silk1976
Building empire
Just a few things I wanted to point out:
While it is true that luxuries can be hard to come by (especially pre-calendar), we have wine in our start - which gets us once we get monarchy which will give us addt'l for having troops stationed in our cities.
Early happy cap is certainly something to be managed and alleviated where possible - so when you say Mysticism as an early tech - are you thinking after BW > sailing > masonry, or instead of one of those?
???
I.... dont believe this is true. There's certainly no restriction for a galley that it has to stay within cultural borders. A galley cannot enter ocean squares - but that doesn't mean you can't snake it around the coast of an island to explore and/or drop off a settler. And I dont believe that restriction of galleys and ocean squares is removed if within your own cultural borders (I've certainly never found that to be the case).
I'd think that while it may be isolated - the map is still only so large. Did you explore around the map at all, or turtle?
This applies to the GLH and its value as well. Obviously it's less valuable if there are no other civs but if you reached 1000 AD without discovering AI civs and opening borders, then yes - it is a relatively useless wonder.
This is definately a good point.
The oracle may not be too much of a detour if we end up going on monarchy route relatively early (usually I've been picking that tech up as a trade later on rather then teching it myself).
I see nobody echoed my call for mysticism as an early tech, so I'd like to justify it. First, with a charismatic leader, it gets you a , and luxuries can be hard to come by, especially early.
While it is true that luxuries can be hard to come by (especially pre-calendar), we have wine in our start - which gets us once we get monarchy which will give us addt'l for having troops stationed in our cities.
Early happy cap is certainly something to be managed and alleviated where possible - so when you say Mysticism as an early tech - are you thinking after BW > sailing > masonry, or instead of one of those?
That is, if your culture border reaches a square adjacent to an offshore square, you can cross the ocean with your galley and make a landing on the new island.
???
I.... dont believe this is true. There's certainly no restriction for a galley that it has to stay within cultural borders. A galley cannot enter ocean squares - but that doesn't mean you can't snake it around the coast of an island to explore and/or drop off a settler. And I dont believe that restriction of galleys and ocean squares is removed if within your own cultural borders (I've certainly never found that to be the case).
I think we dodged a bullet not taking save 5. It's quite isolated. I've played it through 1000 AD and there was a longish stretch of hitting enter.
I'd think that while it may be isolated - the map is still only so large. Did you explore around the map at all, or turtle?
This applies to the GLH and its value as well. Obviously it's less valuable if there are no other civs but if you reached 1000 AD without discovering AI civs and opening borders, then yes - it is a relatively useless wonder.
The Colossus will have a short life span, assuming astronomy is high priority, which should be a no-brainer.
This is definately a good point.
The oracle may not be too much of a detour if we end up going on monarchy route relatively early (usually I've been picking that tech up as a trade later on rather then teching it myself).