 Howitzers, +6 Trucks, +2 Large Boats, +3 Mr. Gutsys from construction and ammunition conversion
+600 Scrap Parts from Davenport local area salvage
+1,500 Scrap Parts from Pinellas County area salvage
+300 Scrap Parts, +5 2-H Guns from Haven local area salvage
+100 Scrap Parts, +5 Tech Parts from Thicket local area salvage (Tapped out)
+100 Scrap Parts from Timber Hold local area salvage
+600 Scrap Parts, +2 Tech Parts from Ventura City local area salvage
+1,100 Scrap Parts from slave production
+13k Caps from market dividends
+70 Population from natural growth
+120 Population from immigration to Fort Peace
+50 Population from immigration to Davenport
+120 Population from immigration to Fort Freedom
+60 Population from immigration to Haven
+30 Population from immigration to Poinciana
+20 Population from immigration to Sugarmill
+30 Population from immigration to Thicket
+20 Population from immigration to Timber Hold
+20 Population from immigration to Ventura City
+18,220 Food, +1,170 Water, +10 Energy from surplus production

Overseer’s Challenge: Plots are rumored to be afoot among the various former youth leaders who now make up the most powerful and influential people in the empire. They believe alternatively that Gregg Jackson has lost his nerve for battle or that he is leading the empire to a destructive end. The recent defeats at Pensacola have caused these plots to gather momentum and they could become actual threats to the Jackson family’s power. How does the Overseer respond to these plots and rumors of plots?


Workers’ Republic of the Reclamation
Spoiler :

The Workers’ Republic of the Reclamation has begun broadcasting on the open air, along with numerous other factions. The new radio tower has become a source for world history lessons and news about the Sunshine Wasteland as a whole. The project has been viewed as successful so far, and more intellectually minded types appear to be tuning in across the region. The reclamation in South Carolina chose to focus upon clearing McAs Beaufort airfield of its robotic protectors, and was highly successful after a vicious battle. Thankfully the last of the robots were cleared shortly after the last clips were expended, and power armored soldiers were able to defeat them in hand to hook combat. A bit of salvage was recovered by the expedition along with a small amount of tech parts, but at the expense of a number of lives lost in the fighting beforehand. Other salvage efforts proceeded as normal, thankfully without the need for much ammunition, as the faction’s reserves were run dry by the fighting at Beaufort.

Turn Stat Changes
-1,220 Scrap Parts, -8 Tech Parts, +520 Ammunition from construction and ammunition conversion
-10 Population, -685 Ammunition from McAs Beaufort expedition losses
+500 Scrap Parts, +3 Tech Parts from McAs Beaufort expedition salvage
+400 Scrap Parts, +2 Tech Parts from Savannah expedition salvage
+500 Scrap Parts from Ricon salvage operations
+10 Population from natural growth
+10 Population from immigration to Virachocha
+10 Population from immigration to Nanabozho
+440 Food, +140 Water from surplus production

Chairman’s Challenge: A massive cache of Nuka-Cola was found by our recent incursion into Savannah, and a debate has emerged over its fate. Some have tasted it and found it delicious, but others argue because it provides no nutritional value and even dehydrates people, that it should be simply dumped and the glass bottles used for more productive purposes. How do we respond to this dispute?


Market Prices​

Slaves: 10 Slaves for 2.5k caps

Food: 3,100 for .1k caps

Water: 100 Water for 1.2k caps

Energy: 1 Energy for 5k caps

Tech Parts: 1 Tech Part for 2.7k caps

Scrap Parts: 100 Scrap Parts for 3.1k caps

Ammunition: 100 Ammunition for 3.1k caps

Radio Stations​

Black Hat Radio – Broadcasting in the Clear – Port St. Lucie, Florida
-Assorted Country music
-Anarchist propaganda
-invitations for immigration

Collective Assistance Radio – Broadcasting in the Clear – Pensacola, Florida
-Music
-Tips and Hints for surviving in the Sunshine Wasteland
-Adventures of Wasteland Dan
-True Church of the Citadel Show

Commonwealth East Radio – Broadcasting in the Clear – Apopka, FL
-Music
-Orlando local area news
-Advice on scrapping and sale of scrap, advertisements for local market

Enclave Military Radio – Coded Broadcasts

Georgia State Official Radio – Broadcasting in the Clear – Vault 136, GA
-General North Georgia area news
-Status Updates of the Georgia

Jacksonia Radio - Broadcasting the Clear - Fort Peace, FL
- Jazz Music
- Radiant Descriptions of the Fruitland
- Coded Broadcasts

Nasa Educational Radio – Broadcasting in the Clear – Titusville, Florida
-Educational Radio Broadcasts about Wasteland Survival
-News relating to communities on the Atlantic Coasts
-Weather Reports for east and central Florida
-Baseball invitations and games

New Age Corporate Radio – Broadcasting in the Clear – Saint Augustine, Florida
-War Reports and Anti-Crusade Information
-Word informing raiders about the wonders and wealth of Ocala, and its defenses

Radio of the Faith – Broadcasting in the Clear – Ocala, Florida
-Worship Services
-Hymns
-Messages of Hope

Radio of the South – Broadcasting in the Clear – Undisclosed Location in Central Florida
-Southern Rock and Country Music
-Comedy Sketches
-Historical Information about Florida and the Commonwealth
-Radio based board game advice and creation

Reclamation Radio – Broadcasting in the Clear – Hardeeville, South Carolina
-News of Reclamation Efforts
-World History Lessons

NPC Diplomacy

To: Core of Matter
Spoiler :

From: Easebur

We accept your proposal of cooperation, and offer you these weapons to help protect your newly emerging town in these dangerous wastelands.


To: Sunshine Kingdom
Spoiler :

From: Paradise Kingdom

Your people will leave my island or die. This is my kingdom, and no one settles here without my permission and no one lives without my sufferance, and you have neither.


World Map

WFZAT3A.png
 
To: Sunshine Kingdom
Spoiler :

From: Paradise Kingdom

Your people will leave my island or die. This is my kingdom, and no one settles here without my permission and no one lives without my sufferance, and you have neither.

To: Paradise Kingdom
From: Queen Stephanie Bede, First of her name, Protector of the Stars, Moonwalker, and Chancellor of Earth.

We apologize for our indiscretion regarding your lands. We did not know that these islands were inhabited. We ask that you, in your mercy and wisdom, find it in your heart to forgive us, and allow us to retain the settlement of Old Fort.

We believe that this settlement will allow us both to grow as people, as nations, as wealth, which comes to us from as far as New York and Washington of old, will now be able to flow into your coffers as well.

As a gesture of good will, we offer you a gift, a Plasma rifle, which has been in our armory since the fall of the old world.

I hope that the friendship and love I bear for you can be reflected in our people, and that we can grow rich and prosperous through trade.
 
To: Sunshine Kingdom
From: Paradise Kingdom

No, they leave or they die. It's your decision, but that is the law.
 
Excellent update! :thumbsup:
 
@Thomas: that would be highly inadvisable, but sure, theoretically they could. I encourage you to try! Worst case scenario, the nuke detonates and kills the entire crew while destroying the howitzer.
 
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