raystuttgart
Civ4Col Modder
Ok, I will try to implement this package now.
These are actually the new core game mechanics of this branch or in other words the reason I wanted to have all these Yields.
It is supposed to give the economy a lot more life and immersiveness - having the player actually react on market prices to e.g. speculate.
These are actually the new core game mechanics of this branch or in other words the reason I wanted to have all these Yields.
It is supposed to give the economy a lot more life and immersiveness - having the player actually react on market prices to e.g. speculate.
3) New Economy System (about 2 month)
- "Actual Supply System" in Europe / Africa / Port Royal
- "Actual Triangle Trade" (there is a thread of its own for it, but it is to be integrated)
- New Foreign Market Events that trigger (temporary high) demand in Europe / Africa / Port Royal
- New Domestic Market Events that trigger (temporary high) domestic demand in specific Cities
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