Botwawki 2.6

--•--••••-•-•-•-----•-••-•••-••-•-••-••----•-•••-•••••-•••-•••-•-•-••••-••--•-•-••----•-••••••••••-•-•••---•--•-•-•-----•----•--••••--••••-••-•-•-•--•-•••-••----•-•••••--•---•-•-•••-•-•••---••-•••-••--•--•••-•-••-•--•---•----•------•••-•-•--•-•••--•-•-•-••--••-•--••-•••----•--•----•-----••••••-••••-•-••-•-•••••••--•---•-

TheLastJacobite - did you intentionally compose it via bullet points and dashes (versus dots and dashes) so that we can't use Morse Code translators that come up in top results in google search? :)

FFS, no translator I'm using is able to decode this, even converted to dots and dashes:

--.--....-.-.-.-----.-..-...-..-.-..-..----.-...-.....-...-...-.-.-....-..--.-.-..----.-..........-.-...--.--.-.-.-----.----.--....--....-..-.-.-.--.-...-..----.-.....--.---.-.-...-.-...---..-...-..--.-...-.-..-.--.---.----.------...-.-.--.-...--.-.-.-..--..-.--..-...----.--.----.----......-....-.-..-.-.......--.---.-
 
EQ - amazing update (haven't finished reading it yet). I'm happy to still be alive and kicking.

TheLastJacobite - yeah, there's a bunch of translators that may make your life much easier. Although I deeply respect how hardcore you are. :)

Everyone new in the game - if you're interested in me making a flag for your faction, give me some hints on what should be your faction's theme, colors, style. Please don't be too specific, as it's just not as much fun for me that way. Worst comes to worst - I'll redraw your flag if you don't like it. And welcome to the Wasteland!

Well, I liked the Vault 37 flag. It looks fitting for a Vault. Since I'll be one of those annoying Vault Dwellers, it would only make sense that it would look similar. Of course, that doesn't mean it must be the same, but I like the theme.
 
Nevermind!
 
Ahigin - that sounds fun. The Sawgrass Tribe should have some kind of flag/emblem to make them feel connected to each other. If you're down, I'm thinking some silhouetted Mr. Gutsy floating over blades of sawgrass set on a field of green. The simpler looking, the better since they're not too tech savvy, their flags would all be hand sewn.
 
OOC: This is what happens when we forget to tell the other players in the area about our plans. Oooops.

IC: Well, I guess we owe you some explanations. We did not expect all this chaos in what was a simple permanent expedition in the area. Our team will need no more than a small portion of the north side of town to explore. Maybe we can redefine the limits of local ownership of territory, or this problem may escalate to something more serious, which I'm sure is not the goal of anyone involved. Or so I hope.
 
The Atom Union/Polyblank

Stats:
Spoiler :

Leader: Commissioner Mark Jobs (Enigmatic)
Faction Trait: Tech Savvy
Karma: True Neutral
Capital: Albany, GA (Pre-War Community)
Structures: Water Purifier, Hydroponics Farm, Market, Institute, Fortifications
Population: 660
Total Population: 1,330
Slaves: 0
Education: Theoretical Science
Caps: 20k
Food: 3,270 (+1,300)
Water: 2,570 (+1,150)
Energy: 0 (+0)
Tech Parts: 330
Scrap Parts: 8,000
Ammunition: 2,580
Military Equipment: 140 Low-Tech Melee Weapons, 120 1-H Guns, 10 2-H Guns, 10 Laser Weapons, 10 Power Armor Suits, 10 Stealth Boys
Robots: None
Military Skill: 3
Outposts:

Arlington (Settlement; Arlington, GA): +550 Food, +500 Water
-Structures: Fortifications (2), Water Purifier, Hydroponics Farm
-Population: 400
-Arsenal: 130 Low-Tech Melee Weapons, 120 1-H Guns, 10 2-H Guns, 10 Laser Weapons, 10 Power Armor Suits
Easebur (Settlement; Leesburg, GA): +200 Food, +150 Water
-Structures: Fortifications (2), Water Purifier, Hydroponics Farm
-Population: 270
-Arsenal: 130 Low-Tech Melee Weapons, 120 1-H Guns, 5 2-H Guns, 5 Laser Weapons, 10 Power Armor Suits


Commissioner's Challenge
Spoiler :

The establishment of a research institute has opened the opportunity for us to begin new innovation and research in this harsh wasteland. With our limited resources, our scientists have been able to identify two courses of theoretical research we could follow. Some suggest we pursue the route of atomic research and follow in the footsteps of our forefathers to restore and enhance the developments in nuclear energy made before the war. Others suggest that we pursue the technology inherent in our stocks of Stealth Boys in the development of new stealth and invisibility technology. Which of these courses should our research take?


Commissioner's Solution:
Spoiler :

Our new Institute in Albany will work towards innovative stealth technologies that will give us an edge over our enemies.


Building Orders:
Spoiler :

Construct an Energy Reactor in Albany, Arlington and Easebur for 6,000 Scrap Parts and 120 Tech Parts
Construct Fortifications in all cities of the Atom Union for 1,500 Scrap Parts


Scavenging Orders:
Spoiler :

Send a force of 100 ( 70 H1 - Guns, 20 H2 - Guns and 10 Laser Weapons ) to explore nearby Americus, Georgia, and scavenge for resources. If they deem it too dangerous, they are advised to act with tactical caution and propable retreat.
 
Can all of us involved in Orlando/ the stuff going on there get on #nes at some point? We'll set up a chat room and talk.
 
To: The Community of Colquitt
From: The Atom Union
CC: Co - Operation

The Atom Union wishes to discuss with the people of Colquitt the ways in which our two communities could co - operate with each other for a peaceful and prosperous future
 
Yeah, you can start in the Bahamas if you choose, though I will warn you that island starts can be problematic if you don't have a boat.
 
--. --. -..-. .-. . ...- -..-. -.... -..-. ---.. -..-. - --- -..-. .-. .-. -..-. ..-. .-. -..-. - ..-. -..-. .--- -.- ... -. -..-. .... .- ...- . -..-. ..-. -. -.. -..-. ..-. .- -.-. - .. --- -. -..-. -... . .... .. -. -.. -..-. .- - - .- -.-. -.- -..-. --- -. -..-. --- - .--. ... - -..-. -.. . .-.. - .- -..-. .-. --.- ... - -..-. .. -- -- . -.. .. .- - . -..-. --- .-. -... -..-. ... - .-. .. -.- . -..-. .- - -..-. --. .-. .. -.. -..-. --.- -... -.-. -..-. .-. -- . --- -..-. .---- .---- --... -..-. - .- .-. --. . - -..-. ...- .. -.-. - --- .-. -..-. .--. .- .--. .- -..-. -.-. --- -- . -..-. .- -. -.. -..-. ... . . -..-. --.- --.-


GG/REV/6/8/TO/RR/FR/TF/JKSN/HAVE/FND/FACTION/BEHIND/ATTACK/ON/OTPST/DELTA/RQST/
IMMEDIATE/ORB/STRIKE/AT/GRID/QBC/RMEO/117/TARGET/VICTOR/PAPA/COME/AND/SEE/QQ

Overkill.
 
f20b0105-0e8c-41f5-aa26-54f9cbad9741_zpse0602e9d.jpg
From Transmississippian Confederation
To Headwards

We welcome your joining of our Confederation.

From Transmississippian Confederation
To Moor's Head and Jacmed

Words cannot describe how thankful we are for your help in the battle of Headwards. We have already declared our guarantee of independence of Moor's Head, and now we're extending our guarantee to the community of Jacmed. If you ever find yourself under attack, we will gladly come to your help. We also promise to provide you with our most dedicated assistance if you ever decide to coordinate you anti-raiding efforts with us.
 
Stats in the beginning of the turn:
Spoiler :
Transmississippian Confederation: Ahigin
Leader: Pack Leader Spartacus (Charismatic)
Faction Trait: Barbaric
Karma: Chaotic Good
Capital: Wolf’s Lair (Tribal Settlement; Flora, MS)
Structures: Farming Equipment (3), Water Pumping Station, Forge, Ammunition Convertor, Fortifications (2)
Population: 670
Total Population: 1,310
Slaves: 0
Education: Oral
Food: 5,740 (+2,000)
Water: 5,500 (+1,500)
Energy: 0 (+0)
Tech Parts: 57
Scrap Parts: 1,310
Ammunition: 380
Military Equipment: 1,810 Low-Tech Melee Weapons, 100 High-Tech Melee Weapons, 105 1-H Guns, 5 2-H Guns
Robots: None
Military Skill: 8
Outposts:
Spoiler :
Chairkey Tribal Grounds (Yazoo City, MS; Tribal Settlement): +500 Food, +500 Water
-Structures: Fortifications
-Population: 640
-Arsenal: 800 Low-tech Melee Weapons

Domestic orders:
Spoiler :
- admit Headwards into Transmississippian Confederation;
- rename Chairkey Tribal Grounds into Chairkey Den;
- convert 100 scrap parts into ammo;
- build a School in Wolf’s Lair (1000 scrap, 5 tech parts);
- transfer 25 1-H guns with 150 ammo to Chairkey Den;
- continue gathering scrap in Yazoo City, MS using human resources of Chairkey Den;
- send a scrap gathering party to Bentonia, MS (once it’s capped, the party will move on to Satartia, MS, then to Tinsley, MS). Party composition is following: Wolf’s Heart – 200 scrap gatherers with 200 low-tech melee weapons from Chairkey Den; Wolf’s Head, Paws, and Tail –200 warriors from Wolf’s Lair with 60 high-tech melee weapons, 40 1-H guns, and 200 low-tech melee weapons (split evenly between the four units). In total: 400 warriors with 400 low-tech melee weapons, 60 high-tech melee weapons, and 40 1-H guns with 280 ammo. The expedition will follow the standard order of operations with Head, Paws, and Tail acting as scouting, screening, and flanking forces. The party will be specifically instructed to take special precautions in order not to fall into a trap designed by survived Mohammedans and/or raiders. They will also be given an order not to pursue raiders if any are encountered. If peaceful communities of non-slavers are discovered along the way, greetings will be exchanged and their rights will be respected. Aggressive opposition will be terminated, unless the expedition encounters impossible odds.

Challenge and solution:
Spoiler :
Pack Leader’s Challenge: We have learned more about the Mohammetans' culture in the time since we defeated them. Many of the slaves were forced to adhere to their strange religion called "Lam" and the worship of their god Allof. While some have immediately abandoned that faith in exchange for their own traditional ones, a surprising number have retained this faith which preaches that all others are not true people and deserve death by the sword. They have remained quiet so far, but they are more fervent in their faith than any of our others and thus make some uneasy. How do we treat those who worship the god Allof?

Pack Leader’s Solution: The Great Wolf brought us the victory over Mohammedans, and our trust in him will not be abandoned. As for followers of Lam, we usually tolerate other beliefs among our ranks. However, the only worshippers of Allof we’ve encountered so far were merciless slavers and marauders. Thus, all Lamites will be given a simple choice: either they reform their religion into a more humane and tolerant system of beliefs, or they will have to face an exile into the wilderness. Those who choose the exile will not be allowed to take any food, water, or property with them, since not so long ago they were property of other Allof-worshipers themselves.

If a decent number of Allof-worshipers does choose the exile, we will make sure to plant several Watchful Ones (most devoted to the Great Wolf) into their ranks as spies under the disguise of new devotees. They will follow the exiles for as long as it is safe in order to see if they will come to a hidden location of Mohammedan survivors. Once the location is found, the Watchful Ones will try to escape it secretely and let us know where the last Mohammedans are hiding.

As for those who choose to stay among us and reform their faith, they will be encouraged to teach our envoys the bizarre language of Mohammedans. One day this knowledge may turn out to be helpful.
 
Sorry for multiposting, but I prefer keeping in-game diplomacy, orders, and flags separately.

The Sawgrass Tribe flag is here:
SawgrassTribe_zps6225724f.jpg


P.S. And Vault 24:
Vault24_zpsba0fedc3.jpg
 
The update will be begun on Wednesday. Get those orders in!
 
Vault 24. It was a Vault. A vault with a cloning machine in it. Besides that, it was a perfectly normal control Vault. Unfortunately, as normal as it might seem, it was still populated with people. And people which are enclosed for some 150 years in a giant tin can, well, that does a thing or two.

Today, the Vault has 900 residents, of which 200 are the kin of the forcedly cloned during the reign of the previous two Overseers. Considering that at one point, there were over 550 cloned per day, creatures ranging from radroaches to unfortunate Wastelanders that decided that Vault 24 is a harbour of safety .

It was not, and few remained the same. Most of the cloning attempts backfired in horrifying ways - radroaches that had human eyes, humans with radroach legs, etc. So do the terminals claim. All of those abominations have been mercifully killed... except for the John Jenkins clones, as they remain a reminder towards future inhabitants about what cloning can do.

That policy was started by the first Overseer since the doors have opened, one man called John Jenkins, with a supposed Biology degree. As far as the information Amber had on him, that expanded as far as to make statements how the humanity should be purified and that the best way to do so would be to clone away "the bad genes", as he called them, from randomly kidnapped Wastelanders. His lunacy went on even further, as he decided that all the critters of the Sunshine Wasteland will bow down to him, and that they must be cloned so that his "legion" can grow on.

To top it off, he decided to clone himself so that there are lil' Overseers everywhere. Some of them still live on, a harrowing reminder of the past.

An interesting anomaly was noticed, however. If you clone a radroach, a part of it's genes is stuck inside the cloning machine. This means that it should be "flushed", as it's called, regularly. Well, the good ol' Overseer didn't do that. This was also the source of terrifying abominations.

And so, one night, tired of the tyranny and plain out insanity of the Overseer, they knocked him out, pushed him into the cloning machines, which recently cloned yet another affront to nature, a mole rat cloned with recent two-legged radroach coming out, and clicked the button.
Several minutes later, something unholy walked out of there. A mole rat.. that was squeaking human words! Initially, the conspirators felt terrified, but then they felt pity. They felt that it would be merciful to die, but then again, did the Overseer ever give mercy?

This is where Amber's information goes. To this day, it's unknown - was John Jenkins let into the Wastes, where some Waster would end it's miserable life? Was he spared of a life as a sentient rat, and simply shot by one of the rebels? Or, did it manage to run away, and even now is roaming the vast Vault?

That, nobody knows, as the conspirators never mentioned the fate of John Jenkin's fate.
 
Sawgrass Tribes Orders:

Exploration:
Spoiler :
Explore the surrounding areas. We need to locate possible friendly outsiders. Do not engage outsiders directly until our scouts can guarantee they will not be hostile. While out and about looking for other pockets of civilization, collect up scrap and weapons and technology we might find along the way which we might be able to trade with down the line.


Chief's Challenge:
Spoiler :
Any outsiders aspiring to join the Tribe will need to be vetted first. Do not bring them to Stilt Town, but rather keep them isolated and unaware of the town's existence (unless they've already stumbled upon the town). If the wise men decide they meet the criteria to join us (they are intelligent, non-hostile, and especially if they claim to know things about medicine) then Mr. E will conduct an interview to determine if they are truly intelligence and trained in medical knowledge or just faking it to gain entrance to the Tribe. He will also determine a pyschological profile of the individual, if they seem to possess the mental ability to adjust their way of life to match ours, they will be allowed to join. If not, they will be politely asked to leave. Any who are allowed to join will also be allowed to bring their immediate family members along with them (spouse and children only) so that their new lives will not be too difficult on them.
 
Starting work on the update now. As always, particularly for you new players, you have until the update is posted to get them in.
 
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