Herman’s Bestiary
Author: Herman, unknown whether this is a surname or given name.
Published by Solar Press, Fort Cocoa 2246
Some of you literate types in the Sunshine Wasteland may be familiar with my first entry into this series, if not, I’d recommend it. I hope to help more people survive the fearsome beasts in this wasteland. I was born in Rivet City in the Capital Wasteland in the year 2201, and I’ve ventured up and down the Atlantic seaboard in my years as an adult looking for a true challenge of combat. Man is a foe easily conquered and manipulated, but the beasts of the wastelands are far more threatening, being unable to reason and eager to make a meal of man. For this reason I have sought out the most fearsome beasts throughout the wastes, and testing them against sword and rifle. In the thirty years I have hunted these creatures I have seen the barbaric troggs of the Pitt, the mechanical guardians of Usarmy, the deathclaws of Bethesda, and the Swampkin of Virginia. I’ve constantly heard about the fabled creatures of the Sunshine Wasteland in my travelers, but all people claim that their own local monsters are the worst of the lot. As I’ve discovered the people of the Sunshine are probably correct in claiming the local beasts are the most fearsome of the lot, as I’ve hunted the creatures from high to low. My last encounter shook me, and this will be my final survey of these Sunshine beasts. I have handed this off to a pleasant publisher in Fort Cocoa, and I will not be returning, no matter how many caps I am offered. The people who attempt to make a home here on a regular basis are far braver than myself.
In this edition I will be addressing the Automaton, the Warrior of Minorne, and the more common of the creatures that inhabit the horror filled abyss that is the ruins of Miami. For convenience, I will only list the creatures there that can be killed by human hands. I beg of you, reader, never venture to that cursed city. It is a foul place with a horrid stench that contains the worst that the Sunshine Wasteland has to offer. If you value your life and the lives of the people of the Wasteland, do not go there, for I fear what may be awoken.
Automatons
Any traveler of the wastes is familiar with the numerous rogue robots of the Great War, both civilian and military. These devices served the pre-war world so well that many continue functioning, even when their owners are long dead. Some people that I trusted in my youth told me of stranger models of robots that functioned with a human brain implanted within them. I have never seen these myself but I believe they exist. On the other hand, it was in the center of the Sunshine Wasteland that I found something far more unsettling than a mobile brain in a jar. A different type of mechanical beast exists here, which I have given to calling automatons, after the name given to them by the people of the Universal Refuge. They are perhaps the only example of self-reproducing machines that I have ever seen in any wasteland across this ruined continent.
The automatons can be found in the area southwest of the ruins of Orlando, directly to the west of the notorious deathclaw nest at Kissimmee. On the exterior they are covered with steel plating, and are resistant to any small arms fire from projectile weapons. I should note for the benefit of others that laser weapons seem to do a number on the circuitry of the automatons, but cannot be solely relied upon. Ironically, despite the advancements obvious in these beings, the easiest way to destroy them is hacking them down, up close and personal. They possess reconstructive capabilities, rest assured, if you only damage one, it will be back to finish the job by nightfall. The possess both lethal and nonlethal methods of combat, using electrical shocks at close range to disable an opponent, and laser weapons for combat at longer ranges.
Based on what I told you, it may seem wise to avoid the electrical charges of close range combat, but the horror of the automaton is also their weakness. The automatons do not have the same functions within them as an average robot that may wander the wastes. Instead, they have human organs throughout them, apparently as a vital component to their mechanization and mobility. If you can destroy the heart or other interior organs you will be able to permanently disable that particular automaton. If not, they will be retrieved by their brothers and repaired. I have heard rumors that these things abduct travelers to make more of themselves, and based on what I have seen, this must be true. Most likely there is a manufacturing facility somewhere in the region, but I had the good fortune to avoid it while exploring the area.
Warriors of Minorne
I hesitated to include the Warriors of Minorne in this bestiary, as by all appearances they are still human, albeit large ones. When dissected, they have all the correct organs in the correct places, and appear on the surface to be the same as any other, just in a peak physical condition. For the most part, they are over seven feet tall, giants to be sure, and incredibly well built, whether male or female. I once saw one lift the ruins of a car over its head to throw it at me in the heat of battle, though a well-placed shot detonated the vehicle’s engine and ended that fight fairly quickly. Despite their outward appearance, it is my belief that we cannot consider these things to be human any longer, though they may have once been. Humans have children, humans can speak beyond the word “Minorne,” and humans do not regenerate limbs and flesh when they have been severed.
A Warrior of Minorne should not, under any circumstance, be engaged at close range. I had been travelling with a caravan near the town of Sebring, and I saw one of these beasts literally rip a man in half with its bare hands. Machetes and other close range weapons are hardly effective, and the few hits you could score on one will be quickly rendered irrelevant by their regeneration. They can be damaged with small arms fire, and even slain permanently with a headshot. Laser and plasma weapons are highly effective in combat against these beasts, as they appear to nullify the regeneration advantage the Warriors possess. The Warriors become increasingly effective the longer you engage with combat against them and do appear capable of basic tactics and strategy in battle. When they pursued me from my camp, I personally witnessed them lay siege to a small village, and despite the occasional successes, eventually the town was overrun.
The Warriors seem to have an obsession with taking children intact and alive to some unknown location. I can only imagine what takes place here, and I do not know where new warriors come from. I would state that these creatures seem to behave similarly to giant ants which exist further north on the peninsula. The females seem to behave as worker types and the males seem to behave as soldier types. The chilling notion this gives me is that perhaps, somewhere, there’s a queen. I would hate to imagine the power this queen would have to enslave and transform what must have been once freethinking men and women.
Dragon
The first of the Miami beasts I will mention are the most obvious ones which will be apparent to any scout or traveler who has the misfortune to travel there. These flying creatures bear an uncanny resemblance to a beast I once saw in an old issue of Grognak the Barbarian called a dragon, and thus I will call them such. For those unfamiliar with classic literature, they appear somewhat like an alligator with leathery wings and a more dexterous tail. They do not seem to be able to fly as high as most birds can, and are mostly at home among the larger buildings and ruined skyscrapers of Miami, swooping through the old roads and highways. Wherever there is a high perch, typically there is a dragon nest atop it. I actually encountered one of these nests on the top of a crooked hotel near the ruined town of Pompano, and saw dragons flying even further north than that. However, I suspect the Sunshine Wasteland has been spared their further spread thanks to the lack of any true heights outside of the densely urban areas around Miami.
Grognak the Barbarian fought these creatures in numerous issues, so I imagine that dragons were once extant in the world before the Great War and have only evolved since. My own theory is that they likely migrated from aeries in mountains further north, and one day I will find these old nesting grounds. In the old books, they are depicted as being highly intelligent and capable of speech, but this is a falsehood. They did not talk whenever I was around, and they don’t seem to be able to due to the shape of their jaws. The bodies are substantially smaller, and the biggest ones I spotted were typically less than three feet in length. However, and I cannot stress this enough, they
do breathe fire. I know some will not believe me, but anyone who has seen the fire ants of Arizona and the Mojave will know that this is not impossible. They do seem to have some sort of familial pattern and trend, as nests will often consist of fairly similar creatures. It should be noted that they enjoy human flesh as a meal, especially when pre-cooked.
Do not waste your time with melee weapons when fighting a dragon, as they will either fly out of range or reduce you and your weapons to molten ashes. Power Armor does seem effective against the flames, though it can get rather hot inside a suit if you stay within the flames too long. If you must fight a dragon, use ranged weapons, any will do. They do not have any substantial armoring and will fall to any hits by small arms fire. The trick is being able to hit them when they are in motion. They must come to a halt to use their flame breath, and a skilled fighter will be able to take advantage of such a lull in combat. They will not pursue you inside of buildings, and if you are attacked, you can rest assured that you can safely relax in any contained structure without pursuit. There are far more dangerous things inside the buildings of Miami than dragons.
Water Reaver
You would think that Miami, being a city with streets and houses underwater, would be a haven for the mirelurks throughout the rest of the state. In this case, it seems that the mirelurk population would be too dead to proliferate throughout the region, as they’ve been killed by the local mutation of ghouls. Ghouls should be familiar to any inhabitant of the wasteland, Sunshine or otherwise. They are the poor bastards who at the time of the war were caught outside of vaults and bunkers and exposed to massive amounts of radiation. Those who didn’t die went mad and apparently still live in a tortured state of pain and decay. In Miami, they’ve evolved through the years from constant exposure to radiation into the Water Reaver, a highly radioactive beast that only vaguely looks human.
The Water Reaver is the main occupant of the ruined and waterlogged buildings of Miami, and can be found in every nook and cranny within. They seem equally at home both underwater and above water, and will attack anyone they find without reason or cause. They don’t eat their targets, but seem to be full of an undying rage against any normal living being. They are also frequently attacked by dragons, and appear to be the primary food source of those beasts. If even only a quarter of the pre-war residents of Miami were turned into ghouls, it is likely there are hundreds of thousands of these beasts within the city limits, perhaps even millions. If you go to the ruins, you will find yourself fighting these reavers off at every step of the way.
Like most ghouls, they are still essentially human, and will go down eventually if you keep shooting them. They are vulnerable at close range or long range, their main strength rests in their numbers. They prefer to attack from the water as to take their prey by surprise but lack any inkling of tactics more advanced than that. If you keep aware and alert while travelling the ruins, you should be able to defeat any but the largest hordes of ghouls. Be warned, if you see one ghoul, there are likely another four just awaiting to charge into battle when you begin fighting. Be heavily armed, traveler, because you are outnumbered.
Postscript: The Horror in Miami
There are other creatures in Miami than the two I mentioned. I’ve seen vicious fish skeletize a ghoul in less than thirty seconds, mutated dogs rip apart a dragon in even less time, and even the occasionally gormund slithering through the rubble. The true horror is nothing so mundane. When travelling along the southern part of Miami Bay, I noticed a great shadow just barely under the water. I was intrigued when I saw it moving under its own power, and I thought for a time that I may be a submersible ship like they used to have before the Great War. I followed it for a time, and it seemed my theory was confirmed when I saw two smaller ships on the horizon heading towards Cutler Bay. The submarine was approaching them quickly and I assumed that they were likely part of the same fleet or group. To my shock and horror, the submarine was in fact a gargantuan creature, and using tentacles and other appendages, it grasped the lead vessel and simply consumed it, crew and all. The other vessel fled with the shadow in pursuit, and to this day I do not know if it escaped. Eventually, as I was departing Miami, I encountered the creature once more at the depths of night, as it surfaced. I cannot amply describe the creature here, but to try would use words such as “writhing” and “malevolent.” I felt it staring at me, and with a great intelligence, and I ran. I didn’t stop running until I reached Cocoa. I will not return to the coast after leaving the Sunshine Wasteland. I think maybe Arizona will be far enough away from its grasp, but I will always see it in my dreams.