Psyringe
Scout
Solver's 50-civ-version doesn't have the feature that allows players to make colonies when all installed civs are in use. I.e., if you play a game with 34 civilizations (and don't have additional modded civs installed), then you won't see any colonies with Solver's patch, even though the DLL would have room for them. Changing this was one of the three objectives of Lt.Bob's mod (the other two were to make global warming manageable and to make overseas colonies economically viable).
The objective of Lt.Bob's mod has been reduced over time because Firaxis provided own fixes for the problems it addressed (which, imho, shows that Lt.Bob was right in his assessment that they ought to be changed), but at least the "colonies available even when all civs are in use" feature is still distinguishing it from the unofficial patch. I agree with you that there'd be little point in the dll I uploaded if Solver's patch included this feature too, but currently it doesn't, and I don't think it ever will.
The objective of Lt.Bob's mod has been reduced over time because Firaxis provided own fixes for the problems it addressed (which, imho, shows that Lt.Bob was right in his assessment that they ought to be changed), but at least the "colonies available even when all civs are in use" feature is still distinguishing it from the unofficial patch. I agree with you that there'd be little point in the dll I uploaded if Solver's patch included this feature too, but currently it doesn't, and I don't think it ever will.