ScavengerType
Warlord
well actually unfortunately tony doesn't like the idea of doing RevDCM as well because a lot of the features other than SS and the AI fixes would not add to the mod and we'd have to disable them. Neither of us are very proficient at coding and I think we're concerned that it will take a while to make it fit the mod. Also, would the SDK function well if it had an entirely new XML and art on it? If I can easily get it dressed up I can put the RevDCM in and tell him it's a mod I found like SS. But how do I shutdown and ditch all the menu options for map generators, the BUG menu and revolutions itself? I can probibly stall on SDK changes that I want to make until RevDCM is MP compatible (which would probibly be a deal breaker for tony), but not until I know the answers to the above question.